Player Matchup

Sobek
Sobek
Casualgamor
Sobek
Level 23
God Stats
0W - 2L
1,321 SR
Queue Stats
89W - 74L
1,509 Elo+
Solo
Janus
Janus
NA-Ghost01
Janus
Level 28
God Stats
3W - 4L
1,437 SR
Queue Stats
152W - 177L
1,443 Elo+
Party 1
Charybdis
Charybdis
UpriseNemesis
Charybdis
Level 30
God Stats
0W - 3L
1,201 SR
Queue Stats
93W - 42L
1,710 Elo+
Solo
Ra
Ra
WaZe9000
Ra
Level 29
God Stats
5W - 2L
1,549 SR
Queue Stats
281W - 329L
1,461 Elo+
Solo
Da Ji
Da Ji
iHaveGas007
Da Ji
Level 32
God Stats
45W - 35L
1,625 SR
Queue Stats
184W - 212L
1,481 Elo+
Party 1
Team Averages
Level 28
1,427 SR
1,521 Elo+

VS

Team Averages
Level 26
1,434 SR
1,577 Elo+
Fenrir
Fenrir
Labernich_
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,847 Elo+
Party 2
Hachiman
Hachiman
Malachite-o-
Hachiman
Level 27
God Stats
3W - 6L
1,294 SR
Queue Stats
96W - 108L
1,409 Elo+
Solo
Raijin
Raijin
PhillDaDude
Raijin
Level 28
God Stats
5W - 4L
1,645 SR
Queue Stats
201W - 133L
1,650 Elo+
Party 2
Thanatos
Thanatos
SnakeEater776
Thanatos
Level 18
God Stats
1W - 0L
1,141 SR
Queue Stats
8W - 6L
1,510 Elo+
Solo
Izanami
Izanami
kalter946regen
Izanami
Level 28
God Stats
12W - 12L
1,590 SR
Queue Stats
81W - 71L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 12
9,388
427
4,530
22,632
20,408
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
15
1 / 12 / 3
9,329
424
5,554
13,672
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
UpriseNemesis
Charybdis
19
15 / 6 / 6
12,957
589
22,401
14,534
4,364
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 11 / 3
10,025
456
2,679
17,061
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 5 / 7
11,273
512
11,244
18,150
10,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Labernich_
Fenrir
20
12 / 4 / 6
13,779
626
17,397
17,970
11,548
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Malachite-o-
Hachiman
14
0 / 9 / 6
9,077
413
6,022
16,412
4,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
20
18 / 0 / 5
14,888
677
28,400
14,069
5,723
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
SnakeEater776
Thanatos
13
7 / 9 / 5
10,172
462
8,044
12,483
3,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 9 / 5
9,483
431
4,942
15,491
3,437
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
65
30
Kills
38
39
Deaths
31
31
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
5
12
1.8
W
Fenrir
Labernich_
Fenrir
12
4
6
3.75
W
Hachiman
Malachite-o-
Hachiman
0
9
6
0.33
L
Janus
1
12
3
0.21
W
Raijin
18
0
5
20.5
W
Thanatos
SnakeEater776
Thanatos
7
9
5
1.06
L
Charybdis
UpriseNemesis
Charybdis
15
6
6
3
L
2
11
3
0.32
L
9
5
7
2.5
W
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,408
Damage
64,805
86,049
Taken
76,425
44,024
Mitigated
28,523
14,089
Healing
21,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,530
635
0
1,982
22,632
20,408
0
7,078
15,289
23,205
0
W
Fenrir
Labernich_
Fenrir
17,397
4,152
74
4,595
17,970
11,548
0
3,597
14,311
0
95,184
W
Hachiman
Malachite-o-
Hachiman
6,022
2,894
0
4,708
16,412
4,176
1,464
2,023
14,381
0
42,571
L
Janus
5,554
59
0
430
13,672
3,456
0
7,233
6,117
58,456
0
W
Raijin
28,400
2,040
251
4,206
14,069
5,723
0
3,458
10,441
132,444
0
W
Thanatos
SnakeEater776
Thanatos
8,044
1,933
0
4,945
12,483
3,639
170
2,246
10,157
0
21,219
L
Charybdis
UpriseNemesis
Charybdis
22,401
9,751
0
3,634
14,534
4,364
715
5,700
8,698
0
97,760
L
2,679
292
26
2,557
17,061
5,118
564
3,115
13,902
53,162
0
L
11,244
2,992
0
5,460
18,150
10,678
0
4,555
13,452
0
72,484
W
4,942
3,897
51
2,235
15,491
3,437
585
1,079
14,372
0
59,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,972
Gold Earned
57,399
513
Minions Killed
573
0
Camps Cleared
0
1,948,178
Distance Traveled
2,062,244
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,388
427
18
1
0
410,605
5
W
Fenrir
13,779
626
159
7
0
425,507
3
W
Hachiman
9,077
413
67
3
0
376,169
2
L
Janus
9,329
424
103
5
0
375,781
3
W
Raijin
14,888
677
205
9
0
431,566
8
W
Thanatos
10,172
462
39
2
0
413,494
3
L
Charybdis
12,957
589
171
8
0
365,699
2
L
Ra
10,025
456
110
5
0
339,790
0
L
Da Ji
11,273
512
111
5
0
456,303
3
W
Izanami
9,483
431
103
5
0
415,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role