Player Matchup

Hun Batz
Hun Batz
Sasha-DTC
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 101L
1,675 Elo+
Party 2
Charybdis
Charybdis
trafalgar-D-Iaww
Charybdis
Level 144
God Stats
6W - 4L
1,735 SR
Queue Stats
118W - 62L
1,775 Elo+
Party 2
Raijin
Raijin
yoyosama89
Raijin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 171L
1,704 Elo+
Party 2
Team Averages
Level 140
1,578 SR
1,718 Elo+

VS

Team Averages
Level 86
1,485 SR
1,687 Elo+
Loki
Loki
MiiQuEL-_-BdN
Loki
Level 121
God Stats
3W - 2L
1,408 SR
Queue Stats
41W - 25L
1,665 Elo+
Party 1
Khepri
Khepri
SoyEspañolGay
Khepri
Level 26
God Stats
4W - 2L
1,545 SR
Queue Stats
17W - 8L
1,707 Elo+
Party 1
Raijin
Raijin
pablocasb96
Raijin
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Sasha-DTC
Hun Batz
9
1 / 10 / 4
6,942
579
3,077
11,748
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
11
2 / 3 / 5
7,955
663
7,533
10,640
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
yoyosama89
Raijin
11
4 / 6 / 3
8,065
672
10,593
10,006
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 3 / 4
9,956
830
11,930
8,791
3,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 1 / 16
9,647
804
5,545
11,898
13,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
13
5 / 3 / 13
9,170
764
11,866
8,573
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
7
Kills
19
19
Deaths
7
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
3
4
4.33
L
Hun Batz
Sasha-DTC
Hun Batz
1
10
4
0.3
W
3
1
16
11
W
Raijin
5
3
13
3.83
L
Charybdis
2
3
5
1.5
L
Raijin
yoyosama89
Raijin
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,203
Damage
29,341
32,394
Taken
29,262
8,277
Mitigated
19,376
3,296
Healing
5,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,930
2,832
0
240
8,791
3,041
808
3,416
5,375
0
42,603
L
Hun Batz
Sasha-DTC
Hun Batz
3,077
881
0
346
11,748
2,985
0
5,902
5,512
0
8,940
W
5,545
891
753
2,710
11,898
13,173
553
4,441
7,457
13,793
0
W
Raijin
11,866
1,100
0
1,430
8,573
3,162
518
3,175
5,398
37,215
0
L
Charybdis
7,533
5,489
0
2,071
10,640
2,571
0
4,904
5,404
0
22,493
L
Raijin
yoyosama89
Raijin
10,593
1,779
0
879
10,006
2,721
0
5,595
4,067
24,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,962
Gold Earned
28,773
88
Minions Killed
136
1
Camps Cleared
9
514,400
Distance Traveled
664,255
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,956
830
52
4
4
244,964
2
L
Hun Batz
6,942
579
7
1
0
175,522
0
W
Khepri
9,647
804
16
1
2
207,222
0
W
Raijin
9,170
764
68
6
3
212,069
1
L
Charybdis
7,955
663
47
4
0
168,770
1
L
Raijin
8,065
672
34
3
1
170,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role