Player Matchup

Chaac
Chaac
IVERHAS60FPS
Chaac
Level 29
God Stats
4W - 7L
1,400 SR
Queue Stats
49W - 57L
1,274 Elo+
Solo
Charybdis
Charybdis
Steadied
Charybdis
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 169L
1,300 Elo+
Party 2
Danzaburou
Danzaburou
l JusSuper l
Danzaburou
Level 47
God Stats
6W - 14L
1,443 SR
Queue Stats
65W - 137L
1,271 Elo+
Party 2
Team Averages
Level 34
1,448 SR
1,282 Elo+

VS

Team Averages
Level 55
1,665 SR
1,544 Elo+
Olorun
Olorun
Charwall
Olorun
Level 26
God Stats
2W - 0L
1,569 SR
Queue Stats
3W - 4L
1,470 Elo+
Party 1
Horus
Horus
OryxDawnBreaker
Horus
Level 26
God Stats
2W - 1L
1,787 SR
Queue Stats
21W - 21L
1,570 Elo+
Party 1
Izanami
Izanami
nasarai
Izanami
Level 113
God Stats
7W - 3L
1,638 SR
Queue Stats
35W - 34L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,192
619
6,397
8,698
3,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Steadied
Charybdis
9
0 / 6 / 1
5,928
593
3,565
7,712
2,311
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
l JusSuper l
Danzaburou
10
0 / 6 / 1
6,112
611
3,719
7,955
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Charwall
Olorun
13
6 / 0 / 7
7,976
798
7,644
5,057
2,202
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 10
8,663
866
4,943
8,002
9,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
nasarai
Izanami
12
5 / 1 / 7
7,784
778
8,147
6,046
2,053
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
15
15
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
Charwall
Olorun
6
0
7
9.5
L
1
3
0
0.33
W
4
0
10
9
L
Charybdis
Steadied
Charybdis
0
6
1
0.08
L
Danzaburou
l JusSuper l
Danzaburou
0
6
1
0.08
W
Izanami
nasarai
Izanami
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,681
Damage
20,734
24,365
Taken
19,105
8,732
Mitigated
14,167
2,631
Healing
6,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Charwall
Olorun
7,644
2,577
1,079
2,233
5,057
2,202
486
0
4,931
19,966
0
L
6,397
365
0
2,002
8,698
3,639
0
3,756
4,942
0
13,560
W
4,943
2,337
681
2,278
8,002
9,912
60
41
7,518
0
9,675
L
Charybdis
Steadied
Charybdis
3,565
1,036
0
437
7,712
2,311
0
2,444
5,268
0
15,824
L
Danzaburou
l JusSuper l
Danzaburou
3,719
1,169
0
192
7,955
2,782
0
2,126
5,829
0
18,148
W
Izanami
nasarai
Izanami
8,147
4,918
0
520
6,046
2,053
993
170
5,596
0
33,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,232
Gold Earned
24,423
87
Minions Killed
105
3
Camps Cleared
6
499,967
Distance Traveled
594,255
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,976
798
19
2
2
203,244
0
L
Chaac
6,192
619
23
2
1
179,288
0
W
Horus
8,663
866
10
1
1
197,832
2
L
Charybdis
5,928
593
22
2
1
162,659
3
L
Danzaburou
6,112
611
42
4
1
158,020
0
W
Izanami
7,784
778
76
8
3
193,179
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role