Player Matchup

Camazotz
Camazotz
BigBoiiBigBrain
Camazotz
Level 98
God Stats
11W - 5L
1,641 SR
Queue Stats
449W - 337L
1,573 Elo+
Party 1
Bacchus
Bacchus
BlazeUnicron
Bacchus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 155L
1,626 Elo+
Party 1
Nemesis
Nemesis
PlainMyth
Nemesis
Level 5
God Stats
7W - 2L
1,883 SR
Queue Stats
17W - 9L
1,717 Elo+
Party 1
Charybdis
Charybdis
ZATTY1000
Charybdis
Level 127
God Stats
7W - 4L
1,694 SR
Queue Stats
328W - 266L
1,607 Elo+
Party 1
Janus
Janus
valkrians
Janus
Level 120
God Stats
1W - 2L
1,123 SR
Queue Stats
121W - 88L
1,568 Elo+
Party 1
Team Averages
Level 75
1,568 SR
1,618 Elo+

VS

Team Averages
Level 75
1,503 SR
1,480 Elo+
Vulcan
Vulcan
AlejandroAhr
Vulcan
Level 129
God Stats
3W - 1L
2,013 SR
Queue Stats
173W - 160L
1,559 Elo+
Party 3
Jormungandr
Jormungandr
Jonatha99
Jormungandr
Level 129
God Stats
0W - 2L
1,358 SR
Queue Stats
202W - 185L
1,547 Elo+
Party 3
Horus
Horus
Kamakani808
Horus
Level 25
God Stats
3W - 2L
1,561 SR
Queue Stats
35W - 27L
1,540 Elo+
Party 2
Bakasura
Bakasura
poopypants202346
Bakasura
Level 49
God Stats
1W - 4L
1,346 SR
Queue Stats
55W - 64L
1,421 Elo+
Party 2
Cernunnos
Cernunnos
templesourp
Cernunnos
Level 41
God Stats
12W - 25L
1,238 SR
Queue Stats
200W - 242L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
20
6 / 0 / 3
13,318
579
12,021
22,054
19,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
BlazeUnicron
Bacchus
15
3 / 2 / 21
10,875
473
10,048
18,861
25,051
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
PlainMyth
Nemesis
15
5 / 5 / 9
10,894
474
10,146
17,184
7,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ZATTY1000
Charybdis
19
9 / 3 / 9
12,770
555
14,405
13,713
4,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
valkrians
Janus
20
12 / 0 / 12
13,204
574
25,078
14,566
5,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
3 / 9 / 1
9,650
420
11,437
18,031
7,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Jonatha99
Jormungandr
17
1 / 2 / 1
10,624
462
15,527
17,625
17,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 8 / 4
9,782
425
7,879
19,537
16,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 9 / 1
10,146
441
10,922
19,482
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
templesourp
Cernunnos
16
2 / 7 / 2
9,801
426
10,915
17,190
6,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
19
35
Kills
10
10
Deaths
35
54
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vulcan
3
9
1
0.39
W
Camazotz
6
0
3
7.5
W
Bacchus
BlazeUnicron
Bacchus
3
2
21
6.75
L
Jormungandr
Jonatha99
Jormungandr
1
2
1
0.75
L
2
8
4
0.5
W
Nemesis
PlainMyth
Nemesis
5
5
9
1.9
W
Charybdis
ZATTY1000
Charybdis
9
3
9
4.5
L
2
9
1
0.28
L
Cernunnos
templesourp
Cernunnos
2
7
2
0.43
W
Janus
valkrians
Janus
12
0
12
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,698
Damage
56,680
86,378
Taken
91,865
61,752
Mitigated
56,075
27,367
Healing
20,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
11,437
2,743
0
2,965
18,031
7,356
678
12,723
5,308
50,030
0
W
Camazotz
12,021
4,455
0
15,074
22,054
19,341
198
9,461
12,021
0
102,032
W
Bacchus
BlazeUnicron
Bacchus
10,048
1,818
326
1,439
18,861
25,051
0
3,112
15,513
19,883
0
L
Jormungandr
Jonatha99
Jormungandr
15,527
4,505
0
4,639
17,625
17,806
198
4,304
13,321
73,535
0
L
7,879
3,887
1,695
2,681
19,537
16,649
656
6,622
12,915
0
31,527
W
Nemesis
PlainMyth
Nemesis
10,146
5,565
0
1,513
17,184
7,089
241
4,058
12,580
0
81,536
W
Charybdis
ZATTY1000
Charybdis
14,405
7,865
0
3,259
13,713
4,860
4,877
2,521
11,076
0
95,157
L
10,922
6,240
0
3,283
19,482
8,058
0
5,492
13,990
0
61,433
L
Cernunnos
templesourp
Cernunnos
10,915
5,172
509
4,324
17,190
6,206
288
6,272
10,918
0
80,884
W
Janus
valkrians
Janus
25,078
2,904
508
5,248
14,566
5,411
840
8,094
6,003
98,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,061
Gold Earned
50,003
618
Minions Killed
518
0
Camps Cleared
0
2,320,794
Distance Traveled
2,052,988
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,650
420
90
4
0
404,452
2
W
Camazotz
13,318
579
192
8
0
504,362
2
W
Bacchus
10,875
473
16
1
0
446,228
5
L
Jormungandr
10,624
462
133
6
0
436,229
5
L
Horus
9,782
425
41
2
0
395,794
8
W
Nemesis
10,894
474
94
4
0
444,552
6
W
Charybdis
12,770
555
140
6
0
408,881
4
L
Bakasura
10,146
441
121
5
0
464,325
1
L
Cernunnos
9,801
426
133
6
0
352,188
4
W
Janus
13,204
574
176
8
0
516,771
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role