Player Matchup

Sun Wukong
Sun Wukong
LolaMentoMucho
Sun Wukong
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 8L
955 Elo+
Party 1
Kukulkan
Kukulkan
MarinaJSJS
Kukulkan
Level 2
God Stats
0W - 2L
1,250 SR
Queue Stats
2W - 7L
955 Elo+
Party 1
Cerberus
Cerberus
SopaDeMacac0
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
955 Elo+
Party 1
Ra
Ra
YoungGABIK
Ra
Level 18
God Stats
1W - 2L
1,535 SR
Queue Stats
30W - 53L
1,316 Elo+
Solo
Neith
Neith
julencin
Neith
Level 3
God Stats
2W - 3L
1,264 SR
Queue Stats
5W - 8L
955 Elo+
Party 1
Team Averages
Level 7
1,410 SR
1,027 Elo+

VS

Team Averages
Level 18
1,322 SR
1,316 Elo+
Izanami
Izanami
EruzzE
Izanami
Level 29
God Stats
6W - 8L
1,392 SR
Queue Stats
15W - 19L
1,443 Elo+
Solo
Tiamat
Tiamat
OmegaSmiter15
Tiamat
Level 16
God Stats
144W - 144L
1,363 SR
Queue Stats
146W - 149L
1,307 Elo+
Solo
Fenrir
Fenrir
Zambiest
Fenrir
Level 15
God Stats
34W - 33L
1,192 SR
Queue Stats
134W - 185L
1,266 Elo+
Party 2
Kali
Kali
pikaachuwu
Kali
Level 16
God Stats
6W - 12L
1,188 SR
Queue Stats
136W - 191L
1,256 Elo+
Party 2
Neith
Neith
Пиводел
Neith
Level 15
God Stats
42W - 41L
1,475 SR
Queue Stats
51W - 60L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LolaMentoMucho
Sun Wukong
17
4 / 11 / 3
12,284
945
16,629
27,903
23,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
MarinaJSJS
Kukulkan
17
0 / 7 / 3
10,283
791
4,632
12,253
4,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
SopaDeMacac0
Cerberus
18
1 / 7 / 6
11,820
909
10,835
26,430
35,020
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 5 / 1
11,299
869
10,448
10,625
3,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
julencin
Neith
18
1 / 5 / 5
11,876
914
12,855
13,732
4,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EruzzE
Izanami
20
12 / 1 / 18
14,719
1,132
25,132
11,764
4,119
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
9 / 2 / 17
14,142
1,088
22,576
15,659
11,562
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Zambiest
Fenrir
20
10 / 2 / 15
13,946
1,073
19,296
12,912
7,224
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
0 / 3 / 25
12,197
938
7,437
12,307
6,936
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 0 / 19
12,604
970
11,577
8,676
4,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
129
8
Kills
35
35
Deaths
8
18
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Izanami
EruzzE
Izanami
12
1
18
21
L
Sun Wukong
LolaMentoMucho
Sun Wukong
4
11
3
0.5
L
Kukulkan
MarinaJSJS
Kukulkan
0
7
3
0.21
W
9
2
17
8.75
L
Cerberus
SopaDeMacac0
Cerberus
1
7
6
0.57
L
2
5
1
0.5
W
Fenrir
Zambiest
Fenrir
10
2
15
8.75
L
Neith
julencin
Neith
1
5
5
0.7
W
0
3
25
4.17
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,399
Damage
86,018
90,943
Taken
61,318
70,690
Mitigated
34,330
8,972
Healing
11,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
EruzzE
Izanami
25,132
20,586
0
2,563
11,764
4,119
0
5,371
6,107
0
55,469
L
Sun Wukong
LolaMentoMucho
Sun Wukong
16,629
5,773
648
2,641
27,903
23,097
0
3,993
23,910
0
38,882
L
Kukulkan
MarinaJSJS
Kukulkan
4,632
905
0
171
12,253
4,175
0
2,287
9,966
7,933
0
W
22,576
1,117
125
4,151
15,659
11,562
0
6,543
8,869
55,940
0
L
Cerberus
SopaDeMacac0
Cerberus
10,835
957
0
2,369
26,430
35,020
0
6,837
19,593
25,369
0
L
10,448
1,393
697
329
10,625
3,726
0
4,923
5,702
35,424
0
W
Fenrir
Zambiest
Fenrir
19,296
7,968
0
1,154
12,912
7,224
0
4,208
8,609
0
27,792
L
Neith
julencin
Neith
12,855
4,700
0
2,117
13,732
4,672
0
4,536
9,196
0
42,461
W
7,437
2,082
0
3,181
12,307
6,936
0
4,625
7,485
0
16,205
W
11,577
6,364
0
203
8,676
4,489
0
5,168
3,427
0
33,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,562
Gold Earned
67,608
209
Minions Killed
239
8
Camps Cleared
7
1,121,552
Distance Traveled
1,277,377
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,719
1,132
73
6
3
249,152
1
L
Sun Wukong
12,284
945
49
4
4
244,567
0
L
Kukulkan
10,283
791
7
1
1
236,886
3
W
Tiamat
14,142
1,088
64
5
1
267,490
1
L
Cerberus
11,820
909
34
3
1
256,797
2
L
Ra
11,299
869
54
4
0
166,591
0
W
Fenrir
13,946
1,073
20
2
3
286,857
2
L
Neith
11,876
914
65
5
2
216,711
1
W
Kali
12,197
938
16
1
0
278,893
0
W
Neith
12,604
970
66
5
0
194,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role