Player Matchup

Cthulhu
Cthulhu
AnarchyDemonSis
Cthulhu
Level 28
God Stats
5W - 8L
1,295 SR
Queue Stats
45W - 62L
1,347 Elo+
Solo
Fenrir
Fenrir
DanlordX28
Fenrir
Level 28
God Stats
1W - 3L
1,740 SR
Queue Stats
92W - 98L
1,427 Elo+
Solo
Nu Wa
Nu Wa
MissAtomicBomb94
Nu Wa
Level 28
God Stats
23W - 31L
1,441 SR
Queue Stats
75W - 90L
1,403 Elo+
Solo
Tiamat
Tiamat
anubisandrrap
Tiamat
Level 8
God Stats
4W - 4L
1,535 SR
Queue Stats
7W - 7L
1,633 Elo+
Solo
Medusa
Medusa
marislolewe
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,342 Elo+
Solo
Team Averages
Level 23
1,502 SR
1,430 Elo+

VS

Team Averages
Level 27
1,477 SR
1,411 Elo+
King Arthur
King Arthur
CFHerbo
King Arthur
Level 29
God Stats
3W - 6L
1,380 SR
Queue Stats
155W - 144L
1,465 Elo+
Solo
Jormungandr
Jormungandr
JulieJuice
Jormungandr
Level 28
God Stats
3W - 3L
1,397 SR
Queue Stats
52W - 52L
1,380 Elo+
Party 1
Da Ji
Da Ji
LogicalMaybe
Da Ji
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 58L
1,376 Elo+
Party 1
Aphrodite
Aphrodite
MrElkz
Aphrodite
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 21L
1,332 Elo+
Solo
Kukulkan
Kukulkan
entrig17
Kukulkan
Level 28
God Stats
58W - 40L
1,605 SR
Queue Stats
70W - 60L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 10 / 11
12,419
955
16,199
30,042
29,828
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
DanlordX28
Fenrir
19
11 / 7 / 4
14,688
1,130
21,548
28,926
17,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 2 / 1
9,697
746
952
1,802
543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
0 / 13 / 11
11,523
886
6,162
28,782
17,099
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
19
4 / 5 / 10
12,935
995
14,167
15,367
6,059
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CFHerbo
King Arthur
20
9 / 4 / 18
13,930
1,072
18,859
18,275
11,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
JulieJuice
Jormungandr
20
8 / 0 / 24
14,430
1,110
17,589
15,464
15,611
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
7 / 9 / 14
12,227
941
16,102
16,127
7,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
MrElkz
Aphrodite
20
3 / 2 / 18
12,028
925
7,191
8,142
5,367
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
entrig17
Kukulkan
20
10 / 2 / 21
13,937
1,072
38,030
9,008
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
132
17
Kills
37
37
Deaths
17
37
Assists
95
Player
Kills
Deaths
Assists
KDA
L
2
10
11
0.75
W
King Arthur
CFHerbo
King Arthur
9
4
18
4.5
L
Fenrir
DanlordX28
Fenrir
11
7
4
1.86
W
Jormungandr
JulieJuice
Jormungandr
8
0
24
20
W
7
9
14
1.56
L
0
2
1
0.25
W
Aphrodite
MrElkz
Aphrodite
3
2
18
6
L
0
13
11
0.42
W
Kukulkan
entrig17
Kukulkan
10
2
21
10.25
L
Medusa
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,028
Damage
97,771
104,919
Taken
67,016
70,707
Mitigated
44,292
12,119
Healing
10,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,199
1,666
80
2,854
30,042
29,828
0
21,683
8,359
36,687
0
W
King Arthur
CFHerbo
King Arthur
18,859
6,182
0
2,698
18,275
11,580
0
6,653
11,622
222
35,648
L
Fenrir
DanlordX28
Fenrir
21,548
5,687
0
5,833
28,926
17,178
0
13,837
15,089
0
42,565
W
Jormungandr
JulieJuice
Jormungandr
17,589
2,946
0
428
15,464
15,611
0
4,770
10,694
48,114
0
W
16,102
4,358
0
574
16,127
7,538
0
2,931
13,196
0
22,874
L
952
130
0
0
1,802
543
0
1,136
666
6,679
0
W
Aphrodite
MrElkz
Aphrodite
7,191
1,068
2,947
3,983
8,142
5,367
0
4,393
3,749
18,773
0
L
6,162
2,583
0
1,863
28,782
17,099
0
15,767
13,015
18,231
0
W
Kukulkan
entrig17
Kukulkan
38,030
3,998
0
189
9,008
4,196
0
4,566
4,442
67,001
0
L
Medusa
14,167
5,684
0
1,489
15,367
6,059
0
10,573
4,794
0
41,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,262
Gold Earned
66,552
183
Minions Killed
204
7
Camps Cleared
8
927,390
Distance Traveled
1,148,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,419
955
41
3
1
230,125
0
W
King Arthur
13,930
1,072
24
2
2
252,340
0
L
Fenrir
14,688
1,130
34
3
5
249,274
0
W
Jormungandr
14,430
1,110
60
5
1
249,001
0
W
Da Ji
12,227
941
6
0
3
183,583
0
L
Nu Wa
9,697
746
10
1
0
38,004
0
W
Aphrodite
12,028
925
39
3
2
222,405
0
L
Tiamat
11,523
886
20
2
1
180,185
0
W
Kukulkan
13,937
1,072
75
6
0
241,618
0
L
Medusa
12,935
995
78
6
0
229,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role