Player Matchup

Artio
Artio
Gold IV
 
Artio
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Silver I
Twiggleypops
Vamana
Silver I
Level 108
God Stats
0W - 1L
1,735 SR
Queue Stats
7W - 10L
1,341 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold III
ZLoss1
Morgan Le Fay
Gold III
Level 126
God Stats
3W - 3L
1,606 SR
Queue Stats
47W - 37L
1,585 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,614 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,703 SR
1,391 MMR
Izanami
Izanami
Silver I
DEMON58217
Izanami
Silver I
Level 100
God Stats
14W - 13L
1,664 SR
Queue Stats
93W - 89L
1,346 MMR
Party 1
Terra
Terra
Silver I
milkandcoffeee
Terra
Silver I
Level 105
God Stats
15W - 9L
1,740 SR
Queue Stats
126W - 165L
1,263 MMR
Party 1
Olorun
Olorun
Silver I
мурпер
Olorun
Silver I
Level 105
God Stats
5W - 3L
1,705 SR
Queue Stats
23W - 13L
1,565 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 2 / 5
11,518
678
11,820
24,841
33,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Vamana
13
2 / 2 / 3
10,368
610
10,293
22,104
27,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
ZLoss1
Morgan Le Fay
13
3 / 4 / 2
10,363
610
21,512
13,398
6,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaGilgameshZeusThothPersephone

VS

Bans
KumbhakarnaSobekArtemisAresHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DEMON58217
Izanami
15
6 / 3 / 2
11,765
692
19,696
14,139
6,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 1 / 6
11,239
661
8,156
22,089
20,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
14
2 / 3 / 5
10,860
639
15,726
13,295
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
7
Kills
8
8
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
2
5
2.25
W
Izanami
DEMON58217
Izanami
6
3
2
2.33
L
Vamana
2
2
3
1.75
L
Morgan Le Fay
ZLoss1
Morgan Le Fay
3
4
2
1
W
0
1
6
3
W
Olorun
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,625
Damage
43,578
60,343
Taken
49,523
66,833
Mitigated
32,544
24,262
Healing
21,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
11,820
1,074
3,209
8,759
24,841
33,006
185
7,054
17,787
29,621
0
W
Izanami
DEMON58217
Izanami
19,696
13,612
0
2,126
14,139
6,142
1,218
10,422
3,049
0
61,050
L
Vamana
10,293
3,067
0
7,617
22,104
27,440
150
8,695
13,409
0
34,046
L
Morgan Le Fay
ZLoss1
Morgan Le Fay
21,512
389
754
3,923
13,398
6,387
465
7,727
5,671
61,681
0
W
8,156
646
3,645
10,330
22,089
20,472
135
12,683
7,649
15,262
0
W
Olorun
15,726
6,805
701
4,212
13,295
5,930
1,603
9,255
3,422
44,876
4,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,249
Gold Earned
33,864
168
Minions Killed
184
5
Camps Cleared
8
1,038,234
Distance Traveled
990,169
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,518
678
22
1
1
350,447
3
W
Izanami
11,765
692
103
6
2
295,361
3
L
Vamana
10,368
610
55
3
1
369,084
2
L
Morgan Le Fay
10,363
610
91
5
3
318,703
4
W
Terra
11,239
661
9
1
0
392,915
2
W
Olorun
10,860
639
72
4
6
301,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role