Player Matchup

Terra
Terra
Contender
Terra
Level 157
God Stats
3W - 3L
1,641 SR
Queue Stats
301W - 257L
1,608 Elo+
Party 1
Cupid
Cupid
DiegoAY
Cupid
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,647 Elo+
Solo
Geb
Geb
MsKittenSneezes
Geb
Level 25
God Stats
1W - 0L
1,378 SR
Queue Stats
42W - 36L
1,542 Elo+
Party 1
Horus
Horus
Snakebytes
Horus
Level 93
God Stats
3W - 4L
1,526 SR
Queue Stats
229W - 187L
1,536 Elo+
Party 1
Hera
Hera
TIOMEN7
Hera
Level 40
God Stats
1W - 1L
1,381 SR
Queue Stats
61W - 44L
1,568 Elo+
Solo
Team Averages
Level 69
1,485 SR
1,580 Elo+

VS

Team Averages
Level 94
1,509 SR
1,505 Elo+
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
AzamSb
Sobek
Level 142
God Stats
1W - 2L
1,328 SR
Queue Stats
132W - 96L
1,584 Elo+
Party 2
Amaterasu
Amaterasu
CCOMIC
Amaterasu
Level 26
God Stats
3W - 5L
1,471 SR
Queue Stats
13W - 16L
1,371 Elo+
Solo
Hera
Hera
ITProphet
Hera
Level 149
God Stats
0W - 1L
1,605 SR
Queue Stats
114W - 78L
1,585 Elo+
Party 2
Awilix
Awilix
aggrose113
Awilix
Level 124
God Stats
2W - 3L
1,638 SR
Queue Stats
139W - 115L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Contender
Terra
15
1 / 0 / 6
7,998
727
4,077
9,633
10,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
DiegoAY
Cupid
18
4 / 1 / 4
9,768
888
17,425
13,192
6,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 1 / 8
7,726
702
2,836
11,819
9,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
13
3 / 2 / 7
8,934
812
7,978
12,579
8,302
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
TIOMEN7
Hera
15
3 / 2 / 3
8,941
813
5,768
5,128
2,305
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 2 / 3
6,945
631
7,938
6,886
2,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
AzamSb
Sobek
13
0 / 2 / 5
7,824
711
7,138
13,578
14,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
CCOMIC
Amaterasu
13
2 / 4 / 3
7,575
689
6,038
12,458
10,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
15
2 / 2 / 3
7,940
722
11,414
5,757
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
aggrose113
Awilix
15
2 / 1 / 0
7,666
697
5,723
8,651
3,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
11
Kills
6
6
Deaths
11
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
3
0.75
L
Sobek
AzamSb
Sobek
0
2
5
1.25
L
Amaterasu
CCOMIC
Amaterasu
2
4
3
0.88
W
Terra
Contender
Terra
1
0
6
4
W
Cupid
DiegoAY
Cupid
4
1
4
6
L
Hera
2
2
3
1.75
W
0
1
8
4
W
Horus
3
2
7
3.25
W
Hera
TIOMEN7
Hera
3
2
3
2.25
L
Awilix
aggrose113
Awilix
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
38,251
52,351
Taken
47,330
37,674
Mitigated
33,164
21,480
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,938
5,696
0
484
6,886
2,964
192
1,514
5,324
0
27,412
L
Sobek
AzamSb
Sobek
7,138
373
0
4,667
13,578
14,449
0
3,760
9,678
19,117
0
L
Amaterasu
CCOMIC
Amaterasu
6,038
1,292
0
1,883
12,458
10,042
0
3,335
8,908
0
16,558
W
Terra
Contender
Terra
4,077
466
3,004
3,524
9,633
10,800
0
3,743
5,890
20,962
0
W
Cupid
DiegoAY
Cupid
17,425
12,376
86
7,934
13,192
6,370
1,304
6,279
6,913
0
64,749
L
Hera
11,414
1,795
0
550
5,757
2,081
1
1,426
4,293
35,676
0
W
2,836
335
0
1,352
11,819
9,897
217
4,086
7,733
13,226
0
W
Horus
7,978
3,794
1,482
2,424
12,579
8,302
131
3,206
9,373
0
12,549
W
Hera
TIOMEN7
Hera
5,768
1,389
0
1,674
5,128
2,305
555
1,614
3,514
31,596
0
L
Awilix
aggrose113
Awilix
5,723
1,780
0
1,913
8,651
3,628
1
2,232
6,187
0
28,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,367
Gold Earned
37,950
268
Minions Killed
234
8
Camps Cleared
7
1,220,773
Distance Traveled
1,113,304
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,945
631
63
6
1
187,176
0
L
Sobek
7,824
711
19
2
1
223,475
0
L
Amaterasu
7,575
689
29
3
1
246,713
1
W
Terra
7,998
727
37
3
2
259,877
1
W
Cupid
9,768
888
130
12
1
211,617
2
L
Hera
7,940
722
72
7
1
234,919
3
W
Geb
7,726
702
19
2
2
243,250
0
W
Horus
8,934
812
7
1
0
273,445
0
W
Hera
8,941
813
75
7
3
232,584
4
L
Awilix
7,666
697
51
5
3
221,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role