Player Matchup

Baron Samedi
Baron Samedi
Floki813
Baron Samedi
Level 87
God Stats
5W - 0L
1,644 SR
Queue Stats
308W - 313L
1,433 Elo+
Solo
Danzaburou
Danzaburou
iEasy 101
Danzaburou
Level 107
God Stats
40W - 25L
1,529 SR
Queue Stats
342W - 309L
1,583 Elo+
Party 1
Chaac
Chaac
xl ZrK lx
Chaac
Level 158
God Stats
23W - 21L
1,556 SR
Queue Stats
1,179W - 1,252L
1,583 Elo+
Party 1
Team Averages
Level 117
1,576 SR
1,533 Elo+

VS

Team Averages
Level 81
1,629 SR
1,518 Elo+
Ares
Ares
ReQ Destiny
Ares
Level 120
God Stats
0W - 1L
1,638 SR
Queue Stats
5W - 5L
1,379 Elo+
Party 2
Neith
Neith
Tirano Diablo
Neith
Level 92
God Stats
6W - 7L
1,522 SR
Queue Stats
197W - 235L
1,426 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Xenometic
Morgan Le Fay
Level 32
God Stats
0W - 1L
1,727 SR
Queue Stats
18W - 5L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Floki813
Baron Samedi
17
6 / 5 / 8
13,307
665
24,449
23,620
11,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
iEasy 101
Danzaburou
17
7 / 2 / 7
13,442
672
24,094
19,438
7,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
xl ZrK lx
Chaac
16
3 / 1 / 12
12,719
636
13,330
29,635
39,550
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
11,547
577
9,296
26,923
35,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
2 / 6 / 5
11,615
581
20,587
18,863
8,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Xenometic
Morgan Le Fay
17
5 / 3 / 2
12,340
617
24,480
20,107
8,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
16
Kills
8
8
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Floki813
Baron Samedi
6
5
8
2
L
1
7
3
0.36
L
2
6
5
0.75
L
Morgan Le Fay
Xenometic
Morgan Le Fay
5
3
2
2
W
Danzaburou
iEasy 101
Danzaburou
7
2
7
5.25
W
Chaac
xl ZrK lx
Chaac
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,873
Damage
54,363
72,693
Taken
65,893
59,232
Mitigated
52,987
40,622
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Floki813
Baron Samedi
24,449
1,674
4,574
13,366
23,620
11,968
69
10,972
12,274
48,848
0
L
9,296
212
448
2,915
26,923
35,543
0
10,964
15,959
19,213
0
L
20,587
6,812
576
3,041
18,863
8,472
0
6,978
11,885
0
53,437
L
Morgan Le Fay
Xenometic
Morgan Le Fay
24,480
903
34
4,198
20,107
8,972
0
6,990
13,117
67,006
0
W
Danzaburou
iEasy 101
Danzaburou
24,094
9,815
0
8,578
19,438
7,714
2,530
10,977
8,019
0
83,004
W
Chaac
xl ZrK lx
Chaac
13,330
894
941
13,163
29,635
39,550
260
10,922
18,020
0
34,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,468
Gold Earned
35,502
215
Minions Killed
226
8
Camps Cleared
6
1,075,036
Distance Traveled
993,328
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,307
665
49
2
2
330,828
2
L
Ares
11,547
577
25
1
2
323,688
5
L
Neith
11,615
581
93
5
3
320,394
0
L
Morgan Le Fay
12,340
617
108
5
1
349,246
2
W
Danzaburou
13,442
672
130
7
6
362,763
4
W
Chaac
12,719
636
36
2
0
381,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role