Player Matchup

Zeus
Zeus
Akoxia
Zeus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,418 Elo+
Party 1
Artio
Artio
Alyyze
Artio
Level 19
God Stats
17W - 10L
1,792 SR
Queue Stats
37W - 31L
1,485 Elo+
Party 1
Fenrir
Fenrir
CHEVREgadoury50
Fenrir
Level 18
God Stats
2W - 0L
1,760 SR
Queue Stats
31W - 52L
1,358 Elo+
Party 3
Chaac
Chaac
ThyLaw
Chaac
Level 27
God Stats
2W - 1L
1,565 SR
Queue Stats
8W - 9L
1,393 Elo+
Solo
Osiris
Osiris
Z0mBiKiDs
Osiris
Level 20
God Stats
4W - 1L
1,878 SR
Queue Stats
29W - 43L
1,420 Elo+
Party 3
Team Averages
Level 22
1,699 SR
1,415 Elo+

VS

Team Averages
Level 22
1,506 SR
1,323 Elo+
Tiamat
Tiamat
FLUFFYPAWNINJA
Tiamat
Level 9
God Stats
5W - 9L
1,464 SR
Queue Stats
13W - 17L
980 Elo+
Solo
Nike
Nike
JTToruSato
Nike
Level 27
God Stats
12W - 20L
1,397 SR
Queue Stats
198W - 249L
1,399 Elo+
Solo
Charybdis
Charybdis
brandaboss99
Charybdis
Level 38
God Stats
3W - 2L
1,590 SR
Queue Stats
48W - 49L
1,371 Elo+
Party 2
Ymir
Ymir
lordeimons
Ymir
Level 29
God Stats
4W - 3L
1,614 SR
Queue Stats
108W - 114L
1,443 Elo+
Solo
Nemesis
Nemesis
marcusarellius
Nemesis
Level 7
God Stats
4W - 5L
1,465 SR
Queue Stats
9W - 11L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Akoxia
Zeus
15
3 / 1 / 0
9,388
494
6,099
6,306
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artio
Alyyze
Artio
13
3 / 0 / 6
9,247
487
7,335
15,364
19,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 7 / 11
9,997
526
7,877
14,817
5,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
ThyLaw
Chaac
18
17 / 1 / 7
11,911
627
23,787
18,091
13,290
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Z0mBiKiDs
Osiris
17
6 / 2 / 10
10,575
557
11,215
14,900
20,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 3
7,439
392
4,988
14,152
5,286
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 5 / 2
9,069
477
6,921
12,101
6,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
brandaboss99
Charybdis
12
2 / 5 / 1
7,758
408
8,552
13,788
4,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
9,281
488
5,052
14,667
15,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 11 / 5
8,317
438
6,842
18,107
6,419
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
35
Kills
11
11
Deaths
35
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
Akoxia
Zeus
3
1
0
3
W
Artio
Alyyze
Artio
3
0
6
6
W
6
7
11
1.64
L
0
12
3
0.13
L
4
5
2
1
W
Chaac
ThyLaw
Chaac
17
1
7
20.5
W
Osiris
Z0mBiKiDs
Osiris
6
2
10
5.5
L
Charybdis
brandaboss99
Charybdis
2
5
1
0.5
L
2
2
1
1.25
L
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,313
Damage
32,355
69,478
Taken
72,815
60,855
Mitigated
38,280
23,321
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Akoxia
Zeus
6,099
1,879
54
2,504
6,306
2,108
2,290
482
5,824
54,697
0
W
Artio
Alyyze
Artio
7,335
433
1,145
6,744
15,364
19,610
516
2,572
12,792
27,669
0
W
7,877
2,220
421
1,582
14,817
5,735
3,240
2,609
12,208
0
35,858
L
4,988
917
0
1,650
14,152
5,286
471
1,985
12,167
27,821
0
L
6,921
1,636
0
1,331
12,101
6,648
664
556
11,545
0
41,874
W
Chaac
ThyLaw
Chaac
23,787
6,034
0
9,730
18,091
13,290
1,471
4,211
13,880
0
85,581
W
Osiris
Z0mBiKiDs
Osiris
11,215
2,954
0
1,141
14,900
20,112
481
406
14,494
0
52,331
L
Charybdis
brandaboss99
Charybdis
8,552
5,175
0
3,919
13,788
4,524
632
3,142
10,646
0
34,548
L
5,052
888
0
750
14,667
15,403
0
5,647
9,020
40,110
0
L
6,842
3,610
0
1,914
18,107
6,419
478
2,104
16,003
0
41,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,118
Gold Earned
41,864
427
Minions Killed
316
0
Camps Cleared
0
1,741,124
Distance Traveled
1,554,512
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,388
494
98
5
0
302,738
0
W
Artio
9,247
487
32
2
0
355,482
2
W
Fenrir
9,997
526
62
3
0
354,077
0
L
Tiamat
7,439
392
31
2
0
278,622
0
L
Nike
9,069
477
87
5
0
317,366
6
W
Chaac
11,911
627
138
7
0
392,397
4
W
Osiris
10,575
557
97
5
0
336,430
0
L
Charybdis
7,758
408
62
3
0
303,854
3
L
Ymir
9,281
488
75
4
0
326,727
1
L
Nemesis
8,317
438
61
3
0
327,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role