Player Matchup

Tsukuyomi
Tsukuyomi
BlackSamurai519
Tsukuyomi
Level 8
God Stats
4W - 3L
1,474 SR
Queue Stats
5W - 3L
1,465 Elo+
Party 1
Zeus
Zeus
BluueB0lts
Zeus
Level 27
God Stats
49W - 38L
1,504 SR
Queue Stats
283W - 284L
1,559 Elo+
Solo
Cthulhu
Cthulhu
SupaFlyGuyXZ
Cthulhu
Level 29
God Stats
60W - 39L
1,670 SR
Queue Stats
145W - 146L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
TheDodgeButton
Baron Samedi
Level 57
God Stats
8W - 2L
1,733 SR
Queue Stats
51W - 44L
1,484 Elo+
Party 1
Fenrir
Fenrir
bossMovesOnlyyy
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,626 Elo+
Solo
Team Averages
Level 25
1,576 SR
1,526 Elo+

VS

Team Averages
Level 19
1,489 SR
1,442 Elo+
Charybdis
Charybdis
Curse-of-abysse
Charybdis
Level 23
God Stats
16W - 15L
1,496 SR
Queue Stats
143W - 113L
1,469 Elo+
Solo
Fenrir
Fenrir
SydneySoup
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 208L
1,410 Elo+
Solo
Ravana
Ravana
Veggie uwu
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 164L
1,403 Elo+
Solo
Janus
Janus
mcgurt
Janus
Level 28
God Stats
3W - 4L
1,409 SR
Queue Stats
106W - 100L
1,470 Elo+
Solo
Chaac
Chaac
timmycream3833
Chaac
Level 9
God Stats
1W - 2L
1,542 SR
Queue Stats
4W - 4L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BlackSamurai519
Tsukuyomi
20
2 / 3 / 15
12,689
846
13,780
15,086
6,670
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 5 / 13
13,782
919
23,990
13,735
5,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
SupaFlyGuyXZ
Cthulhu
20
15 / 0 / 18
16,713
1,114
28,382
16,818
8,334
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
TheDodgeButton
Baron Samedi
20
8 / 1 / 24
15,477
1,032
24,796
12,463
6,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 4 / 15
14,927
995
18,220
19,621
12,617
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

146

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Curse-of-abysse
Charybdis
20
2 / 3 / 6
13,363
891
14,885
19,732
6,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
SydneySoup
Fenrir
19
1 / 12 / 8
12,469
831
11,179
28,609
16,715
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Veggie uwu
Ravana
20
4 / 12 / 5
13,417
894
8,105
23,973
15,006
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
mcgurt
Janus
19
5 / 6 / 4
14,100
940
22,068
14,101
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
1 / 7 / 6
12,627
842
13,606
31,214
21,790
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
42
40
Kills
13
13
Deaths
40
85
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BlackSamurai519
Tsukuyomi
2
3
15
3.17
W
6
5
13
2.5
L
Charybdis
Curse-of-abysse
Charybdis
2
3
6
1.67
W
Cthulhu
SupaFlyGuyXZ
Cthulhu
15
0
18
24
L
Fenrir
SydneySoup
Fenrir
1
12
8
0.42
W
Baron Samedi
TheDodgeButton
Baron Samedi
8
1
24
20
L
Ravana
Veggie uwu
Ravana
4
12
5
0.54
W
9
4
15
4.13
L
Janus
mcgurt
Janus
5
6
4
1.17
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,168
Damage
69,843
77,723
Taken
117,629
39,060
Mitigated
64,406
21,908
Healing
6,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BlackSamurai519
Tsukuyomi
13,780
3,046
0
1,246
15,086
6,670
0
4,693
10,393
0
26,670
W
23,990
2,492
0
0
13,735
5,408
0
5,308
8,427
37,933
0
L
Charybdis
Curse-of-abysse
Charybdis
14,885
5,540
82
2,667
19,732
6,349
0
14,333
5,399
0
51,595
W
Cthulhu
SupaFlyGuyXZ
Cthulhu
28,382
942
1,151
7,943
16,818
8,334
0
6,903
9,915
69,688
0
L
Fenrir
SydneySoup
Fenrir
11,179
3,257
0
556
28,609
16,715
0
16,514
12,095
0
20,570
W
Baron Samedi
TheDodgeButton
Baron Samedi
24,796
1,267
5,976
4,925
12,463
6,031
0
4,987
7,476
48,048
0
L
Ravana
Veggie uwu
Ravana
8,105
1,999
0
512
23,973
15,006
0
13,740
10,233
0
19,325
W
18,220
4,970
0
667
19,621
12,617
0
3,495
16,126
0
31,061
L
Janus
mcgurt
Janus
22,068
2,202
0
0
14,101
4,546
0
10,305
3,796
59,125
0
L
13,606
1,407
0
2,280
31,214
21,790
0
22,276
7,390
10,363
25,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,588
Gold Earned
65,976
259
Minions Killed
266
8
Camps Cleared
4
1,365,413
Distance Traveled
1,324,169
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,689
846
19
1
0
258,005
4
W
Zeus
13,782
919
46
3
2
228,710
0
L
Charybdis
13,363
891
80
5
2
269,748
1
W
Cthulhu
16,713
1,114
98
7
2
312,496
1
L
Fenrir
12,469
831
18
1
0
279,193
0
W
Baron Samedi
15,477
1,032
71
5
0
273,407
1
L
Ravana
13,417
894
22
1
2
264,155
0
W
Fenrir
14,927
995
25
2
4
292,795
2
L
Janus
14,100
940
97
6
0
245,388
0
L
Chaac
12,627
842
49
3
0
265,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role