Player Matchup

Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Awesomenauter
Cthulhu
Level 29
God Stats
14W - 6L
2,013 SR
Queue Stats
67W - 29L
1,778 Elo+
Party 2
Medusa
Medusa
MakkaPakkaGaming
Medusa
Level 27
God Stats
4W - 0L
1,871 SR
Queue Stats
54W - 15L
1,764 Elo+
Party 2
Merlin
Merlin
STØDIG
Merlin
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
91W - 81L
1,459 Elo+
Solo
Scylla
Scylla
volteripal
Scylla
Level 18
God Stats
12W - 2L
1,752 SR
Queue Stats
47W - 18L
1,812 Elo+
Party 2
Team Averages
Level 26
1,727 SR
1,663 Elo+

VS

Team Averages
Level 11
1,446 SR
1,507 Elo+
Bacchus
Bacchus
MEJLbHNK
Bacchus
Level 5
God Stats
1W - 2L
1,316 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Horus
Horus
McSwagger420
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,528 Elo+
Solo
Fenrir
Fenrir
SAFINovski
Fenrir
Level 27
God Stats
7W - 4L
1,632 SR
Queue Stats
18W - 15L
1,508 Elo+
Solo
Ra
Ra
Trixsss
Ra
Level 3
God Stats
0W - 1L
1,284 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Thor
Thor
Сиренечка
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
20 / 2 / 19
15,340
1,278
34,896
18,408
7,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
8 / 0 / 29
14,074
1,173
11,500
10,942
13,810
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 2 / 20
12,068
1,006
22,302
12,145
4,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
STØDIG
Merlin
20
7 / 4 / 20
12,648
1,054
16,783
10,174
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
volteripal
Scylla
20
4 / 3 / 27
12,422
1,035
13,428
10,778
6,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

202

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MEJLbHNK
Bacchus
17
2 / 11 / 6
11,173
931
16,924
31,732
38,907
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
3 / 3 / 5
11,629
969
10,744
19,428
15,594
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
SAFINovski
Fenrir
17
3 / 6 / 5
11,263
939
9,665
22,562
14,066
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
2 / 9 / 4
11,550
963
9,508
14,485
5,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 17 / 6
10,755
896
13,158
25,298
10,424
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
37
46
Kills
11
11
Deaths
46
115
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
20
2
19
14.75
W
Cthulhu
8
0
29
22.5
L
Bacchus
MEJLbHNK
Bacchus
2
11
6
0.45
W
7
2
20
8.5
L
3
3
5
1.83
L
Fenrir
SAFINovski
Fenrir
3
6
5
0.92
W
Merlin
STØDIG
Merlin
7
4
20
4.25
L
2
9
4
0.44
W
Scylla
volteripal
Scylla
4
3
27
5.83
L
1
17
6
0.24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,909
Damage
59,999
62,447
Taken
113,505
35,338
Mitigated
84,695
8,029
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
34,896
15,294
1,101
3,904
18,408
7,215
0
8,505
9,885
0
54,405
W
Cthulhu
11,500
954
454
60
10,942
13,810
0
5,060
5,882
22,548
0
L
Bacchus
MEJLbHNK
Bacchus
16,924
2,166
0
0
31,732
38,907
0
11,117
20,401
28,240
0
W
22,302
9,901
0
1,294
12,145
4,219
0
6,762
5,383
0
39,288
L
10,744
3,634
1,660
5,390
19,428
15,594
0
5,968
13,274
4,312
21,434
L
Fenrir
SAFINovski
Fenrir
9,665
2,109
0
777
22,562
14,066
0
10,069
12,214
0
25,536
W
Merlin
STØDIG
Merlin
16,783
1,814
0
1,216
10,174
3,885
0
2,960
7,214
39,406
0
L
9,508
1,426
2,237
1,179
14,485
5,704
0
5,232
9,161
58,017
0
W
Scylla
volteripal
Scylla
13,428
3,790
0
0
10,778
6,209
0
4,503
6,275
30,204
0
L
13,158
3,007
0
0
25,298
10,424
0
8,352
16,744
0
21,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,552
Gold Earned
56,370
227
Minions Killed
202
7
Camps Cleared
3
1,183,587
Distance Traveled
1,170,702
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,340
1,278
44
4
4
239,138
2
W
Cthulhu
14,074
1,173
36
3
0
286,119
0
L
Bacchus
11,173
931
25
2
0
252,326
1
W
Medusa
12,068
1,006
37
3
1
231,829
1
L
Horus
11,629
969
26
2
1
254,694
0
L
Fenrir
11,263
939
26
2
0
266,839
0
W
Merlin
12,648
1,054
55
5
0
215,213
0
L
Ra
11,550
963
110
9
2
191,022
1
W
Scylla
12,422
1,035
55
5
2
211,288
1
L
Thor
10,755
896
15
1
0
205,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role