Player Matchup

Charybdis
Charybdis
DBCFamishedVi
Charybdis
Level 104
God Stats
9W - 7L
1,886 SR
Queue Stats
199W - 173L
1,578 Elo+
Party 2
Heimdallr
Heimdallr
Doctor Mladjo
Heimdallr
Level 68
God Stats
2W - 2L
1,827 SR
Queue Stats
109W - 102L
1,559 Elo+
Party 2
Sol
Sol
REZBUBBLY
Sol
Level 98
God Stats
42W - 19L
1,844 SR
Queue Stats
206W - 197L
1,587 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ZestyAli
Tsukuyomi
Level 80
God Stats
2W - 5L
1,466 SR
Queue Stats
219W - 209L
1,578 Elo+
Party 2
Xing Tian
Xing Tian
iZpratt
Xing Tian
Level 121
God Stats
3W - 3L
1,563 SR
Queue Stats
204W - 191L
1,543 Elo+
Solo
Team Averages
Level 94
1,717 SR
1,569 Elo+

VS

Team Averages
Level 110
1,540 SR
1,552 Elo+
Ymir
Ymir
AtoMiC--pR
Ymir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,466 Elo+
Party 1
Fenrir
Fenrir
elmonomalo
Fenrir
Level 132
God Stats
1W - 0L
1,463 SR
Queue Stats
46W - 33L
1,595 Elo+
Party 1
Persephone
Persephone
thatloudguy
Persephone
Level 106
God Stats
5W - 2L
1,673 SR
Queue Stats
186W - 172L
1,582 Elo+
Solo
Rama
Rama
vibethief
Rama
Level 64
God Stats
14W - 15L
1,565 SR
Queue Stats
423W - 426L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
woodsPr
Gilgamesh
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DBCFamishedVi
Charybdis
17
4 / 6 / 1
10,541
502
14,820
16,372
6,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Doctor Mladjo
Heimdallr
13
2 / 8 / 2
8,805
419
7,290
15,680
5,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 11 / 2
10,365
494
17,675
19,252
6,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
ZestyAli
Tsukuyomi
17
5 / 10 / 3
10,881
518
13,501
18,873
7,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
iZpratt
Xing Tian
12
1 / 2 / 5
9,079
432
3,044
12,371
10,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
10,661
508
5,058
14,758
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
elmonomalo
Fenrir
18
17 / 4 / 7
13,003
619
15,716
15,203
14,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
thatloudguy
Persephone
19
10 / 2 / 13
13,769
656
21,176
19,979
6,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
17
6 / 5 / 4
11,104
529
13,283
16,711
5,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
woodsPr
Gilgamesh
16
0 / 4 / 8
10,315
491
7,548
15,655
12,129
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
19
Kills
37
37
Deaths
19
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
4
5
1.63
L
Charybdis
DBCFamishedVi
Charybdis
4
6
1
0.75
L
Heimdallr
Doctor Mladjo
Heimdallr
2
8
2
0.38
L
7
11
2
0.73
L
Tsukuyomi
ZestyAli
Tsukuyomi
5
10
3
0.65
W
Fenrir
elmonomalo
Fenrir
17
4
7
5.13
L
Xing Tian
iZpratt
Xing Tian
1
2
5
1.75
W
Persephone
thatloudguy
Persephone
10
2
13
8.25
W
Rama
6
5
4
1.6
W
Gilgamesh
woodsPr
Gilgamesh
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,330
Damage
62,781
82,548
Taken
82,306
36,500
Mitigated
54,994
15,014
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,058
1,071
0
3,544
14,758
15,695
542
6,607
8,151
27,725
0
L
Charybdis
DBCFamishedVi
Charybdis
14,820
7,212
0
2,326
16,372
6,770
162
4,333
11,680
0
70,250
L
Heimdallr
Doctor Mladjo
Heimdallr
7,290
4,483
0
2,597
15,680
5,178
408
4,171
11,421
0
53,277
L
17,675
5,400
39
6,216
19,252
6,700
194
6,247
12,789
51,703
4,590
L
Tsukuyomi
ZestyAli
Tsukuyomi
13,501
2,135
0
2,588
18,873
7,837
0
6,782
11,759
0
73,430
W
Fenrir
elmonomalo
Fenrir
15,716
1,266
0
482
15,203
14,724
2,960
4,216
10,987
0
59,053
L
Xing Tian
iZpratt
Xing Tian
3,044
410
0
1,248
12,371
10,015
0
3,544
8,665
32,393
0
W
Persephone
thatloudguy
Persephone
21,176
1,000
284
7,794
19,979
6,683
1,197
3,322
16,655
82,635
0
W
Rama
13,283
10,199
0
7,192
16,711
5,763
1,942
4,820
11,891
0
81,629
W
Gilgamesh
woodsPr
Gilgamesh
7,548
920
0
1,259
15,655
12,129
645
1,131
14,524
0
67,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,671
Gold Earned
58,852
460
Minions Killed
480
0
Camps Cleared
0
1,708,817
Distance Traveled
1,992,998
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,661
508
48
2
0
399,818
3
L
Charybdis
10,541
502
133
6
0
360,255
4
L
Heimdallr
8,805
419
96
5
0
350,586
2
L
Sol
10,365
494
88
4
0
357,764
2
L
Tsukuyomi
10,881
518
96
5
0
366,259
2
W
Fenrir
13,003
619
80
4
0
426,349
5
L
Xing Tian
9,079
432
47
2
0
273,953
6
W
Persephone
13,769
656
131
6
0
436,487
0
W
Rama
11,104
529
99
5
0
340,388
7
W
Gilgamesh
10,315
491
122
6
0
389,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role