Player Matchup

Cthulhu
Cthulhu
FauxLightning
Cthulhu
Level 117
God Stats
24W - 21L
1,605 SR
Queue Stats
175W - 165L
1,525 Elo+
Party 1
Zhong Kui
Zhong Kui
LynxTheEndling
Zhong Kui
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,379 Elo+
Solo
Charybdis
Charybdis
skeptic vic
Charybdis
Level 100
God Stats
2W - 2L
1,536 SR
Queue Stats
56W - 44L
1,543 Elo+
Party 1
Team Averages
Level 89
1,547 SR
1,482 Elo+

VS

Team Averages
Level 36
1,650 SR
1,721 Elo+
Jormungandr
Jormungandr
BagManInc
Jormungandr
Level 27
God Stats
5W - 1L
1,857 SR
Queue Stats
97W - 43L
1,696 Elo+
Party 2
Merlin
Merlin
UwUAraAraUwU
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 28L
1,716 Elo+
Party 2
Gilgamesh
Gilgamesh
YodaStoleMyKids
Gilgamesh
Level 54
God Stats
4W - 0L
1,592 SR
Queue Stats
10W - 10L
1,751 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 3 / 2
8,364
697
10,251
9,816
5,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
LynxTheEndling
Zhong Kui
11
1 / 6 / 2
7,466
622
4,863
11,156
5,819
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
skeptic vic
Charybdis
10
1 / 7 / 3
7,468
622
6,264
10,294
3,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BagManInc
Jormungandr
11
3 / 1 / 9
8,778
732
7,924
10,820
12,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
14
7 / 2 / 7
9,466
789
11,090
7,369
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
YodaStoleMyKids
Gilgamesh
13
6 / 2 / 6
8,888
741
8,315
8,845
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
16
16
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BagManInc
Jormungandr
3
1
9
7.5
L
Cthulhu
3
3
2
1.33
L
Zhong Kui
LynxTheEndling
Zhong Kui
1
6
2
0.33
W
Merlin
7
2
7
5.25
W
Gilgamesh
YodaStoleMyKids
Gilgamesh
6
2
6
4.5
L
Charybdis
skeptic vic
Charybdis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,378
Damage
27,329
31,266
Taken
27,034
14,598
Mitigated
19,833
3,760
Healing
4,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BagManInc
Jormungandr
7,924
2,165
567
1,539
10,820
12,414
241
5,529
5,291
19,520
0
L
Cthulhu
10,251
449
416
277
9,816
5,467
360
5,848
3,645
35,319
0
L
Zhong Kui
LynxTheEndling
Zhong Kui
4,863
1,108
161
2,196
11,156
5,819
156
7,283
3,501
18,262
0
W
Merlin
11,090
993
0
1,050
7,369
2,732
624
4,343
3,026
33,268
0
W
Gilgamesh
YodaStoleMyKids
Gilgamesh
8,315
1,926
0
1,034
8,845
4,687
607
5,513
3,332
0
24,325
L
Charybdis
skeptic vic
Charybdis
6,264
3,513
0
710
10,294
3,312
0
5,327
4,685
0
15,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,298
Gold Earned
27,132
115
Minions Killed
136
3
Camps Cleared
7
582,209
Distance Traveled
639,168
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,778
732
27
2
1
179,989
2
L
Cthulhu
8,364
697
54
5
0
213,700
1
L
Zhong Kui
7,466
622
37
3
1
191,989
0
W
Merlin
9,466
789
77
6
2
212,844
3
W
Gilgamesh
8,888
741
32
3
4
246,335
3
L
Charybdis
7,468
622
24
2
2
176,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role