Player Matchup

Skadi
Skadi
 
Skadi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
KingDSmitty
Sun Wukong
Level 47
God Stats
6W - 4L
1,625 SR
Queue Stats
42W - 85L
1,152 Elo+
Party 2
Ne Zha
Ne Zha
Ravenshadow88
Ne Zha
Level 64
God Stats
22W - 29L
1,367 SR
Queue Stats
349W - 521L
1,349 Elo+
Party 2
Zeus
Zeus
Valkrie19
Zeus
Level 106
God Stats
7W - 21L
1,262 SR
Queue Stats
548W - 769L
1,283 Elo+
Party 2
Cerberus
Cerberus
taklyn
Cerberus
Level 85
God Stats
10W - 13L
1,374 SR
Queue Stats
336W - 511L
1,255 Elo+
Party 2
Team Averages
Level 77
1,426 SR
1,308 Elo+

VS

Team Averages
Level 44
1,387 SR
1,338 Elo+
Sobek
Sobek
Bradv64
Sobek
Level 69
God Stats
5W - 15L
1,125 SR
Queue Stats
67W - 63L
1,304 Elo+
Solo
Charybdis
Charybdis
SuperMinion246
Charybdis
Level 59
God Stats
2W - 1L
1,519 SR
Queue Stats
70W - 106L
1,324 Elo+
Solo
Mulan
Mulan
dayyday902
Mulan
Level 22
God Stats
4W - 4L
1,472 SR
Queue Stats
25W - 32L
1,415 Elo+
Party 1
Raijin
Raijin
iKenchi
Raijin
Level 26
God Stats
1W - 1L
1,280 SR
Queue Stats
41W - 47L
1,370 Elo+
Party 1
Izanami
Izanami
shisui_the_goat
Izanami
Level 45
God Stats
8W - 7L
1,538 SR
Queue Stats
56W - 90L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
2 / 6 / 0
7,601
447
11,137
11,592
3,757
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
KingDSmitty
Sun Wukong
11
3 / 3 / 2
7,504
441
7,884
11,300
11,313
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

15
8 / 3 / 1
9,350
550
9,057
12,150
6,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
16
8 / 5 / 1
9,664
568
13,645
15,920
7,028
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
taklyn
Cerberus
11
0 / 2 / 3
7,141
420
4,735
13,027
11,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bradv64
Sobek
14
2 / 0 / 7
8,518
501
4,361
14,767
14,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
SuperMinion246
Charybdis
14
4 / 5 / 3
9,067
533
8,640
13,185
4,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
14
2 / 3 / 5
8,701
512
6,869
11,518
6,975
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
iKenchi
Raijin
13
2 / 9 / 6
8,355
491
9,207
12,016
5,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 4 / 2
10,100
594
14,293
13,861
4,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
21
Kills
19
19
Deaths
21
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
6
0
0.33
W
Sobek
Bradv64
Sobek
2
0
7
5.5
L
Sun Wukong
KingDSmitty
Sun Wukong
3
3
2
1.33
L
8
3
1
2.83
W
Charybdis
SuperMinion246
Charybdis
4
5
3
1.1
L
Zeus
8
5
1
1.7
W
Mulan
2
3
5
1.5
W
Raijin
iKenchi
Raijin
2
9
6
0.56
W
9
4
2
2.5
L
Cerberus
taklyn
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,458
Damage
43,370
63,989
Taken
65,347
39,714
Mitigated
35,875
19,108
Healing
16,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
11,137
6,119
129
2,303
11,592
3,757
666
2,162
9,430
0
48,726
W
Sobek
Bradv64
Sobek
4,361
129
463
6,760
14,767
14,458
124
3,104
11,663
19,928
0
L
Sun Wukong
KingDSmitty
Sun Wukong
7,884
1,577
69
1,128
11,300
11,313
160
1,058
10,242
0
29,494
L
9,057
2,646
0
2,873
12,150
6,070
188
960
11,190
0
56,691
W
Charybdis
SuperMinion246
Charybdis
8,640
4,796
0
2,263
13,185
4,413
0
373
12,812
0
49,114
L
Zeus
13,645
4,536
0
7,878
15,920
7,028
804
6,050
9,870
64,655
0
W
Mulan
6,869
1,982
0
1,357
11,518
6,975
483
1,210
10,308
0
32,916
W
Raijin
iKenchi
Raijin
9,207
1,730
0
84
12,016
5,171
269
8,146
3,870
34,823
0
W
14,293
10,445
478
4,908
13,861
4,858
922
5,618
8,243
0
72,066
L
Cerberus
taklyn
Cerberus
4,735
164
376
4,352
13,027
11,546
142
3,338
9,689
23,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
44,741
399
Minions Killed
369
0
Camps Cleared
0
1,441,014
Distance Traveled
1,402,737
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,601
447
75
4
0
248,986
3
W
Sobek
8,518
501
28
2
0
343,657
0
L
Sun Wukong
7,504
441
51
3
0
327,512
1
L
Ne Zha
9,350
550
97
6
0
313,556
1
W
Charybdis
9,067
533
81
5
0
270,354
0
L
Zeus
9,664
568
107
6
0
264,201
0
W
Mulan
8,701
512
66
4
0
302,479
0
W
Raijin
8,355
491
58
3
0
248,638
3
W
Izanami
10,100
594
136
8
0
237,609
0
L
Cerberus
7,141
420
69
4
0
286,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role