Player Matchup

Persephone
Persephone
 
Persephone
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AliBaba998Twtich
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,468 Elo+
Party 3
Amaterasu
Amaterasu
MartinDev
Amaterasu
Level 126
God Stats
1W - 0L
1,738 SR
Queue Stats
35W - 34L
1,487 Elo+
Solo
Da Ji
Da Ji
Or3z1
Da Ji
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 20L
1,334 Elo+
Party 3
Team Averages
Level 117
1,548 SR
1,458 Elo+

VS

Team Averages
Level 132
1,577 SR
1,445 Elo+
Bacchus
Bacchus
Arstra
Bacchus
Level 110
God Stats
0W - 1L
1,412 SR
Queue Stats
8W - 12L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
PalmTopTiger2
Kuzenbo
Level 108
God Stats
2W - 7L
1,526 SR
Queue Stats
348W - 331L
1,526 Elo+
Party 2
He Bo
He Bo
SH4DOWROOT
He Bo
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,324 Elo+
Party 1
Olorun
Olorun
TsumikiiMiniwa
Olorun
Level 156
God Stats
2W - 4L
1,660 SR
Queue Stats
409W - 384L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
last-84-fr
Sylvanus
Level 160
God Stats
8W - 4L
1,786 SR
Queue Stats
430W - 432L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
20
13 / 3 / 18
14,546
970
40,130
15,058
8,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
 
Terra
18
3 / 2 / 25
12,022
801
10,254
19,958
25,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
10 / 3 / 17
11,744
783
21,842
17,732
14,671
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
MartinDev
Amaterasu
17
4 / 3 / 24
11,122
741
13,889
18,809
20,237
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Or3z1
Da Ji
19
7 / 3 / 24
11,596
773
19,477
18,784
21,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arstra
Bacchus
18
0 / 6 / 12
10,545
703
8,294
23,484
29,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
14
2 / 7 / 6
9,500
633
8,670
26,692
39,808
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
14
0 / 10 / 6
8,867
591
10,828
16,274
5,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 7 / 3
11,499
767
21,446
24,069
12,440
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
last-84-fr
Sylvanus
18
6 / 7 / 5
11,457
764
17,790
26,311
22,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
46
37
Kills
14
14
Deaths
37
108
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
13
3
18
7.33
W
Terra
 
Terra
3
2
25
7.75
W
10
3
17
6.17
L
Bacchus
Arstra
Bacchus
0
6
12
1
W
Amaterasu
MartinDev
Amaterasu
4
3
24
5.33
W
Da Ji
Or3z1
Da Ji
7
3
24
6.33
L
Kuzenbo
2
7
6
0.71
L
He Bo
0
10
6
0.3
L
6
7
3
1.07
L
Sylvanus
last-84-fr
Sylvanus
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,592
Damage
67,028
90,341
Taken
116,830
89,856
Mitigated
110,697
53,195
Healing
37,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
40,130
2,652
4,303
4,212
15,058
8,758
1,170
11,994
3,061
79,481
0
W
Terra
 
Terra
10,254
1,391
17,290
11,037
19,958
25,005
1,276
14,599
5,359
16,416
0
W
21,842
8,764
3,148
3,938
17,732
14,671
953
14,282
3,392
0
47,641
L
Bacchus
Arstra
Bacchus
8,294
400
1,685
3,331
23,484
29,806
140
12,795
10,689
25,260
0
W
Amaterasu
MartinDev
Amaterasu
13,889
4,633
1,427
4,302
18,809
20,237
732
12,643
6,166
0
18,606
W
Da Ji
Or3z1
Da Ji
19,477
3,948
1,633
1,905
18,784
21,185
987
13,449
5,335
0
27,373
L
Kuzenbo
8,670
3,376
1,472
3,372
26,692
39,808
0
11,516
15,176
16,579
0
L
He Bo
10,828
523
640
1,995
16,274
5,901
0
5,632
10,642
17,819
0
L
21,446
13,227
2,868
6,989
24,069
12,440
1,669
10,768
13,301
42,879
0
L
Sylvanus
last-84-fr
Sylvanus
17,790
638
6,867
8,574
26,311
22,742
0
9,673
16,638
25,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,030
Gold Earned
51,868
192
Minions Killed
131
0
Camps Cleared
0
1,476,977
Distance Traveled
1,217,915
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
14,546
970
99
7
0
305,555
2
W
Terra
12,022
801
18
1
0
322,880
0
W
Chiron
11,744
783
60
4
0
250,405
0
L
Bacchus
10,545
703
23
2
0
270,908
0
W
Amaterasu
11,122
741
7
0
0
302,063
0
W
Da Ji
11,596
773
8
1
0
296,074
0
L
Kuzenbo
9,500
633
8
1
0
259,437
0
L
He Bo
8,867
591
20
1
0
243,401
0
L
Olorun
11,499
767
57
4
0
210,623
0
L
Sylvanus
11,457
764
23
2
0
233,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role