Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Mantellian
Ra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,320 Elo+
Party 1
Anhur
Anhur
PattyC95
Anhur
Level 16
God Stats
4W - 2L
1,693 SR
Queue Stats
28W - 25L
1,350 Elo+
Solo
Osiris
Osiris
RealCommodusPvP
Osiris
Level 18
God Stats
48W - 38L
1,718 SR
Queue Stats
78W - 91L
1,279 Elo+
Party 1
Pele
Pele
meokaiwo
Pele
Level 27
God Stats
21W - 21L
1,453 SR
Queue Stats
57W - 68L
1,312 Elo+
Solo
Team Averages
Level 22
1,573 SR
1,352 Elo+

VS

Team Averages
Level 14
1,461 SR
1,466 Elo+
Nemesis
Nemesis
CuteHarpy
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
Deathstealth11
Charybdis
Level 28
God Stats
1W - 4L
1,239 SR
Queue Stats
194W - 193L
1,354 Elo+
Solo
Scylla
Scylla
DreaadyGill
Scylla
Level 17
God Stats
2W - 2L
1,566 SR
Queue Stats
2W - 2L
1,476 Elo+
Party 2
Ra
Ra
deizi228
Ra
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
kowaleyrOo
Horus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 1 / 2
5,254
584
2,394
4,727
2,276
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 3 / 2
5,585
621
2,127
5,225
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
PattyC95
Anhur
10
3 / 1 / 1
5,896
655
3,222
5,749
1,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 0 / 5
5,038
560
1,053
1,514
812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pele
9
3 / 1 / 0
5,470
608
2,184
5,041
1,243
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CuteHarpy
Nemesis
8
2 / 2 / 1
4,728
525
1,715
3,859
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Deathstealth11
Charybdis
9
2 / 2 / 1
4,960
551
2,508
6,026
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
3
0 / 1 / 0
3,525
392
599
577
26
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

2
0 / 4 / 0
3,314
368
792
2,007
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
7
2 / 4 / 1
4,674
519
2,510
5,492
1,952
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
13
Kills
6
6
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
2
3
L
Nemesis
CuteHarpy
Nemesis
2
2
1
1.25
L
Charybdis
Deathstealth11
Charybdis
2
2
1
1.25
L
Scylla
0
1
0
0
W
4
3
2
1.67
W
Anhur
PattyC95
Anhur
3
1
1
3.5
W
1
0
5
3.5
L
0
4
0
0
L
Horus
2
4
1
0.63
W
Pele
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,980
Damage
8,124
22,256
Taken
17,961
7,345
Mitigated
5,015
7,089
Healing
3,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,394
428
0
788
4,727
2,276
398
0
4,412
17,557
0
L
Nemesis
CuteHarpy
Nemesis
1,715
591
0
1,111
3,859
1,580
0
374
3,485
0
16,950
L
Charybdis
Deathstealth11
Charybdis
2,508
1,648
0
1,693
6,026
932
0
433
5,593
0
15,814
L
Scylla
599
105
0
0
577
26
50
0
577
3,377
0
W
2,127
626
544
2,220
5,225
1,493
597
609
4,503
26,885
0
W
Anhur
PattyC95
Anhur
3,222
2,008
0
2,483
5,749
1,521
1,378
483
5,150
0
27,756
W
1,053
190
0
78
1,514
812
843
183
1,331
0
9,836
L
792
214
0
15
2,007
525
0
1,210
797
3,133
0
L
Horus
2,510
1,267
0
690
5,492
1,952
344
2,504
2,988
0
14,503
W
Pele
2,184
675
0
976
5,041
1,243
0
0
5,041
0
24,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,243
Gold Earned
21,201
224
Minions Killed
96
0
Camps Cleared
0
861,129
Distance Traveled
597,022
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,254
584
21
2
0
180,684
0
L
Nemesis
4,728
525
33
4
0
139,470
0
L
Charybdis
4,960
551
30
3
0
167,194
3
L
Scylla
3,525
392
9
1
0
57,999
0
W
Ra
5,585
621
61
7
0
156,871
0
W
Anhur
5,896
655
64
7
0
146,806
2
W
Osiris
5,038
560
27
3
0
198,241
0
L
Ra
3,314
368
2
0
0
60,118
1
L
Horus
4,674
519
22
2
0
172,241
0
W
Pele
5,470
608
51
6
0
178,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role