Player Matchup

Izanami
Izanami
Peanutbutta27
Izanami
Level 135
God Stats
7W - 2L
1,963 SR
Queue Stats
44W - 48L
1,564 Elo+
Solo
Aphrodite
Aphrodite
johndeere3320
Aphrodite
Level 126
God Stats
40W - 39L
1,553 SR
Queue Stats
668W - 687L
1,443 Elo+
Solo
Chaac
Chaac
migul_uchiha
Chaac
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 8L
1,159 Elo+
Solo
Team Averages
Level 89
1,672 SR
1,388 Elo+

VS

Team Averages
Level 76
1,557 SR
1,495 Elo+
Hades
Hades
Hedelkan
Hades
Level 133
God Stats
40W - 22L
1,692 SR
Queue Stats
424W - 488L
1,476 Elo+
Solo
Cthulhu
Cthulhu
SaltyCoast
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
thugjohnson2
Medusa
Level 89
God Stats
38W - 50L
1,478 SR
Queue Stats
420W - 373L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
5 / 0 / 4
9,416
673
8,960
11,245
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
johndeere3320
Aphrodite
14
2 / 5 / 11
9,972
712
8,200
13,640
9,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 0 / 6
10,052
718
14,764
17,413
14,138
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Hedelkan
Hades
13
3 / 2 / 2
9,140
653
13,692
13,193
7,693
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
SaltyCoast
Cthulhu
9
0 / 7 / 4
7,786
556
5,678
15,201
11,950
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
12
2 / 4 / 3
8,682
620
12,140
9,419
2,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
13
Kills
5
5
Deaths
13
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hades
Hedelkan
Hades
3
2
2
2
W
Izanami
5
0
4
7
L
Cthulhu
SaltyCoast
Cthulhu
0
7
4
0.29
W
Aphrodite
johndeere3320
Aphrodite
2
5
11
1.5
W
6
0
6
9
L
Medusa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
31,510
42,298
Taken
37,813
28,600
Mitigated
22,546
25,854
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Hedelkan
Hades
13,692
1,432
328
6,846
13,193
7,693
495
2,921
10,272
43,316
0
W
Izanami
8,960
6,600
0
3,738
11,245
5,072
1,603
5,501
5,744
0
36,417
L
Cthulhu
SaltyCoast
Cthulhu
5,678
622
258
692
15,201
11,950
0
3,453
11,748
11,434
0
W
Aphrodite
johndeere3320
Aphrodite
8,200
261
7,044
7,710
13,640
9,390
555
7,321
6,319
33,667
0
W
14,764
3,083
349
7,013
17,413
14,138
537
7,410
10,003
0
38,163
L
Medusa
12,140
5,039
0
500
9,419
2,903
0
2,472
6,947
0
31,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
25,608
171
Minions Killed
142
7
Camps Cleared
4
800,131
Distance Traveled
726,944
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,140
653
92
7
2
219,309
0
W
Izanami
9,416
673
64
5
3
251,142
9
L
Cthulhu
7,786
556
10
1
0
239,224
0
W
Aphrodite
9,972
712
57
4
3
266,839
1
W
Chaac
10,052
718
50
4
1
282,150
1
L
Medusa
8,682
620
40
3
2
268,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role