Player Matchup

Achilles
Achilles
ChemikusZA
Achilles
Level 85
God Stats
1W - 2L
1,173 SR
Queue Stats
64W - 109L
1,270 Elo+
Party 2
Anhur
Anhur
Sir-Gormley885
Anhur
Level 107
God Stats
11W - 6L
1,605 SR
Queue Stats
247W - 257L
1,454 Elo+
Solo
Hera
Hera
chickee_nuggies
Hera
Level 77
God Stats
32W - 52L
1,360 SR
Queue Stats
58W - 114L
1,238 Elo+
Party 2
Team Averages
Level 90
1,379 SR
1,321 Elo+

VS

Team Averages
Level 56
1,474 SR
1,455 Elo+
Sol
Sol
King_Lutze
Sol
Level 128
God Stats
12W - 22L
1,590 SR
Queue Stats
85W - 97L
1,498 Elo+
Party 1
Horus
Horus
Poveromini
Horus
Level 15
God Stats
9W - 25L
1,331 SR
Queue Stats
12W - 27L
1,207 Elo+
Solo
Jormungandr
Jormungandr
knallfroosch
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChemikusZA
Achilles
12
5 / 3 / 7
8,718
793
9,410
9,963
6,200
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
9 / 2 / 5
9,524
866
10,751
8,428
3,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 3 / 11
8,930
812
9,969
5,491
1,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
8,389
763
9,782
11,015
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
12
4 / 6 / 1
8,423
766
4,517
14,336
5,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
knallfroosch
Jormungandr
9
1 / 6 / 5
7,251
659
3,052
11,112
4,697
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
8
8
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
ChemikusZA
Achilles
5
3
7
2.83
L
3
4
4
1.25
L
Horus
4
6
1
0.75
W
9
2
5
5.75
W
2
3
11
2.5
L
Jormungandr
knallfroosch
Jormungandr
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
17,351
23,882
Taken
36,463
11,175
Mitigated
14,537
4,394
Healing
7,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ChemikusZA
Achilles
9,410
3,065
0
2,419
9,963
6,200
352
6,175
3,788
181
21,078
L
9,782
2,495
0
3,238
11,015
4,278
0
2,886
8,129
39,860
3,574
L
Horus
4,517
2,603
861
2,803
14,336
5,562
0
4,931
9,405
0
13,123
W
10,751
5,251
0
1,104
8,428
3,159
630
3,263
5,165
0
36,060
W
9,969
1,910
0
871
5,491
1,816
676
3,112
2,379
38,520
0
L
Jormungandr
knallfroosch
Jormungandr
3,052
989
0
470
11,112
4,697
0
2,746
8,366
7,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,172
Gold Earned
24,063
147
Minions Killed
99
7
Camps Cleared
5
645,649
Distance Traveled
547,137
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,718
793
26
2
0
220,841
3
L
Sol
8,389
763
76
7
5
212,178
4
L
Horus
8,423
766
17
2
0
195,321
0
W
Anhur
9,524
866
54
5
5
199,532
0
W
Hera
8,930
812
67
6
2
225,276
3
L
Jormungandr
7,251
659
6
1
0
139,638
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role