Player Matchup

Terra
Terra
 
Terra
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FireStarter7364
Cu Chulainn
Level 26
God Stats
19W - 23L
1,479 SR
Queue Stats
48W - 53L
1,415 Elo+
Party 2
Nu Wa
Nu Wa
YuGixBRo
Nu Wa
Level 42
God Stats
16W - 19L
1,553 SR
Queue Stats
349W - 385L
1,502 Elo+
Party 1
Athena
Athena
toastydonkey333
Athena
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
240W - 301L
1,397 Elo+
Party 2
Charybdis
Charybdis
xxSiLV3R
Charybdis
Level 75
God Stats
5W - 11L
1,665 SR
Queue Stats
337W - 321L
1,532 Elo+
Party 1
Team Averages
Level 48
1,539 SR
1,469 Elo+

VS

Team Averages
Level 76
1,613 SR
1,435 Elo+
Neith
Neith
I Rxpid l
Neith
Level 20
God Stats
1W - 1L
1,389 SR
Queue Stats
41W - 43L
1,358 Elo+
Party 3
Ymir
Ymir
MrPops1459
Ymir
Level 103
God Stats
43W - 31L
1,508 SR
Queue Stats
420W - 405L
1,420 Elo+
Party 3
Fafnir
Fafnir
Papadibilis6922
Fafnir
Level 66
God Stats
9W - 14L
1,470 SR
Queue Stats
513W - 470L
1,395 Elo+
Party 3
Mercury
Mercury
bimmbo2008
Mercury
Level 35
God Stats
3W - 0L
1,802 SR
Queue Stats
192W - 230L
1,421 Elo+
Solo
Janus
Janus
iDontPlyYmir
Janus
Level 156
God Stats
2W - 1L
1,898 SR
Queue Stats
95W - 86L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 3 / 9
7,473
415
5,691
16,992
15,859
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
FireStarter7364
Cu Chulainn
10
5 / 4 / 2
7,621
423
8,670
9,889
5,489
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
YuGixBRo
Nu Wa
14
2 / 5 / 7
8,026
446
9,253
11,921
5,063
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 3 / 4
8,914
495
8,779
16,048
7,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
xxSiLV3R
Charybdis
15
7 / 3 / 3
9,443
525
15,067
12,695
5,937
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
I Rxpid l
Neith
13
4 / 5 / 2
8,681
482
6,114
9,606
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 4 / 3
9,740
541
9,463
17,664
10,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 2 / 10
8,840
491
6,108
13,511
14,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
bimmbo2008
Mercury
16
2 / 4 / 1
9,451
525
3,859
11,664
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 4
10,645
591
20,190
14,808
5,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
18
Kills
16
18
Deaths
18
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
9
1.83
L
Cu Chulainn
FireStarter7364
Cu Chulainn
5
4
2
1.5
W
Neith
I Rxpid l
Neith
4
5
2
1
W
4
4
3
1.38
W
1
2
10
3
L
Nu Wa
YuGixBRo
Nu Wa
2
5
7
1.1
W
Mercury
bimmbo2008
Mercury
2
4
1
0.63
W
5
3
4
2.33
L
3
3
4
1.67
L
Charybdis
xxSiLV3R
Charybdis
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,460
Damage
45,734
67,545
Taken
67,253
39,822
Mitigated
38,531
17,178
Healing
16,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,691
899
1,270
2,525
16,992
15,859
0
7,940
9,052
18,955
0
L
Cu Chulainn
FireStarter7364
Cu Chulainn
8,670
1,896
0
3,082
9,889
5,489
11
4,969
4,920
3,679
24,602
W
Neith
I Rxpid l
Neith
6,114
2,488
436
1,230
9,606
3,386
644
3,692
5,914
0
39,027
W
9,463
2,362
0
3,926
17,664
10,923
659
6,146
10,947
53,132
0
W
6,108
1,392
620
4,042
13,511
14,356
204
4,032
8,853
17,282
0
L
Nu Wa
YuGixBRo
Nu Wa
9,253
2,599
0
3,308
11,921
5,063
0
9,857
2,064
33,923
0
W
Mercury
bimmbo2008
Mercury
3,859
1,698
0
0
11,664
4,065
0
3,982
7,653
0
82,617
W
20,190
1,598
119
6,619
14,808
5,801
1,153
6,157
8,398
98,482
0
L
8,779
2,678
0
3,974
16,048
7,474
0
5,588
10,460
53,428
0
L
Charybdis
xxSiLV3R
Charybdis
15,067
6,887
0
3,019
12,695
5,937
813
7,407
5,288
0
69,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
47,357
347
Minions Killed
508
0
Camps Cleared
0
1,558,198
Distance Traveled
1,796,273
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,473
415
21
1
0
350,748
8
L
Cu Chulainn
7,621
423
58
3
0
215,360
1
W
Neith
8,681
482
74
4
0
306,204
0
W
Ymir
9,740
541
103
6
0
320,604
1
W
Fafnir
8,840
491
20
1
0
353,779
0
L
Nu Wa
8,026
446
53
3
0
305,405
2
W
Mercury
9,451
525
132
7
0
418,677
3
W
Janus
10,645
591
179
10
0
397,009
1
L
Athena
8,914
495
98
5
0
369,245
1
L
Charybdis
9,443
525
117
7
0
317,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role