Player Matchup

Medusa
Medusa
Arty Aikido
Medusa
Level 29
God Stats
24W - 16L
1,581 SR
Queue Stats
127W - 112L
1,579 Elo+
Party 1
Baron Samedi
Baron Samedi
HeyBapteme
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,848 Elo+
Party 1
Osiris
Osiris
N3O x KILLER
Osiris
Level 75
God Stats
27W - 16L
1,647 SR
Queue Stats
438W - 385L
1,528 Elo+
Party 1
Ymir
Ymir
patrickchar1977
Ymir
Level 27
God Stats
1W - 2L
1,327 SR
Queue Stats
30W - 20L
1,616 Elo+
Party 1
Fenrir
Fenrir
qT Fofo
Fenrir
Level 109
God Stats
19W - 8L
1,657 SR
Queue Stats
392W - 354L
1,594 Elo+
Party 1
Team Averages
Level 51
1,542 SR
1,633 Elo+

VS

Team Averages
Level 49
1,573 SR
1,489 Elo+
Bakasura
Bakasura
Falsifyz
Bakasura
Level 40
God Stats
1W - 1L
1,528 SR
Queue Stats
36W - 32L
1,514 Elo+
Party 2
Neith
Neith
FormidableEnigma
Neith
Level 41
God Stats
41W - 41L
1,583 SR
Queue Stats
138W - 169L
1,405 Elo+
Solo
King Arthur
King Arthur
Jus_Kev_
King Arthur
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,399 Elo+
Solo
Khepri
Khepri
TheHero of Halo
Khepri
Level 40
God Stats
63W - 56L
1,579 SR
Queue Stats
83W - 80L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
xSuilx
Zhong Kui
Level 87
God Stats
14W - 8L
1,674 SR
Queue Stats
89W - 70L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 2 / 1
6,284
571
5,607
6,532
1,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
HeyBapteme
Baron Samedi
12
2 / 0 / 3
6,546
595
4,824
5,559
2,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
13
4 / 0 / 3
7,245
659
5,538
7,291
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 0 / 5
5,390
490
990
6,711
2,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
qT Fofo
Fenrir
12
4 / 1 / 4
6,736
612
8,432
6,204
2,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Falsifyz
Bakasura
10
0 / 2 / 2
5,553
505
2,314
7,555
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
2 / 2 / 0
5,397
491
4,336
5,233
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Jus_Kev_
King Arthur
8
0 / 4 / 0
4,970
452
2,473
8,367
2,761
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 3
5,195
472
2,356
8,628
4,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
xSuilx
Zhong Kui
10
1 / 2 / 0
5,583
508
4,942
6,974
5,307
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
13
Kills
3
3
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
2
1
1.25
L
Bakasura
Falsifyz
Bakasura
0
2
2
0.5
L
2
2
0
1
W
Baron Samedi
HeyBapteme
Baron Samedi
2
0
3
3.5
L
King Arthur
Jus_Kev_
King Arthur
0
4
0
0
W
Osiris
4
0
3
5.5
L
0
3
3
0.5
W
1
0
5
3.5
W
Fenrir
qT Fofo
Fenrir
4
1
4
6
L
Zhong Kui
xSuilx
Zhong Kui
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,391
Damage
16,421
32,297
Taken
36,757
13,572
Mitigated
15,531
13,095
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,607
2,793
0
2,811
6,532
1,555
768
1,251
5,201
0
36,164
L
Bakasura
Falsifyz
Bakasura
2,314
1,407
0
1,605
7,555
2,124
0
902
6,653
0
33,396
L
4,336
2,117
0
1,775
5,233
1,287
110
194
5,039
0
24,873
W
Baron Samedi
HeyBapteme
Baron Samedi
4,824
483
1,037
3,320
5,559
2,396
204
2,733
2,804
39,589
0
L
King Arthur
Jus_Kev_
King Arthur
2,473
611
0
1,276
8,367
2,761
0
421
7,946
0
19,349
W
Osiris
5,538
2,291
0
4,087
7,291
4,393
712
0
7,261
0
41,837
L
2,356
167
0
1,936
8,628
4,052
0
1,483
7,145
12,264
0
W
990
352
0
420
6,711
2,500
195
1,765
4,946
9,627
0
W
Fenrir
qT Fofo
Fenrir
8,432
2,886
0
1,420
6,204
2,728
896
1,704
4,330
0
42,707
L
Zhong Kui
xSuilx
Zhong Kui
4,942
484
0
3,293
6,974
5,307
0
2,814
4,160
27,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
26,698
321
Minions Killed
251
0
Camps Cleared
0
982,445
Distance Traveled
1,004,315
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,284
571
68
6
0
189,829
3
L
Bakasura
5,553
505
77
7
0
248,818
1
L
Neith
5,397
491
46
4
0
169,270
3
W
Baron Samedi
6,546
595
73
7
0
195,079
3
L
King Arthur
4,970
452
43
4
0
203,924
0
W
Osiris
7,245
659
84
8
0
195,432
1
L
Khepri
5,195
472
19
2
0
193,025
5
W
Ymir
5,390
490
14
1
0
190,308
2
W
Fenrir
6,736
612
82
7
0
211,797
0
L
Zhong Kui
5,583
508
66
6
0
189,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role