Player Matchup

Horus
Horus
ActNatural3202
Horus
Level 7
God Stats
2W - 0L
1,660 SR
Queue Stats
8W - 1L
1,936 Elo+
Party 2
Sol
Sol
Cszy
Sol
Level 34
God Stats
9W - 2L
1,773 SR
Queue Stats
54W - 25L
1,546 Elo+
Party 1
Izanami
Izanami
Zifnab The Good
Izanami
Level 140
God Stats
1W - 0L
1,599 SR
Queue Stats
183W - 204L
1,478 Elo+
Party 2
Ymir
Ymir
olliedabum
Ymir
Level 18
God Stats
11W - 11L
1,503 SR
Queue Stats
26W - 18L
1,475 Elo+
Party 1
Osiris
Osiris
rasspilta
Osiris
Level 27
God Stats
2W - 3L
1,534 SR
Queue Stats
66W - 51L
1,432 Elo+
Party 1
Team Averages
Level 45
1,614 SR
1,573 Elo+

VS

Team Averages
Level 24
1,647 SR
1,471 Elo+
Awilix
Awilix
FadiiXO
Awilix
Level 22
God Stats
5W - 7L
1,557 SR
Queue Stats
55W - 50L
1,421 Elo+
Party 3
Chaac
Chaac
FaisaIBlu
Chaac
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 37L
1,475 Elo+
Party 3
Horus
Horus
Hysteryal
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,515 Elo+
Solo
Zeus
Zeus
SupraGM
Zeus
Level 28
God Stats
1W - 2L
1,865 SR
Queue Stats
70W - 66L
1,535 Elo+
Solo
Xbalanque
Xbalanque
big ched daddy
Xbalanque
Level 18
God Stats
1W - 2L
1,811 SR
Queue Stats
96W - 78L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 8
10,037
502
7,956
16,114
14,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Cszy
Sol
17
7 / 5 / 13
11,693
585
20,785
15,537
6,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 2
10,463
523
3,888
10,751
3,774
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
2 / 1 / 9
10,526
526
7,165
15,939
17,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
rasspilta
Osiris
18
12 / 4 / 6
12,390
620
17,704
18,190
14,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FadiiXO
Awilix
13
2 / 6 / 4
8,684
434
6,448
15,914
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
FaisaIBlu
Chaac
15
4 / 5 / 2
9,528
476
12,973
19,425
18,015
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Horus
Hysteryal
Horus
12
2 / 2 / 2
8,075
404
4,323
15,040
14,799
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
SupraGM
Zeus
17
6 / 7 / 2
10,721
536
9,560
12,429
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
big ched daddy
Xbalanque
14
0 / 7 / 7
9,039
452
11,644
15,239
4,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
27
Kills
14
15
Deaths
27
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Sol
Cszy
Sol
7
5
13
2.7
L
Awilix
FadiiXO
Awilix
2
6
4
0.67
L
Chaac
FaisaIBlu
Chaac
4
5
2
1
L
Horus
Hysteryal
Horus
2
2
2
1.5
L
Zeus
SupraGM
Zeus
6
7
2
1
W
2
5
2
0.6
L
Xbalanque
big ched daddy
Xbalanque
0
7
7
0.5
W
2
1
9
6.5
W
Osiris
rasspilta
Osiris
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,498
Damage
44,948
76,531
Taken
78,047
56,521
Mitigated
48,013
28,467
Healing
14,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,956
3,233
2,377
7,088
16,114
14,911
652
534
15,580
0
26,090
W
Sol
Cszy
Sol
20,785
8,608
0
6,012
15,537
6,414
321
3,420
12,117
67,040
0
L
Awilix
FadiiXO
Awilix
6,448
2,899
475
2,418
15,914
5,938
0
5,560
10,354
0
47,616
L
Chaac
FaisaIBlu
Chaac
12,973
3,270
0
5,094
19,425
18,015
0
10,629
8,796
0
48,115
L
Horus
Hysteryal
Horus
4,323
1,948
482
1,908
15,040
14,799
57
4,617
10,423
0
18,617
L
Zeus
SupraGM
Zeus
9,560
1,226
0
1,739
12,429
4,360
0
3,286
9,143
63,513
0
W
3,888
2,023
0
2,029
10,751
3,774
4,053
3,322
7,429
0
88,699
L
Xbalanque
big ched daddy
Xbalanque
11,644
6,608
0
2,636
15,239
4,901
393
3,858
11,381
0
65,060
W
7,165
1,638
0
5,113
15,939
17,299
396
221
15,718
48,048
0
W
Osiris
rasspilta
Osiris
17,704
7,202
0
5,848
18,190
14,123
0
5,405
12,785
0
79,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,109
Gold Earned
46,047
443
Minions Killed
415
0
Camps Cleared
0
1,870,664
Distance Traveled
1,877,119
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,037
502
24
1
0
392,880
9
W
Sol
11,693
585
90
5
0
352,496
0
L
Awilix
8,684
434
73
4
0
415,940
4
L
Chaac
9,528
476
82
4
0
351,368
1
L
Horus
8,075
404
29
1
0
395,718
1
L
Zeus
10,721
536
122
6
0
371,180
7
W
Izanami
10,463
523
139
7
0
326,622
2
L
Xbalanque
9,039
452
109
5
0
342,913
3
W
Ymir
10,526
526
90
5
0
335,047
0
W
Osiris
12,390
620
100
5
0
463,619
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role