Player Matchup

Nu Wa
Nu Wa
BrainZ_Problemz
Nu Wa
Level 158
God Stats
2W - 1L
1,471 SR
Queue Stats
349W - 208L
1,728 Elo+
Party 1
Fenrir
Fenrir
Nemsnej
Fenrir
Level 153
God Stats
12W - 2L
1,751 SR
Queue Stats
184W - 74L
1,766 Elo+
Party 1
Neith
Neith
NeoX-ZeroBahamut
Neith
Level 156
God Stats
3W - 1L
1,943 SR
Queue Stats
83W - 57L
1,628 Elo+
Party 1
Khepri
Khepri
Nokerido
Khepri
Level 126
God Stats
22W - 11L
1,684 SR
Queue Stats
484W - 468L
1,578 Elo+
Solo
Odin
Odin
deimoswTB
Odin
Level 160
God Stats
6W - 3L
2,064 SR
Queue Stats
87W - 47L
1,712 Elo+
Party 1
Team Averages
Level 151
1,782 SR
1,682 Elo+

VS

Team Averages
Level 122
1,536 SR
1,543 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Banterous one
Nemesis
Level 139
God Stats
34W - 24L
1,635 SR
Queue Stats
515W - 578L
1,531 Elo+
Party 2
Jormungandr
Jormungandr
Point 4 on lay
Jormungandr
Level 149
God Stats
26W - 19L
1,647 SR
Queue Stats
727W - 825L
1,538 Elo+
Party 2
Cthulhu
Cthulhu
RiiC-Oliiveiira
Cthulhu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 46L
1,658 Elo+
Solo
Anhur
Anhur
Xx420SteLordxX
Anhur
Level 138
God Stats
8W - 12L
1,400 SR
Queue Stats
317W - 385L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 6
8,727
623
13,631
8,390
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Nemsnej
Fenrir
15
6 / 0 / 7
8,754
625
4,958
9,385
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
3 / 1 / 3
7,325
523
6,111
6,599
1,879
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Khepri
Nokerido
Khepri
11
3 / 0 / 8
7,599
543
3,981
9,041
8,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
15
5 / 1 / 4
8,972
641
7,596
7,782
5,124
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 3 / 1
6,783
485
7,146
9,687
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
9
1 / 3 / 0
6,213
444
2,977
9,182
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Point 4 on lay
Jormungandr
12
0 / 5 / 1
6,829
488
5,149
11,971
8,377
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 6 / 0
5,857
418
6,460
13,441
7,214
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 0
6,586
470
2,881
8,349
2,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
21
Kills
3
3
Deaths
21
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
1
0.5
L
Nemesis
1
3
0
0.33
W
4
1
6
7
W
Fenrir
Nemsnej
Fenrir
6
0
7
9.5
W
3
1
3
4.5
W
Khepri
Nokerido
Khepri
3
0
8
7
L
Jormungandr
Point 4 on lay
Jormungandr
0
5
1
0.1
L
1
6
0
0.17
L
0
4
0
0
W
Odin
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,277
Damage
24,613
41,197
Taken
52,630
23,184
Mitigated
23,639
9,450
Healing
11,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,146
965
0
2,631
9,687
2,653
0
4,260
5,427
45,420
0
L
Nemesis
2,977
1,112
0
1,496
9,182
3,095
0
2,334
6,848
0
34,806
W
13,631
2,323
0
2,038
8,390
3,296
2,049
5,969
2,006
75,556
0
W
Fenrir
Nemsnej
Fenrir
4,958
1,384
0
1,811
9,385
4,166
47
1,598
7,606
0
53,208
W
6,111
2,219
0
1,258
6,599
1,879
490
2,468
4,035
0
46,737
W
Khepri
Nokerido
Khepri
3,981
341
0
2,453
9,041
8,719
151
4,001
4,812
18,941
0
L
Jormungandr
Point 4 on lay
Jormungandr
5,149
725
0
2,261
11,971
8,377
0
2,512
9,459
43,559
0
L
6,460
758
100
2,664
13,441
7,214
0
5,708
7,733
26,182
0
L
2,881
1,212
0
2,391
8,349
2,300
832
2,798
5,551
0
36,802
W
Odin
7,596
1,640
0
1,890
7,782
5,124
243
3,515
3,815
0
53,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,377
Gold Earned
32,268
454
Minions Killed
354
0
Camps Cleared
0
1,444,346
Distance Traveled
1,304,223
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,783
485
84
6
0
249,653
5
L
Nemesis
6,213
444
61
4
0
304,844
2
W
Nu Wa
8,727
623
122
9
0
252,440
1
W
Fenrir
8,754
625
98
7
0
331,326
3
W
Neith
7,325
523
99
7
0
259,857
0
W
Khepri
7,599
543
19
1
0
291,857
2
L
Jormungandr
6,829
488
83
6
0
249,092
5
L
Cthulhu
5,857
418
39
3
0
256,785
2
L
Anhur
6,586
470
87
6
0
243,849
2
W
Odin
8,972
641
116
8
0
308,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role