Player Matchup

Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Plastiique_Tiara
Neith
Level 160
God Stats
3W - 2L
1,710 SR
Queue Stats
135W - 109L
1,624 Elo+
Party 1
Sobek
Sobek
Tiboaventura
Sobek
Level 160
God Stats
25W - 13L
1,749 SR
Queue Stats
883W - 569L
1,681 Elo+
Party 1
Ah Puch
Ah Puch
tensaiHANZARU
Ah Puch
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 58L
1,647 Elo+
Party 1
Team Averages
Level 159
1,592 SR
1,590 Elo+

VS

Team Averages
Level 118
1,542 SR
1,511 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Cristiansegovia0
Erlang Shen
Level 155
God Stats
14W - 12L
1,637 SR
Queue Stats
642W - 689L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Pheph0
Nu Wa
Level 82
God Stats
1W - 1L
1,573 SR
Queue Stats
328W - 308L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
4 / 0 / 3
7,094
591
3,780
7,801
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
 
Osiris
11
0 / 4 / 0
6,333
528
3,355
6,949
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 1 / 1
6,390
533
2,516
5,304
1,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 2
6,290
524
2,531
6,657
4,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
12
4 / 0 / 3
7,540
628
6,323
5,222
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 0 / 0
7,222
602
5,225
7,243
8,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Xbalanque
 
Xbalanque
10
1 / 1 / 1
6,026
502
5,072
4,835
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
 
Ne Zha
10
0 / 3 / 0
5,977
498
3,029
7,666
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Cristiansegovia0
Erlang Shen
8
0 / 1 / 1
4,986
416
1,689
6,289
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Pheph0
Nu Wa
8
0 / 4 / 1
5,123
427
2,845
5,746
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
0
3
5.5
W
Osiris
 
Osiris
0
4
0
0
L
Cthulhu
 
Cthulhu
4
0
0
4
L
Xbalanque
 
Xbalanque
1
1
1
1.5
L
Ne Zha
 
Ne Zha
0
3
0
0
L
Erlang Shen
Cristiansegovia0
Erlang Shen
0
1
1
0.5
L
Nu Wa
Pheph0
Nu Wa
0
4
1
0.13
W
1
1
1
1.5
W
0
0
2
1
W
Ah Puch
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,505
Damage
17,860
31,933
Taken
31,779
13,074
Mitigated
15,979
10,844
Healing
11,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,780
1,151
0
959
7,801
2,187
0
1,280
6,459
0
43,971
W
Osiris
 
Osiris
3,355
1,861
0
1,607
6,949
3,426
0
3,898
2,240
0
32,139
L
Cthulhu
 
Cthulhu
5,225
874
0
3,467
7,243
8,011
0
0
7,243
37,896
0
L
Xbalanque
 
Xbalanque
5,072
1,799
0
1,994
4,835
1,261
0
865
3,970
0
35,798
L
Ne Zha
 
Ne Zha
3,029
599
0
3,580
7,666
2,141
0
1,439
6,004
0
35,391
L
Erlang Shen
Cristiansegovia0
Erlang Shen
1,689
499
0
1,393
6,289
3,126
0
2,453
3,836
0
20,174
L
Nu Wa
Pheph0
Nu Wa
2,845
644
0
1,077
5,746
1,440
0
4,097
1,649
14,672
0
W
2,516
1,471
0
2,591
5,304
1,328
0
98
5,186
0
38,156
W
2,531
461
0
2,986
6,657
4,555
302
781
5,806
12,054
0
W
Ah Puch
6,323
522
84
2,617
5,222
1,578
50
906
4,172
47,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,647
Gold Earned
29,334
324
Minions Killed
306
0
Camps Cleared
0
1,172,728
Distance Traveled
1,068,182
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,094
591
76
6
0
296,726
6
W
Osiris
6,333
528
69
6
0
209,363
1
L
Cthulhu
7,222
602
81
7
0
250,460
0
L
Xbalanque
6,026
502
72
6
0
223,205
4
L
Ne Zha
5,977
498
83
7
0
224,526
2
L
Erlang Shen
4,986
416
33
3
0
178,502
1
L
Nu Wa
5,123
427
37
3
0
191,489
7
W
Neith
6,390
533
75
6
0
200,126
2
W
Sobek
6,290
524
10
1
0
246,193
3
W
Ah Puch
7,540
628
94
8
0
220,320
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role