Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
ArrroGanT
Chernobog
Level 20
God Stats
6W - 4L
1,754 SR
Queue Stats
32W - 35L
1,392 Elo+
Party 1
Achilles
Achilles
Caracalla
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,432 Elo+
Solo
Nemesis
Nemesis
Lacedaumun
Nemesis
Level 28
God Stats
9W - 10L
1,490 SR
Queue Stats
106W - 130L
1,436 Elo+
Solo
Zeus
Zeus
sheumresh1
Zeus
Level 13
God Stats
3W - 2L
1,640 SR
Queue Stats
24W - 24L
1,510 Elo+
Party 1
Team Averages
Level 33
1,577 SR
1,454 Elo+

VS

Team Averages
Level 22
1,483 SR
1,404 Elo+
Jormungandr
Jormungandr
BABELs68
Jormungandr
Level 20
God Stats
22W - 20L
1,578 SR
Queue Stats
40W - 35L
1,405 Elo+
Party 2
Arachne
Arachne
WILDJan111
Arachne
Level 8
God Stats
5W - 8L
1,446 SR
Queue Stats
9W - 14L
1,425 Elo+
Party 3
Bellona
Bellona
batorddemarde
Bellona
Level 25
God Stats
0W - 6L
1,200 SR
Queue Stats
51W - 59L
1,330 Elo+
Party 2
Sol
Sol
robberke
Sol
Level 29
God Stats
3W - 1L
1,868 SR
Queue Stats
69W - 81L
1,433 Elo+
Party 3
Charybdis
Charybdis
zlToxiclz
Charybdis
Level 27
God Stats
0W - 1L
1,323 SR
Queue Stats
49W - 60L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
6 / 4 / 7
11,114
556
14,278
15,879
8,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
ArrroGanT
Chernobog
18
2 / 1 / 6
10,791
540
4,495
10,554
3,930
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Caracalla
Achilles
16
2 / 0 / 5
9,352
468
5,568
12,744
16,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Lacedaumun
Nemesis
18
7 / 5 / 1
11,124
556
10,123
14,610
8,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 2 / 6
10,550
528
11,672
7,598
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BABELs68
Jormungandr
13
2 / 2 / 4
8,819
441
4,484
12,801
11,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
WILDJan111
Arachne
12
1 / 7 / 2
7,994
400
3,397
14,601
4,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
17
1 / 4 / 0
10,079
504
11,054
14,647
11,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 5 / 2
10,358
518
11,932
16,452
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
zlToxiclz
Charybdis
14
3 / 5 / 1
8,753
438
3,809
10,594
3,560
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
22
Kills
11
12
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
4
7
2.38
W
Chernobog
ArrroGanT
Chernobog
2
1
6
5
L
Jormungandr
BABELs68
Jormungandr
2
2
4
2
W
Achilles
Caracalla
Achilles
2
0
5
4.5
W
Nemesis
Lacedaumun
Nemesis
7
5
1
1.5
L
Arachne
WILDJan111
Arachne
1
7
2
0.29
L
Bellona
1
4
0
0.25
L
4
5
2
1
W
5
2
6
4
L
Charybdis
zlToxiclz
Charybdis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,136
Damage
34,676
61,385
Taken
69,095
39,422
Mitigated
35,604
27,993
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,278
4,794
0
13,360
15,879
8,612
546
6,576
9,303
0
77,305
W
Chernobog
ArrroGanT
Chernobog
4,495
3,504
0
5,786
10,554
3,930
1,519
2,757
7,797
0
76,124
L
Jormungandr
BABELs68
Jormungandr
4,484
1,384
0
250
12,801
11,184
182
3,571
9,230
29,553
0
W
Achilles
Caracalla
Achilles
5,568
1,024
0
2,906
12,744
16,046
624
0
12,744
0
28,925
W
Nemesis
Lacedaumun
Nemesis
10,123
5,479
0
4,114
14,610
8,147
480
3,315
11,295
0
88,109
L
Arachne
WILDJan111
Arachne
3,397
2,641
0
340
14,601
4,204
0
3,414
11,090
0
50,780
L
Bellona
11,054
3,243
0
5,095
14,647
11,575
387
111
13,318
0
62,179
L
11,932
3,471
0
7,807
16,452
5,081
1,865
3,293
13,159
74,654
0
W
11,672
1,528
0
1,827
7,598
2,687
462
4,138
3,460
50,466
0
L
Charybdis
zlToxiclz
Charybdis
3,809
1,819
0
3,085
10,594
3,560
0
1,652
8,942
0
49,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,931
Gold Earned
46,003
515
Minions Killed
464
0
Camps Cleared
0
1,882,519
Distance Traveled
1,687,704
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,114
556
127
6
0
419,753
5
W
Chernobog
10,791
540
129
6
0
357,459
0
L
Jormungandr
8,819
441
35
2
0
356,441
6
W
Achilles
9,352
468
51
3
0
305,882
0
W
Nemesis
11,124
556
121
6
0
445,872
0
L
Arachne
7,994
400
79
4
0
327,605
1
L
Bellona
10,079
504
127
6
0
273,489
6
L
Sol
10,358
518
118
6
0
362,024
3
W
Zeus
10,550
528
87
4
0
353,553
1
L
Charybdis
8,753
438
105
5
0
368,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role