Player Matchup

Izanami
Izanami
 
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Blowin_Sour
Fenrir
Level 26
God Stats
40W - 31L
1,201 SR
Queue Stats
248W - 248L
1,289 Elo+
Solo
Cerberus
Cerberus
Clauser03
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
DERYYDURO22
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
Not_Griffith
Janus
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
130W - 119L
1,331 Elo+
Solo
Team Averages
Level 16
1,440 SR
1,424 Elo+

VS

Team Averages
Level 17
1,374 SR
1,326 Elo+
Fafnir
Fafnir
GUTStheLEGEND27
Fafnir
Level 27
God Stats
7W - 15L
1,285 SR
Queue Stats
57W - 91L
1,251 Elo+
Solo
Apollo
Apollo
HokageLang420
Apollo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Monstrousbug64
Bakasura
Level 28
God Stats
7W - 6L
1,490 SR
Queue Stats
242W - 255L
1,436 Elo+
Solo
Kukulkan
Kukulkan
SpeedRacerGTR500
Kukulkan
Level 16
God Stats
4W - 6L
1,369 SR
Queue Stats
66W - 57L
1,232 Elo+
Solo
Skadi
Skadi
lil_beast122
Skadi
Level 8
God Stats
1W - 0L
1,228 SR
Queue Stats
3W - 6L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 0
6,359
578
3,320
6,678
2,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
3 / 3 / 0
5,619
511
3,414
6,217
1,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Clauser03
Cerberus
6
0 / 4 / 1
4,610
419
1,155
5,210
3,326
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nemesis
DERYYDURO22
Nemesis
6
1 / 4 / 2
4,931
448
1,203
3,706
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
4 / 2 / 2
6,734
612
5,334
6,856
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,859
533
2,361
6,653
3,711
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8
3 / 5 / 1
5,648
513
2,336
6,925
1,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
12
6 / 0 / 2
7,260
660
6,095
4,758
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
2 / 1 / 2
5,598
509
1,692
4,945
1,204
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

3
0 / 4 / 0
3,826
348
313
2,998
724
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
9
Kills
13
14
Deaths
10
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Fenrir
3
3
0
1
L
Cerberus
Clauser03
Cerberus
0
4
1
0.13
L
Nemesis
DERYYDURO22
Nemesis
1
4
2
0.5
W
2
0
3
3.5
W
3
5
1
0.7
W
Bakasura
6
0
2
7
L
4
2
2
2.5
W
2
1
2
3
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,426
Damage
12,797
28,667
Taken
26,279
10,125
Mitigated
9,291
6,480
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,320
2,588
0
3,894
6,678
2,019
918
1,241
5,437
0
44,364
L
Fenrir
3,414
1,055
0
143
6,217
1,654
0
160
5,465
0
21,399
L
Cerberus
Clauser03
Cerberus
1,155
221
0
833
5,210
3,326
162
312
4,479
10,169
0
L
Nemesis
DERYYDURO22
Nemesis
1,203
336
0
186
3,706
1,180
181
506
3,200
0
6,918
W
2,361
389
0
2,804
6,653
3,711
132
179
6,462
16,152
0
W
2,336
1,482
0
649
6,925
1,708
1,007
1,934
4,821
0
24,531
W
Bakasura
6,095
3,488
0
2,428
4,758
1,944
740
639
4,119
0
36,007
L
5,334
298
62
1,362
6,856
1,946
394
1,834
4,805
35,824
0
W
1,692
511
0
2,061
4,945
1,204
274
1,703
3,154
16,362
0
W
313
145
0
151
2,998
724
24
1,572
1,234
0
2,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
28,191
256
Minions Killed
188
0
Camps Cleared
0
859,375
Distance Traveled
901,966
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,359
578
85
8
0
195,914
3
L
Fenrir
5,619
511
53
5
0
198,169
0
L
Cerberus
4,610
419
26
2
0
124,452
1
L
Nemesis
4,931
448
21
2
0
145,441
0
W
Fafnir
5,859
533
20
2
0
179,988
1
W
Apollo
5,648
513
46
4
0
192,166
5
W
Bakasura
7,260
660
93
8
0
276,149
1
L
Janus
6,734
612
71
6
0
195,399
0
W
Kukulkan
5,598
509
28
3
0
190,926
1
W
Skadi
3,826
348
1
0
0
62,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role