Player Matchup

Loki
Loki
FastChupurroXd
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,247 Elo+
Solo
Neith
Neith
HideGhost
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,148 Elo+
Party 1
Olorun
Olorun
Rxinbow361
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,091 Elo+
Party 1
Ymir
Ymir
SonoftheDragon1
Ymir
Level 21
God Stats
1W - 2L
1,419 SR
Queue Stats
3W - 3L
1,334 Elo+
Solo
Achilles
Achilles
wsmyzmw
Achilles
Level 22
God Stats
0W - 4L
1,500 SR
Queue Stats
76W - 81L
1,304 Elo+
Solo
Team Averages
Level 13
1,484 SR
1,225 Elo+

VS

Team Averages
Level 13
1,429 SR
1,286 Elo+
Fenrir
Fenrir
Ba5Ky
Fenrir
Level 29
God Stats
3W - 2L
1,251 SR
Queue Stats
96W - 112L
1,382 Elo+
Solo
Guan Yu
Guan Yu
Kaifooi
Guan Yu
Level 5
God Stats
6W - 3L
1,654 SR
Queue Stats
37W - 39L
1,352 Elo+
Solo
Khepri
Khepri
ToastVonBrot
Khepri
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 13L
1,138 Elo+
Solo
Discordia
Discordia
Zaniky
Discordia
Level 14
God Stats
2W - 4L
1,239 SR
Queue Stats
3W - 11L
1,056 Elo+
Solo
Olorun
Olorun
solocontroller
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 3
7,446
496
4,106
10,284
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
HideGhost
Neith
10
1 / 6 / 2
6,655
444
5,938
7,654
2,179
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
Rxinbow361
Olorun
9
3 / 9 / 2
6,467
431
5,289
11,743
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
3 / 6 / 6
7,809
521
6,863
16,012
10,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
wsmyzmw
Achilles
10
4 / 4 / 3
7,327
488
9,001
12,611
12,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ba5Ky
Fenrir
14
13 / 2 / 4
9,552
637
10,631
9,815
5,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
Kaifooi
Guan Yu
14
3 / 2 / 5
8,507
567
7,036
11,798
13,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
11
1 / 3 / 5
7,469
498
2,462
9,614
5,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Zaniky
Discordia
13
3 / 6 / 6
7,937
529
12,729
8,339
2,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 3 / 1
9,162
611
11,069
8,342
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
16
Kills
30
30
Deaths
16
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ba5Ky
Fenrir
13
2
4
7.5
L
5
5
3
1.3
L
Neith
HideGhost
Neith
1
6
2
0.33
W
Guan Yu
Kaifooi
Guan Yu
3
2
5
2.75
L
Olorun
Rxinbow361
Olorun
3
9
2
0.44
L
3
6
6
1
W
Khepri
1
3
5
1.17
W
Discordia
Zaniky
Discordia
3
6
6
1
W
10
3
1
3.5
L
Achilles
wsmyzmw
Achilles
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,197
Damage
43,927
58,304
Taken
47,908
32,394
Mitigated
29,952
6,339
Healing
13,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ba5Ky
Fenrir
10,631
3,319
0
1,735
9,815
5,696
79
2,739
6,898
0
50,724
L
4,106
1,342
0
1,784
10,284
3,522
475
4,212
6,023
0
30,093
L
Neith
HideGhost
Neith
5,938
3,527
0
510
7,654
2,179
466
3,276
4,244
0
26,874
W
Guan Yu
Kaifooi
Guan Yu
7,036
1,501
94
5,259
11,798
13,055
684
1,740
9,700
0
40,047
L
Olorun
Rxinbow361
Olorun
5,289
2,942
289
1,417
11,743
3,993
939
5,517
6,104
17,226
2,859
L
6,863
1,691
0
250
16,012
10,368
210
6,730
9,195
27,109
0
W
Khepri
2,462
618
0
780
9,614
5,336
301
1,743
7,639
22,597
0
W
Discordia
Zaniky
Discordia
12,729
1,674
0
1,148
8,339
2,754
642
3,116
5,180
46,986
0
W
11,069
7,824
395
3,713
8,342
3,111
3,803
2,097
5,960
47,138
0
L
Achilles
wsmyzmw
Achilles
9,001
3,108
0
2,089
12,611
12,332
15
6,525
5,856
155
20,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,704
Gold Earned
42,627
187
Minions Killed
335
0
Camps Cleared
0
1,315,529
Distance Traveled
1,291,877
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,552
637
76
5
0
298,143
4
L
Loki
7,446
496
54
4
0
291,903
0
L
Neith
6,655
444
55
4
0
245,045
2
W
Guan Yu
8,507
567
85
6
0
293,741
2
L
Olorun
6,467
431
25
2
0
251,574
5
L
Ymir
7,809
521
35
2
0
256,582
5
W
Khepri
7,469
498
40
3
0
235,742
0
W
Discordia
7,937
529
61
4
0
254,829
0
W
Olorun
9,162
611
73
5
0
209,422
1
L
Achilles
7,327
488
18
1
0
270,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role