Player Matchup

Charybdis
Charybdis
PK_Flame
Charybdis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,393 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Swagproof
Morgan Le Fay
Level 90
God Stats
12W - 14L
1,364 SR
Queue Stats
92W - 94L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
ThisManRyan
Cthulhu
Level 40
God Stats
9W - 10L
1,508 SR
Queue Stats
104W - 120L
1,388 Elo+
Party 2
Team Averages
Level 84
1,457 SR
1,406 Elo+

VS

Team Averages
Level 107
1,499 SR
1,445 Elo+
Thor
Thor
Dixon v Cider
Thor
Level 110
God Stats
7W - 6L
1,533 SR
Queue Stats
256W - 228L
1,475 Elo+
Party 1
Fenrir
Fenrir
Make um Leave
Fenrir
Level 105
God Stats
8W - 7L
1,570 SR
Queue Stats
232W - 219L
1,505 Elo+
Party 1
Ravana
Ravana
chamauchamuuu
Ravana
Level 106
God Stats
24W - 33L
1,395 SR
Queue Stats
293W - 431L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
PK_Flame
Charybdis
11
3 / 4 / 5
7,901
718
5,338
8,930
5,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Swagproof
Morgan Le Fay
11
3 / 4 / 5
8,070
734
8,983
6,475
2,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ThisManRyan
Cthulhu
11
2 / 5 / 6
7,688
699
7,546
11,521
9,595
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 4
9,157
832
11,271
11,431
7,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

12
3 / 5 / 6
7,898
718
4,753
11,546
6,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 5
7,530
685
3,491
7,018
2,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
8
Kills
13
13
Deaths
8
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
W
3
5
6
1.2
L
Charybdis
PK_Flame
Charybdis
3
4
5
1.38
L
Morgan Le Fay
Swagproof
Morgan Le Fay
3
4
5
1.38
L
Cthulhu
ThisManRyan
Cthulhu
2
5
6
1
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,867
Damage
19,515
26,926
Taken
29,995
18,150
Mitigated
16,320
2,072
Healing
3,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,271
958
0
1,624
11,431
7,144
368
6,018
5,413
0
28,161
W
4,753
1,779
0
1,167
11,546
6,544
587
6,176
5,370
0
15,642
L
Charybdis
PK_Flame
Charybdis
5,338
2,754
745
1,002
8,930
5,726
1,146
48
8,490
0
13,549
L
Morgan Le Fay
Swagproof
Morgan Le Fay
8,983
529
0
108
6,475
2,829
863
4
6,249
29,981
0
L
Cthulhu
ThisManRyan
Cthulhu
7,546
444
217
0
11,521
9,595
111
0
11,140
16,987
0
W
3,491
580
0
1,034
7,018
2,632
653
4,874
2,144
0
20,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
24,585
93
Minions Killed
110
1
Camps Cleared
6
537,116
Distance Traveled
644,525
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,157
832
42
4
0
221,874
0
W
Fenrir
7,898
718
28
3
3
199,533
2
L
Charybdis
7,901
718
27
2
0
155,787
1
L
Morgan Le Fay
8,070
734
38
3
1
188,616
2
L
Cthulhu
7,688
699
28
3
0
192,713
0
W
Ravana
7,530
685
40
4
3
223,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role