Player Matchup

Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
JockerHengur
Charybdis
Level 28
God Stats
1W - 2L
1,816 SR
Queue Stats
46W - 44L
1,456 Elo+
Solo
Achilles
Achilles
Nidavellyr
Achilles
Level 16
God Stats
2W - 5L
1,849 SR
Queue Stats
28W - 35L
1,519 Elo+
Solo
Loki
Loki
TLK DaniloYT
Loki
Level 25
God Stats
7W - 9L
1,475 SR
Queue Stats
140W - 140L
1,506 Elo+
Solo
Horus
Horus
lowketlin
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Solo
Team Averages
Level 20
1,628 SR
1,440 Elo+

VS

Team Averages
Level 29
1,368 SR
1,568 Elo+
Janus
Janus
DaolothUr
Janus
Level 29
God Stats
2W - 1L
1,514 SR
Queue Stats
5W - 7L
1,460 Elo+
Party 1
Nike
Nike
Fael_CRF
Nike
Level 26
God Stats
3W - 4L
1,155 SR
Queue Stats
29W - 38L
1,350 Elo+
Solo
Aphrodite
Aphrodite
PinkShiro
Aphrodite
Level 60
God Stats
1W - 1L
1,193 SR
Queue Stats
3W - 2L
1,752 Elo+
Party 1
Bakasura
Bakasura
TheGrumo
Bakasura
Level 24
God Stats
3W - 4L
1,257 SR
Queue Stats
112W - 77L
1,588 Elo+
Solo
Neith
Neith
Troslador
Neith
Level 4
God Stats
2W - 0L
1,719 SR
Queue Stats
2W - 1L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 7 / 1
7,816
460
5,606
9,758
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
JockerHengur
Charybdis
14
5 / 5 / 2
8,641
508
9,240
12,496
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
Nidavellyr
Achilles
13
3 / 3 / 2
8,094
476
7,873
13,574
11,004
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 1 / 2
9,374
551
7,375
11,082
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
lowketlin
Horus
5
0 / 4 / 0
5,647
332
1,132
5,510
2,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DaolothUr
Janus
15
4 / 2 / 3
9,904
583
4,003
5,432
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
15
4 / 0 / 2
9,676
569
5,974
8,606
6,588
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
PinkShiro
Aphrodite
13
2 / 3 / 7
9,002
530
5,681
12,478
5,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheGrumo
Bakasura
17
9 / 0 / 5
10,816
636
11,021
14,046
6,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Troslador
Neith
12
1 / 7 / 3
7,838
461
7,676
12,406
3,886
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
12
Kills
20
20
Deaths
12
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
7
1
0.07
W
Janus
DaolothUr
Janus
4
2
3
2.75
W
Nike
4
0
2
5
L
Charybdis
JockerHengur
Charybdis
5
5
2
1.2
L
Achilles
Nidavellyr
Achilles
3
3
2
1.33
W
Aphrodite
PinkShiro
Aphrodite
2
3
7
1.83
L
4
1
2
5
W
Bakasura
TheGrumo
Bakasura
9
0
5
11.5
W
Neith
Troslador
Neith
1
7
3
0.36
L
Horus
lowketlin
Horus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,226
Damage
34,355
52,420
Taken
52,968
25,603
Mitigated
24,271
10,820
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,606
346
0
303
9,758
2,889
385
2,725
6,528
47,714
0
W
Janus
DaolothUr
Janus
4,003
314
0
500
5,432
1,632
2,015
1,748
3,508
54,577
0
W
Nike
5,974
293
0
0
8,606
6,588
1,821
715
7,509
0
54,358
L
Charybdis
JockerHengur
Charybdis
9,240
4,664
0
838
12,496
5,132
382
1,299
10,689
0
57,272
L
Achilles
Nidavellyr
Achilles
7,873
1,125
0
3,392
13,574
11,004
0
3,217
10,318
0
44,979
W
Aphrodite
PinkShiro
Aphrodite
5,681
625
6,337
8,796
12,478
5,334
1,752
477
11,727
34,069
0
L
7,375
1,587
0
5,778
11,082
3,766
0
1,091
9,392
0
65,726
W
Bakasura
TheGrumo
Bakasura
11,021
8,818
0
4,577
14,046
6,831
41
1,371
12,517
0
59,594
W
Neith
Troslador
Neith
7,676
4,277
0
1,702
12,406
3,886
475
960
11,268
0
31,782
L
Horus
lowketlin
Horus
1,132
893
50
459
5,510
2,812
0
1,281
3,938
0
5,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,572
Gold Earned
47,236
374
Minions Killed
440
0
Camps Cleared
0
1,446,917
Distance Traveled
1,664,238
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,816
460
89
5
0
288,709
5
W
Janus
9,904
583
119
7
0
288,395
3
W
Nike
9,676
569
104
6
0
352,425
0
L
Charybdis
8,641
508
93
5
0
270,239
2
L
Achilles
8,094
476
73
4
0
325,673
3
W
Aphrodite
9,002
530
64
4
0
333,993
8
L
Loki
9,374
551
112
7
0
370,058
4
W
Bakasura
10,816
636
104
6
0
398,425
2
W
Neith
7,838
461
49
3
0
291,000
0
L
Horus
5,647
332
7
0
0
192,238
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role