Player Matchup

Apollo
Apollo
EverydaySuicide
Apollo
Level 16
God Stats
4W - 1L
1,811 SR
Queue Stats
12W - 3L
1,812 Elo+
Solo
Baron Samedi
Baron Samedi
FirstBloodPrince
Baron Samedi
Level 27
God Stats
12W - 12L
1,534 SR
Queue Stats
154W - 161L
1,510 Elo+
Party 1
Horus
Horus
Tarizard
Horus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 25L
1,637 Elo+
Party 1
Janus
Janus
TheDozeroth
Janus
Level 24
God Stats
1W - 2L
1,308 SR
Queue Stats
33W - 41L
1,547 Elo+
Solo
Fenrir
Fenrir
VTempest200
Fenrir
Level 18
God Stats
1W - 1L
1,312 SR
Queue Stats
74W - 47L
1,656 Elo+
Solo
Team Averages
Level 21
1,493 SR
1,632 Elo+

VS

Team Averages
Level 37
1,686 SR
1,661 Elo+
Tiamat
Tiamat
GRịM
Tiamat
Level 21
God Stats
10W - 3L
1,920 SR
Queue Stats
47W - 18L
1,961 Elo+
Party 3
Bellona
Bellona
H1ghFashion
Bellona
Level 27
God Stats
19W - 13L
1,591 SR
Queue Stats
249W - 243L
1,519 Elo+
Solo
Fenrir
Fenrir
Thexubrax
Fenrir
Level 4
God Stats
2W - 8L
1,500 SR
Queue Stats
9W - 19L
1,327 Elo+
Party 2
Set
Set
Tygerking18
Set
Level 106
God Stats
13W - 11L
1,654 SR
Queue Stats
82W - 65L
1,543 Elo+
Party 2
Yemoja
Yemoja
maizeiii
Yemoja
Level 26
God Stats
6W - 4L
1,765 SR
Queue Stats
56W - 25L
1,957 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
24 / 2 / 2
13,539
713
25,712
13,544
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
FirstBloodPrince
Baron Samedi
16
3 / 3 / 5
10,194
537
11,121
15,656
9,337
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Tarizard
Horus
15
3 / 0 / 11
10,426
549
4,696
14,616
13,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 7
10,399
547
4,003
11,676
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
15
2 / 5 / 7
9,808
516
9,334
17,902
10,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GRịM
Tiamat
17
6 / 4 / 2
10,179
536
16,238
14,153
9,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
H1ghFashion
Bellona
14
1 / 7 / 0
8,957
471
4,543
12,959
10,562
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Thexubrax
Fenrir
8
0 / 12 / 1
6,475
341
3,031
18,636
5,458
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 8 / 4
9,501
500
12,684
15,361
5,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
maizeiii
Yemoja
11
0 / 3 / 1
7,469
393
1,712
10,017
7,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
33
Kills
13
14
Deaths
34
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
24
2
2
12.5
W
Baron Samedi
FirstBloodPrince
Baron Samedi
3
3
5
1.83
L
Tiamat
GRịM
Tiamat
6
4
2
1.75
L
Bellona
H1ghFashion
Bellona
1
7
0
0.14
W
Horus
Tarizard
Horus
3
0
11
8.5
W
1
4
7
1.13
L
Fenrir
Thexubrax
Fenrir
0
12
1
0.04
L
6
8
4
1
W
Fenrir
2
5
7
1.1
L
Yemoja
maizeiii
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,866
Damage
38,208
73,394
Taken
71,126
44,795
Mitigated
38,683
18,343
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,712
14,718
0
1,650
13,544
6,755
5,894
4,194
9,252
0
86,139
W
Baron Samedi
FirstBloodPrince
Baron Samedi
11,121
1,177
449
5,646
15,656
9,337
468
3,414
12,196
75,227
0
L
Tiamat
GRịM
Tiamat
16,238
902
0
4,652
14,153
9,479
0
1,148
12,911
77,032
0
L
Bellona
H1ghFashion
Bellona
4,543
1,263
0
1,865
12,959
10,562
0
1,725
11,234
4,914
40,353
W
Horus
Tarizard
Horus
4,696
1,881
1,199
4,263
14,616
13,861
0
5,596
8,816
0
18,765
W
4,003
952
0
1,406
11,676
4,249
715
3,853
7,641
73,535
0
L
Fenrir
Thexubrax
Fenrir
3,031
1,047
0
2,078
18,636
5,458
162
3,722
14,794
0
28,404
L
12,684
5,723
0
2,479
15,361
5,358
0
4,490
10,827
0
38,214
W
Fenrir
9,334
2,197
0
3,730
17,902
10,593
0
4,835
12,787
0
67,499
L
Yemoja
maizeiii
Yemoja
1,712
167
743
1,061
10,017
7,826
628
3,781
6,236
23,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,366
Gold Earned
42,581
469
Minions Killed
367
0
Camps Cleared
0
1,781,316
Distance Traveled
1,568,691
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,539
713
112
6
0
397,156
0
W
Baron Samedi
10,194
537
98
5
0
293,597
1
L
Tiamat
10,179
536
148
8
0
316,473
6
L
Bellona
8,957
471
90
5
0
352,052
3
W
Horus
10,426
549
18
1
0
393,928
5
W
Janus
10,399
547
147
8
0
359,782
7
L
Fenrir
6,475
341
45
2
0
308,089
0
L
Set
9,501
500
51
3
0
340,461
5
W
Fenrir
9,808
516
94
5
0
336,853
3
L
Yemoja
7,469
393
33
2
0
251,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role