Player Matchup

Cthulhu
Cthulhu
Painkiller344
Cthulhu
Level 28
God Stats
26W - 20L
1,643 SR
Queue Stats
130W - 137L
1,530 Elo+
Party 1
Tiamat
Tiamat
Rhydor
Tiamat
Level 148
God Stats
11W - 11L
1,432 SR
Queue Stats
648W - 650L
1,572 Elo+
Solo
Fenrir
Fenrir
SaPainQc
Fenrir
Level 126
God Stats
4W - 1L
1,708 SR
Queue Stats
260W - 251L
1,604 Elo+
Party 1
Team Averages
Level 101
1,594 SR
1,569 Elo+

VS

Team Averages
Level 59
1,475 SR
1,460 Elo+
Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ra0oulDuke
Hou Yi
Level 139
God Stats
39W - 71L
1,425 SR
Queue Stats
276W - 382L
1,380 Elo+
Solo
Kukulkan
Kukulkan
ziyabuzkrt
Kukulkan
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
0 / 1 / 6
4,084
817
2,935
4,095
1,996
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Rhydor
Tiamat
8
3 / 0 / 2
4,765
953
2,478
2,284
1,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
SaPainQc
Fenrir
8
3 / 0 / 3
4,556
911
3,105
2,763
1,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 3 / 1
3,838
768
1,803
5,947
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Ra0oulDuke
Hou Yi
6
0 / 2 / 0
3,563
713
1,497
3,552
990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
ziyabuzkrt
Kukulkan
5
1 / 1 / 0
3,722
744
1,054
1,963
549
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
6
Kills
1
1
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
1
0.17
W
Cthulhu
0
1
6
3
L
Hou Yi
Ra0oulDuke
Hou Yi
0
2
0
0
W
Tiamat
Rhydor
Tiamat
3
0
2
4
W
Fenrir
SaPainQc
Fenrir
3
0
3
4.5
L
Kukulkan
ziyabuzkrt
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,518
Damage
4,354
9,142
Taken
11,462
5,590
Mitigated
5,119
2,625
Healing
2,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,803
250
0
1,794
5,947
3,580
0
2,617
3,204
6,474
0
W
Cthulhu
2,935
414
241
44
4,095
1,996
0
936
3,159
9,278
0
L
Hou Yi
Ra0oulDuke
Hou Yi
1,497
876
0
611
3,552
990
0
1,704
1,600
0
6,925
W
Tiamat
Rhydor
Tiamat
2,478
458
0
1,192
2,284
1,904
101
743
1,541
12,671
0
W
Fenrir
SaPainQc
Fenrir
3,105
1,380
0
1,148
2,763
1,690
0
1,315
1,448
0
8,055
L
Kukulkan
ziyabuzkrt
Kukulkan
1,054
110
0
0
1,963
549
0
929
992
5,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,405
Gold Earned
11,123
50
Minions Killed
39
3
Camps Cleared
1
299,146
Distance Traveled
213,338
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,838
768
13
3
0
80,905
1
W
Cthulhu
4,084
817
11
2
0
105,202
2
L
Hou Yi
3,563
713
13
3
1
64,666
0
W
Tiamat
4,765
953
25
5
3
95,344
2
W
Fenrir
4,556
911
14
3
0
98,600
2
L
Kukulkan
3,722
744
13
3
0
67,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role