Player Matchup

Fenrir
Fenrir
Gold III
Alibolika7
Fenrir
Gold III
Level 68
God Stats
2W - 3L
1,555 SR
Queue Stats
148W - 152L
1,541 MMR
Party 3
Skadi
Skadi
Silver III
JJ beaster
Skadi
Silver III
Level 73
God Stats
78W - 49L
1,435 SR
Queue Stats
207W - 184L
1,495 MMR
Party 1
Ares
Ares
Silver I
Juggernaut Lowe
Ares
Silver I
Level 69
God Stats
20W - 15L
1,635 SR
Queue Stats
63W - 66L
1,641 MMR
Party 1
Ymir
Ymir
Gold II
bubusch12
Ymir
Gold II
Level 87
God Stats
132W - 122L
1,616 SR
Queue Stats
147W - 148L
1,670 MMR
Party 3
Hera
Hera
Platinum III
winsey1
Hera
Platinum III
Level 144
God Stats
9W - 2L
1,500 SR
Queue Stats
100W - 88L
1,587 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,548 SR
1,587 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,452 SR
1,588 MMR
Artemis
Artemis
Platinum III
KDZRmygod
Artemis
Platinum III
Level 142
God Stats
5W - 5L
1,500 SR
Queue Stats
241W - 245L
1,778 MMR
Party 2
Mercury
Mercury
Bronze III
Mrunlucky9193
Mercury
Bronze III
Level 35
God Stats
1W - 3L
1,208 SR
Queue Stats
49W - 48L
1,522 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Oso_Blanco_STARS
Kuzenbo
Gold III
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,511 MMR
Solo
Cthulhu
Cthulhu
Gold II
arneold
Cthulhu
Gold II
Level 129
God Stats
8W - 7L
1,500 SR
Queue Stats
164W - 166L
1,595 MMR
Solo
Merlin
Merlin
Gold I
sploouuchh
Merlin
Gold I
Level 151
God Stats
123W - 118L
1,552 SR
Queue Stats
1,092W - 1,112L
1,536 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alibolika7
Fenrir
20
15 / 2 / 9
17,179
661
19,345
26,081
16,038
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
20
6 / 2 / 6
14,873
572
21,105
15,111
6,179
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 3 / 14
13,817
531
13,505
23,713
26,897
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ymir
20
3 / 4 / 13
14,920
574
18,331
26,634
21,977
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
winsey1
Hera
20
8 / 2 / 13
16,766
645
27,271
17,417
8,107
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Morgan Le FayAthenaGilgameshKaliAo Kuang

VS

Bans
PersephoneJanusSolBakasuraAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KDZRmygod
Artemis
20
5 / 8 / 3
12,974
499
18,176
20,617
8,501
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
18
2 / 8 / 3
11,862
456
8,557
22,393
10,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 5 / 2
9,531
367
6,234
30,548
50,949
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
arneold
Cthulhu
19
1 / 7 / 3
12,027
463
20,674
30,427
35,444
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
sploouuchh
Merlin
20
4 / 7 / 2
13,089
503
14,557
19,665
8,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
34
Kills
13
13
Deaths
35
55
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alibolika7
Fenrir
15
2
9
9.75
W
Skadi
6
2
6
4.5
W
2
3
14
3
L
Artemis
KDZRmygod
Artemis
5
8
3
0.81
L
Mercury
2
8
3
0.44
L
1
5
2
0.4
L
Cthulhu
arneold
Cthulhu
1
7
3
0.36
W
Ymir
3
4
13
2.38
L
Merlin
sploouuchh
Merlin
4
7
2
0.71
W
Hera
winsey1
Hera
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,557
Damage
68,198
108,956
Taken
123,650
79,198
Mitigated
113,218
33,877
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alibolika7
Fenrir
19,345
6,138
0
9,619
26,081
16,038
4,274
5,983
19,846
0
167,207
W
Skadi
21,105
12,389
0
5,523
15,111
6,179
3,905
5,317
9,686
0
120,417
W
13,505
557
0
3,417
23,713
26,897
845
6,594
17,067
46,373
0
L
Artemis
KDZRmygod
Artemis
18,176
9,972
0
6,190
20,617
8,501
0
10,540
10,077
0
106,009
L
Mercury
8,557
4,151
0
380
22,393
10,224
0
9,320
13,073
0
98,019
L
6,234
2,181
0
625
30,548
50,949
0
15,108
15,440
28,720
0
L
Cthulhu
arneold
Cthulhu
20,674
1,596
0
5,612
30,427
35,444
0
14,500
15,927
92,362
0
W
Ymir
18,331
5,247
610
8,765
26,634
21,977
1,563
14,348
10,954
88,617
0
L
Merlin
sploouuchh
Merlin
14,557
620
0
2,739
19,665
8,100
0
9,711
9,954
117,160
0
W
Hera
winsey1
Hera
27,271
9,717
255
5,688
17,417
8,107
5,114
7,533
9,726
154,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,555
Gold Earned
59,483
844
Minions Killed
687
0
Camps Cleared
0
2,551,591
Distance Traveled
2,139,721
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,179
661
207
8
0
572,692
4
W
Skadi
14,873
572
171
7
0
513,541
1
W
Ares
13,817
531
55
2
0
512,554
3
L
Artemis
12,974
499
163
6
0
370,850
6
L
Mercury
11,862
456
136
5
0
463,016
6
L
Kuzenbo
9,531
367
43
2
0
427,005
6
L
Cthulhu
12,027
463
162
6
0
440,409
8
W
Ymir
14,920
574
162
6
0
460,099
5
L
Merlin
13,089
503
183
7
0
438,441
7
W
Hera
16,766
645
249
10
0
492,705
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role