Player Matchup

Fenrir
Fenrir
Chaotic_897
Fenrir
Level 15
God Stats
11W - 7L
1,591 SR
Queue Stats
38W - 38L
1,419 Elo+
Solo
Loki
Loki
Cozygustav
Loki
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,290 Elo+
Solo
Tiamat
Tiamat
IzzetPrime
Tiamat
Level 26
God Stats
101W - 116L
1,491 SR
Queue Stats
122W - 165L
1,379 Elo+
Party 1
Cerberus
Cerberus
ReinaEscamilla
Cerberus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 41L
1,489 Elo+
Solo
Jing Wei
Jing Wei
Skyekitty
Jing Wei
Level 29
God Stats
39W - 33L
1,615 SR
Queue Stats
185W - 207L
1,425 Elo+
Party 1
Team Averages
Level 21
1,539 SR
1,401 Elo+

VS

Team Averages
Level 19
1,503 SR
1,386 Elo+
Awilix
Awilix
Flo_Americanu
Awilix
Level 15
God Stats
3W - 6L
1,500 SR
Queue Stats
20W - 23L
1,421 Elo+
Solo
Fenrir
Fenrir
KevDios
Fenrir
Level 17
God Stats
4W - 3L
1,498 SR
Queue Stats
24W - 38L
1,277 Elo+
Solo
Tsukuyomi
Tsukuyomi
Loaded 4 War
Tsukuyomi
Level 29
God Stats
1W - 4L
1,754 SR
Queue Stats
192W - 186L
1,464 Elo+
Solo
Olorun
Olorun
OptimumMeteor11
Olorun
Level 27
God Stats
1W - 2L
1,263 SR
Queue Stats
143W - 182L
1,552 Elo+
Solo
Nox
Nox
SIMPLEKILL666
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
21 / 7 / 23
15,971
1,331
28,428
17,825
9,510
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
11 / 4 / 20
14,202
1,184
12,820
13,333
4,338
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
IzzetPrime
Tiamat
20
4 / 6 / 28
13,693
1,141
14,664
19,035
11,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
20
6 / 6 / 35
14,124
1,177
16,731
21,745
30,820
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
Skyekitty
Jing Wei
20
13 / 8 / 18
13,927
1,161
27,977
17,614
5,374
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

134

VS

Team 2 Tickets

18

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 9
13,741
1,145
14,961
14,541
5,647
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Fenrir
KevDios
Fenrir
20
2 / 10 / 19
13,265
1,105
8,201
25,950
15,782
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
Loaded 4 War
Tsukuyomi
20
15 / 10 / 8
16,040
1,337
35,922
23,366
10,279
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 12 / 13
13,125
1,094
11,085
22,273
8,278
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
1 / 17 / 13
11,484
957
7,744
20,742
7,555
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

179
Kill Participation
93
55
Kills
31
31
Deaths
56
124
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Fenrir
21
7
23
4.64
W
11
4
20
5.25
L
9
7
9
1.93
W
Tiamat
IzzetPrime
Tiamat
4
6
28
3
L
Fenrir
KevDios
Fenrir
2
10
19
1.15
L
Tsukuyomi
Loaded 4 War
Tsukuyomi
15
10
8
1.9
L
4
12
13
0.88
W
Cerberus
6
6
35
3.92
L
1
17
13
0.44
W
Jing Wei
Skyekitty
Jing Wei
13
8
18
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,620
Damage
77,913
89,552
Taken
106,872
61,781
Mitigated
47,541
6,779
Healing
3,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
28,428
8,174
0
1,656
17,825
9,510
0
3,310
14,515
0
36,332
W
12,820
5,359
0
0
13,333
4,338
0
1,304
12,029
0
27,950
L
14,961
6,087
0
62
14,541
5,647
0
4,614
9,927
0
22,079
W
Tiamat
IzzetPrime
Tiamat
14,664
535
0
3,138
19,035
11,739
0
5,026
14,009
41,259
0
L
Fenrir
KevDios
Fenrir
8,201
2,676
0
281
25,950
15,782
0
5,481
20,469
0
19,568
L
Tsukuyomi
Loaded 4 War
Tsukuyomi
35,922
10,372
0
295
23,366
10,279
0
6,499
16,867
0
59,771
L
11,085
7,151
242
2,983
22,273
8,278
0
7,661
14,612
48,762
0
W
Cerberus
16,731
1,460
0
1,985
21,745
30,820
0
4,790
16,955
28,866
0
L
7,744
2,061
0
0
20,742
7,555
0
7,140
13,602
13,808
0
W
Jing Wei
Skyekitty
Jing Wei
27,977
26,795
0
0
17,614
5,374
0
4,399
13,215
0
46,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,917
Gold Earned
67,655
150
Minions Killed
166
4
Camps Cleared
3
1,115,299
Distance Traveled
1,114,869
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,971
1,331
18
2
0
220,211
0
W
Loki
14,202
1,184
29
2
0
202,200
0
L
Awilix
13,741
1,145
11
1
0
233,259
0
W
Tiamat
13,693
1,141
51
4
0
254,419
0
L
Fenrir
13,265
1,105
14
1
1
253,017
0
L
Tsukuyomi
16,040
1,337
54
5
2
257,663
0
L
Olorun
13,125
1,094
68
6
0
204,605
0
W
Cerberus
14,124
1,177
25
2
0
231,962
0
L
Nox
11,484
957
19
2
0
166,325
0
W
Jing Wei
13,927
1,161
27
2
4
206,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role