Player Matchup

Sylvanus
Sylvanus
Ckliwy
Sylvanus
Level 7
God Stats
3W - 3L
1,392 SR
Queue Stats
4W - 6L
1,445 Elo+
Solo
Susano
Susano
Laurinio
Susano
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 29L
1,493 Elo+
Party 4
Sun Wukong
Sun Wukong
M3lk0n
Sun Wukong
Level 24
God Stats
0W - 1L
1,372 SR
Queue Stats
4W - 3L
1,847 Elo+
Party 1
Heimdallr
Heimdallr
Saldainiux
Heimdallr
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 38L
1,493 Elo+
Party 4
Hades
Hades
gubbenihörnett
Hades
Level 9
God Stats
2W - 1L
1,650 SR
Queue Stats
4W - 2L
1,847 Elo+
Party 1
Team Averages
Level 18
1,483 SR
1,625 Elo+

VS

Team Averages
Level 18
1,525 SR
1,457 Elo+
Arachne
Arachne
Devilstyle94
Arachne
Level 22
God Stats
19W - 8L
1,611 SR
Queue Stats
94W - 76L
1,519 Elo+
Party 2
Medusa
Medusa
Dy3c
Medusa
Level 24
God Stats
6W - 3L
1,723 SR
Queue Stats
92W - 87L
1,508 Elo+
Party 2
Hera
Hera
Shoxzie2M
Hera
Level 24
God Stats
1W - 1L
1,300 SR
Queue Stats
83W - 63L
1,501 Elo+
Party 2
Kukulkan
Kukulkan
Stronghenry
Kukulkan
Level 5
God Stats
2W - 0L
1,779 SR
Queue Stats
9W - 5L
1,390 Elo+
Party 3
Ymir
Ymir
powsyslayer69
Ymir
Level 15
God Stats
2W - 1L
1,214 SR
Queue Stats
8W - 4L
1,368 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ckliwy
Sylvanus
12
1 / 5 / 1
7,190
423
7,183
12,186
9,376
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Laurinio
Susano
9
1 / 6 / 0
6,517
383
2,098
10,507
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
M3lk0n
Sun Wukong
11
1 / 8 / 3
7,585
446
6,740
14,706
9,423
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Saldainiux
Heimdallr
11
1 / 8 / 1
7,100
418
5,169
10,396
3,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 1
7,761
457
9,899
13,000
6,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Devilstyle94
Arachne
17
13 / 1 / 12
10,816
636
14,638
13,450
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Dy3c
Medusa
15
12 / 2 / 9
9,632
567
13,296
8,810
2,892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
15
1 / 2 / 13
9,201
541
6,755
8,496
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Stronghenry
Kukulkan
13
2 / 2 / 6
8,591
505
3,583
7,775
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 16
9,292
547
6,836
11,094
10,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
88
6
Kills
32
32
Deaths
7
6
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ckliwy
Sylvanus
1
5
1
0.3
W
Arachne
Devilstyle94
Arachne
13
1
12
19
W
Medusa
Dy3c
Medusa
12
2
9
8.25
L
Susano
Laurinio
Susano
1
6
0
0.17
L
Sun Wukong
M3lk0n
Sun Wukong
1
8
3
0.31
L
Heimdallr
Saldainiux
Heimdallr
1
8
1
0.19
W
Hera
1
2
13
3.75
W
Kukulkan
Stronghenry
Kukulkan
2
2
6
2.5
L
2
5
1
0.5
W
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,089
Damage
45,108
60,795
Taken
49,625
31,731
Mitigated
27,627
13,796
Healing
12,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ckliwy
Sylvanus
7,183
1,553
309
3,131
12,186
9,376
0
2,700
9,486
32,173
7,355
W
Arachne
Devilstyle94
Arachne
14,638
9,272
0
5,858
13,450
7,096
141
3,725
9,725
0
68,369
W
Medusa
Dy3c
Medusa
13,296
7,806
0
0
8,810
2,892
1,012
3,180
5,630
0
59,781
L
Susano
Laurinio
Susano
2,098
321
0
2,610
10,507
3,036
0
1,947
8,560
0
24,363
L
Sun Wukong
M3lk0n
Sun Wukong
6,740
1,174
0
2,787
14,706
9,423
0
4,858
9,848
0
31,783
L
Heimdallr
Saldainiux
Heimdallr
5,169
1,697
0
982
10,396
3,164
217
4,140
6,256
0
39,508
W
Hera
6,755
2,116
303
3,247
8,496
3,848
847
4,141
4,355
64,213
0
W
Kukulkan
Stronghenry
Kukulkan
3,583
844
94
1,278
7,775
2,843
1,660
1,638
6,137
36,959
0
L
9,899
1,195
165
3,812
13,000
6,732
0
3,529
9,471
45,757
0
W
6,836
1,180
0
1,980
11,094
10,948
402
3,907
7,187
45,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,153
Gold Earned
47,532
350
Minions Killed
495
0
Camps Cleared
0
1,408,693
Distance Traveled
1,780,840
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,190
423
72
4
0
292,776
7
W
Arachne
10,816
636
107
6
0
398,862
2
W
Medusa
9,632
567
88
5
0
353,617
6
L
Susano
6,517
383
53
3
0
245,029
3
L
Sun Wukong
7,585
446
72
4
0
316,858
7
L
Heimdallr
7,100
418
63
4
0
277,187
0
W
Hera
9,201
541
127
7
0
353,036
3
W
Kukulkan
8,591
505
100
6
0
321,540
4
L
Hades
7,761
457
90
5
0
276,843
4
W
Ymir
9,292
547
73
4
0
353,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role