Player Matchup

Tiamat
Tiamat
Gold I
 
Tiamat
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold V
Arwenlor
Neith
Gold V
Level 44
God Stats
27W - 23L
1,608 SR
Queue Stats
46W - 43L
1,496 MMR
Party 1
Cerberus
Cerberus
Gold IV
KingScottiei3
Cerberus
Gold IV
Level 107
God Stats
11W - 7L
1,706 SR
Queue Stats
71W - 60L
1,507 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,605 SR
1,501 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,469 SR
1,580 MMR
Chiron
Chiron
Platinum IV
CrazyDelion94
Chiron
Platinum IV
Level 118
God Stats
23W - 26L
1,597 SR
Queue Stats
492W - 537L
1,595 MMR
Solo
Khepri
Khepri
Bronze III
SimplyUGN
Khepri
Bronze III
Level 106
God Stats
1W - 0L
1,525 SR
Queue Stats
12W - 12L
1,537 MMR
Party 2
He Bo
He Bo
Bronze III
wezzythethunderx
He Bo
Bronze III
Level 139
God Stats
1W - 0L
1,285 SR
Queue Stats
28W - 11L
1,610 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 5 / 8
12,135
674
14,470
15,873
7,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Arwenlor
Neith
16
9 / 7 / 5
13,137
730
15,907
16,195
5,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
KingScottiei3
Cerberus
14
2 / 8 / 7
10,908
606
15,080
28,762
23,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
GilgameshArtemisAthenaCabrakanPersephone

VS

Bans
Chang'eKumbhakarnaHeimdallrYmirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 7 / 4
12,697
705
21,975
21,420
7,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
SimplyUGN
Khepri
15
2 / 2 / 13
13,035
724
7,437
19,333
24,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
11 / 6 / 7
13,523
751
23,078
17,981
5,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
15
Kills
20
20
Deaths
15
20
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
5
8
1.6
L
Neith
Arwenlor
Neith
9
7
5
1.64
W
7
7
4
1.29
L
Cerberus
KingScottiei3
Cerberus
2
8
7
0.69
W
Khepri
SimplyUGN
Khepri
2
2
13
4.25
W
11
6
7
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,457
Damage
52,490
60,830
Taken
58,734
36,691
Mitigated
37,786
12,283
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
14,470
917
0
2,444
15,873
7,940
0
9,792
6,081
38,702
0
L
Neith
Arwenlor
Neith
15,907
5,258
0
2,263
16,195
5,502
1,787
9,031
7,164
0
51,221
W
21,975
9,226
803
7,156
21,420
7,436
2,256
11,102
9,266
0
70,874
L
Cerberus
KingScottiei3
Cerberus
15,080
119
479
7,097
28,762
23,249
0
12,200
16,562
32,155
0
W
Khepri
SimplyUGN
Khepri
7,437
776
0
1,334
19,333
24,571
71
7,642
10,903
17,745
0
W
23,078
1,268
0
1,724
17,981
5,779
154
8,537
8,680
45,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,180
Gold Earned
39,255
182
Minions Killed
190
5
Camps Cleared
8
972,698
Distance Traveled
943,389
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,135
674
65
4
4
359,535
4
L
Neith
13,137
730
65
4
1
295,439
1
W
Chiron
12,697
705
115
6
2
302,568
2
L
Cerberus
10,908
606
52
3
0
317,724
3
W
Khepri
13,035
724
22
1
0
336,291
7
W
He Bo
13,523
751
53
3
6
304,530
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role