Player Matchup

Set
Set
ArbolTreeArbre
Set
Level 28
God Stats
5W - 4L
1,659 SR
Queue Stats
175W - 59L
1,673 Elo+
Party 1
Bellona
Bellona
CABRAKAN_1_SHOOT
Bellona
Level 18
God Stats
3W - 0L
1,802 SR
Queue Stats
39W - 11L
1,733 Elo+
Party 1
Artemis
Artemis
GenjiSinManosT
Artemis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 29L
1,796 Elo+
Party 1
Janus
Janus
Nawa03_
Janus
Level 68
God Stats
14W - 8L
1,510 SR
Queue Stats
240W - 162L
1,636 Elo+
Party 1
Horus
Horus
PharahSinManos
Horus
Level 30
God Stats
4W - 1L
1,863 SR
Queue Stats
284W - 108L
1,622 Elo+
Party 1
Team Averages
Level 32
1,667 SR
1,692 Elo+

VS

Team Averages
Level 24
1,604 SR
1,478 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Baracckk_Obama
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,366 Elo+
Solo
Sylvanus
Sylvanus
Neczus
Sylvanus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 86L
1,532 Elo+
Solo
Nemesis
Nemesis
NotBart_046
Nemesis
Level 28
God Stats
1W - 1L
1,758 SR
Queue Stats
10W - 13L
1,339 Elo+
Solo
Charybdis
Charybdis
brothershrek847
Charybdis
Level 17
God Stats
2W - 1L
1,763 SR
Queue Stats
26W - 13L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 3
7,197
654
3,812
4,263
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 0 / 1
6,426
584
2,788
7,727
4,867
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 1 / 3
6,459
587
5,236
5,198
1,414
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Nawa03_
Janus
12
5 / 0 / 3
6,685
608
5,650
4,303
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 2 / 7
5,558
505
3,868
6,469
2,894

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 0
6,385
580
5,564
6,276
2,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 3 / 3
4,784
435
3,233
6,655
3,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
Neczus
Sylvanus
8
0 / 2 / 1
5,052
459
3,021
6,243
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
NotBart_046
Nemesis
7
0 / 6 / 0
4,596
418
1,313
6,597
1,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
brothershrek847
Charybdis
9
3 / 5 / 0
6,012
547
4,716
7,801
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
17
Kills
3
3
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
5
0
3
6.5
L
0
3
3
0.5
W
1
0
1
1.5
W
4
1
3
5.5
W
Janus
Nawa03_
Janus
5
0
3
6.5
L
Sylvanus
Neczus
Sylvanus
0
2
1
0.25
L
Nemesis
NotBart_046
Nemesis
0
6
0
0
W
2
2
7
2.75
L
Charybdis
brothershrek847
Charybdis
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,354
Damage
17,847
27,960
Taken
33,572
11,790
Mitigated
12,918
7,826
Healing
7,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,564
2,115
0
1,832
6,276
2,007
605
722
5,510
0
43,030
W
3,812
2,154
0
389
4,263
1,528
0
446
3,817
0
42,058
L
3,233
315
258
1,563
6,655
3,711
0
693
5,907
7,663
0
W
2,788
744
0
2,626
7,727
4,867
0
915
6,812
0
37,232
W
5,236
3,007
0
1,193
5,198
1,414
338
1,072
4,126
0
33,389
W
Janus
Nawa03_
Janus
5,650
246
0
826
4,303
1,087
215
1,776
2,500
31,777
0
L
Sylvanus
Neczus
Sylvanus
3,021
916
156
1,529
6,243
2,509
0
171
6,068
21,009
9,772
L
Nemesis
NotBart_046
Nemesis
1,313
360
0
1,280
6,597
1,948
48
3,033
3,231
0
11,836
W
3,868
1,610
723
2,069
6,469
2,894
0
1,752
4,717
0
12,956
L
Charybdis
brothershrek847
Charybdis
4,716
2,486
0
1,213
7,801
2,743
0
683
7,021
0
34,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,325
Gold Earned
26,829
331
Minions Killed
261
0
Camps Cleared
0
1,137,439
Distance Traveled
966,120
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,385
580
104
9
0
196,284
0
W
Set
7,197
654
83
8
0
251,901
1
L
Bacchus
4,784
435
13
1
0
203,151
0
W
Bellona
6,426
584
95
9
0
237,825
3
W
Artemis
6,459
587
65
6
0
205,743
0
W
Janus
6,685
608
67
6
0
230,227
2
L
Sylvanus
5,052
459
51
5
0
192,567
0
L
Nemesis
4,596
418
24
2
0
197,574
1
W
Horus
5,558
505
21
2
0
211,743
3
L
Charybdis
6,012
547
69
6
0
176,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role