Player Matchup

Pele
Pele
Comfier
Pele
Level 29
God Stats
5W - 3L
1,664 SR
Queue Stats
49W - 65L
1,390 Elo+
Party 1
Artemis
Artemis
Cozdrm
Artemis
Level 28
God Stats
11W - 6L
1,665 SR
Queue Stats
135W - 119L
1,608 Elo+
Solo
Cthulhu
Cthulhu
Hiyer
Cthulhu
Level 25
God Stats
19W - 29L
1,411 SR
Queue Stats
31W - 49L
1,357 Elo+
Party 1
Nu Wa
Nu Wa
Menordi
Nu Wa
Level 28
God Stats
1W - 0L
1,618 SR
Queue Stats
6W - 14L
1,134 Elo+
Solo
Jing Wei
Jing Wei
Yudoio
Jing Wei
Level 18
God Stats
7W - 7L
1,600 SR
Queue Stats
14W - 13L
1,577 Elo+
Party 1
Team Averages
Level 26
1,591 SR
1,413 Elo+

VS

Team Averages
Level 18
1,490 SR
1,447 Elo+
Thor
Thor
Jeffawe
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Artio
Artio
LiquidMarmaduke
Artio
Level 28
God Stats
13W - 16L
1,322 SR
Queue Stats
126W - 131L
1,432 Elo+
Solo
Skadi
Skadi
Sanmiguel910
Skadi
Level 29
God Stats
17W - 10L
1,657 SR
Queue Stats
36W - 39L
1,417 Elo+
Solo
Horus
Horus
Savlex
Horus
Level 18
God Stats
0W - 2L
1,474 SR
Queue Stats
20W - 21L
1,310 Elo+
Solo
Agni
Agni
stryknine1337
Agni
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 36L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Comfier
Pele
14
7 / 3 / 5
8,764
548
10,459
10,040
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Cozdrm
Artemis
13
7 / 5 / 6
8,860
554
14,516
10,366
3,199
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Hiyer
Cthulhu
11
1 / 6 / 5
6,758
422
4,671
10,902
7,628
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Menordi
Nu Wa
13
6 / 3 / 4
8,380
524
7,720
7,080
2,024
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Yudoio
Jing Wei
13
6 / 6 / 6
8,395
525
6,957
10,180
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Jeffawe
Thor
10
0 / 11 / 2
6,215
388
1,631
12,333
3,933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 4 / 10
7,427
464
6,961
16,572
15,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 5 / 6
8,198
512
10,504
12,059
3,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Savlex
Horus
12
3 / 4 / 1
7,420
464
4,139
10,298
3,124
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
8 / 5 / 2
8,418
526
8,832
8,810
3,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
44
27
Kills
23
23
Deaths
29
26
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Pele
Comfier
Pele
7
3
5
3.17
W
Artemis
Cozdrm
Artemis
7
5
6
2
W
Cthulhu
Hiyer
Cthulhu
1
6
5
0.58
L
Thor
Jeffawe
Thor
0
11
2
0.09
L
4
4
10
2.25
W
Nu Wa
Menordi
Nu Wa
6
3
4
2.67
L
8
5
6
2.2
L
Horus
Savlex
Horus
3
4
1
0.88
W
Jing Wei
Yudoio
Jing Wei
6
6
6
1.5
L
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,323
Damage
32,067
48,568
Taken
60,072
19,907
Mitigated
29,870
8,165
Healing
11,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Comfier
Pele
10,459
3,035
0
3,450
10,040
3,453
0
1,891
8,149
0
51,352
W
Artemis
Cozdrm
Artemis
14,516
8,293
0
1,873
10,366
3,199
302
2,812
7,411
0
43,453
W
Cthulhu
Hiyer
Cthulhu
4,671
319
0
705
10,902
7,628
235
4,700
6,202
24,629
0
L
Thor
Jeffawe
Thor
1,631
381
0
680
12,333
3,933
868
1,101
11,232
0
13,991
L
6,961
1,027
249
3,877
16,572
15,760
141
2,552
14,020
18,480
0
W
Nu Wa
Menordi
Nu Wa
7,720
1,932
0
614
7,080
2,024
850
2,442
4,638
34,356
0
L
10,504
4,576
0
2,528
12,059
3,507
28
3,484
8,575
0
35,243
L
Horus
Savlex
Horus
4,139
2,088
285
1,188
10,298
3,124
0
2,428
7,870
0
31,126
W
Jing Wei
Yudoio
Jing Wei
6,957
6,738
0
1,523
10,180
3,603
1,469
3,746
6,375
0
24,929
L
8,832
895
0
2,532
8,810
3,546
50
2,826
5,984
31,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,157
Gold Earned
37,678
263
Minions Killed
210
0
Camps Cleared
0
1,460,407
Distance Traveled
1,381,198
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,764
548
83
5
0
310,092
1
W
Artemis
8,860
554
62
4
0
283,507
1
W
Cthulhu
6,758
422
39
2
0
305,420
0
L
Thor
6,215
388
26
2
0
264,979
1
L
Artio
7,427
464
17
1
0
307,724
3
W
Nu Wa
8,380
524
40
3
0
273,623
1
L
Skadi
8,198
512
58
4
0
288,021
0
L
Horus
7,420
464
61
4
0
275,563
1
W
Jing Wei
8,395
525
39
2
0
287,765
0
L
Agni
8,418
526
48
3
0
244,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role