Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
I Riplis I
Odin
Level 64
God Stats
1W - 2L
1,472 SR
Queue Stats
8W - 10L
1,441 Elo+
Party 1
Ra
Ra
donkeymonkey176
Ra
Level 155
God Stats
2W - 2L
1,365 SR
Queue Stats
10W - 21L
1,223 Elo+
Party 1
Team Averages
Level 115
1,446 SR
1,388 Elo+

VS

Team Averages
Level 88
1,319 SR
1,487 Elo+
Danzaburou
Danzaburou
HaydoThePotato
Danzaburou
Level 75
God Stats
2W - 4L
1,252 SR
Queue Stats
81W - 64L
1,533 Elo+
Solo
Odin
Odin
erimoli
Odin
Level 66
God Stats
18W - 20L
1,440 SR
Queue Stats
102W - 139L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ii MaKe iT R4iN
Morgan Le Fay
Level 124
God Stats
15W - 19L
1,265 SR
Queue Stats
364W - 380L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 8 / 4
9,781
652
9,211
15,701
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 9 / 1
9,315
621
6,775
15,190
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 10 / 2
8,878
592
6,126
15,236
5,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HaydoThePotato
Danzaburou
16
16 / 2 / 7
12,797
853
16,580
12,339
5,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Odin
erimoli
Odin
15
6 / 0 / 18
11,570
771
10,047
13,583
10,136
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
ii MaKe iT R4iN
Morgan Le Fay
15
5 / 5 / 15
11,052
737
12,685
14,282
6,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
67
5
Kills
27
27
Deaths
7
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
8
4
0.5
W
Danzaburou
HaydoThePotato
Danzaburou
16
2
7
9.75
L
2
9
1
0.28
L
1
10
2
0.2
W
Odin
erimoli
Odin
6
0
18
15
W
Morgan Le Fay
ii MaKe iT R4iN
Morgan Le Fay
5
5
15
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,112
Damage
39,312
46,127
Taken
40,204
24,523
Mitigated
22,071
5,689
Healing
11,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,211
113
0
862
15,701
5,326
21
3,622
12,079
32,859
0
W
Danzaburou
HaydoThePotato
Danzaburou
16,580
7,803
0
6,310
12,339
5,026
1,899
5,773
6,320
0
46,514
L
6,775
1,125
0
581
15,190
13,722
0
4,749
10,441
0
22,697
L
6,126
141
673
3,573
15,236
5,475
0
4,677
10,559
35,196
0
W
Odin
erimoli
Odin
10,047
931
0
1,148
13,583
10,136
343
4,765
7,808
0
30,773
W
Morgan Le Fay
ii MaKe iT R4iN
Morgan Le Fay
12,685
2,077
0
4,435
14,282
6,909
678
4,434
9,562
44,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,974
Gold Earned
35,419
145
Minions Killed
178
6
Camps Cleared
8
736,658
Distance Traveled
840,097
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,781
652
63
4
2
225,263
1
W
Danzaburou
12,797
853
68
5
4
278,851
3
L
Odin
9,315
621
28
2
0
245,528
0
L
Ra
8,878
592
54
4
4
265,867
0
W
Odin
11,570
771
48
3
0
309,917
0
W
Morgan Le Fay
11,052
737
62
4
4
251,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role