Player Matchup

Serqet
Serqet
Ausantix
Serqet
Level 11
God Stats
3W - 2L
1,581 SR
Queue Stats
83W - 101L
1,264 Elo+
Solo
Charybdis
Charybdis
Mathiasbn123
Charybdis
Level 28
God Stats
1W - 2L
1,248 SR
Queue Stats
165W - 198L
1,392 Elo+
Solo
Athena
Athena
Vampirellah
Athena
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,233 Elo+
Solo
Ra
Ra
Wolfsbelly
Ra
Level 25
God Stats
6W - 3L
1,652 SR
Queue Stats
21W - 23L
1,444 Elo+
Solo
Chiron
Chiron
lokisa000
Chiron
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,335 Elo+
Solo
Team Averages
Level 20
1,496 SR
1,334 Elo+

VS

Team Averages
Level 31
1,542 SR
1,492 Elo+
Hel
Hel
AlejoFromTheH
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ItonPug1300
Sun Wukong
Level 82
God Stats
1W - 1L
1,752 SR
Queue Stats
81W - 79L
1,489 Elo+
Party 1
Loki
Loki
RAMPAGE2678
Loki
Level 15
God Stats
1W - 11L
1,145 SR
Queue Stats
181W - 200L
1,495 Elo+
Party 1
Izanami
Izanami
comicdude01
Izanami
Level 23
God Stats
6W - 11L
1,212 SR
Queue Stats
274W - 301L
1,477 Elo+
Party 1
Geb
Geb
zlVoid
Geb
Level 25
God Stats
11W - 3L
2,101 SR
Queue Stats
98W - 80L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ausantix
Serqet
9
1 / 4 / 1
5,433
494
2,354
7,352
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Mathiasbn123
Charybdis
10
3 / 3 / 2
6,062
551
5,171
6,518
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
8
2 / 2 / 3
5,416
492
2,428
8,663
3,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 2
5,799
527
4,598
6,968
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
lokisa000
Chiron
12
1 / 1 / 0
6,190
563
3,386
6,815
1,935
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 0 / 3
8,149
741
8,589
7,788
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ItonPug1300
Sun Wukong
11
2 / 0 / 2
6,183
562
5,068
6,874
2,935
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

7
1 / 3 / 0
5,427
493
2,612
5,626
1,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
comicdude01
Izanami
10
2 / 4 / 2
6,051
550
5,671
6,123
1,493
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Geb
zlVoid
Geb
7
0 / 0 / 3
4,914
447
1,594
5,230
1,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
13
15
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
8
0
3
9.5
W
Serqet
Ausantix
Serqet
1
4
1
0.38
L
Sun Wukong
ItonPug1300
Sun Wukong
2
0
2
3
W
Charybdis
Mathiasbn123
Charybdis
3
3
2
1.33
L
1
3
0
0.33
W
Athena
2
2
3
1.75
W
0
5
2
0.2
L
Izanami
comicdude01
Izanami
2
4
2
0.75
W
Chiron
lokisa000
Chiron
1
1
0
1
L
Geb
zlVoid
Geb
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,937
Damage
23,534
36,316
Taken
31,641
12,309
Mitigated
12,087
6,593
Healing
10,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,589
772
1,264
4,468
7,788
4,363
684
2,449
5,189
55,265
0
W
Serqet
Ausantix
Serqet
2,354
700
0
260
7,352
1,893
0
1,315
6,037
0
23,354
L
Sun Wukong
ItonPug1300
Sun Wukong
5,068
995
0
1,929
6,874
2,935
399
690
6,136
0
33,564
W
Charybdis
Mathiasbn123
Charybdis
5,171
2,322
0
881
6,518
2,280
0
1,592
4,926
0
34,134
L
2,612
608
0
970
5,626
1,715
0
505
4,933
0
25,019
W
Athena
2,428
733
0
1,827
8,663
3,971
0
3,725
4,887
7,537
0
W
4,598
298
203
1,029
6,968
2,230
234
3,500
3,468
34,499
0
L
Izanami
comicdude01
Izanami
5,671
3,383
0
1,122
6,123
1,493
0
1,578
4,503
0
40,403
W
Chiron
lokisa000
Chiron
3,386
1,043
155
2,238
6,815
1,935
572
0
6,815
0
35,333
L
Geb
zlVoid
Geb
1,594
280
0
838
5,230
1,581
140
1,496
3,694
6,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,900
Gold Earned
30,724
280
Minions Killed
311
0
Camps Cleared
0
1,044,208
Distance Traveled
1,069,315
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,149
741
118
11
0
229,334
3
W
Serqet
5,433
494
49
4
0
227,335
1
L
Sun Wukong
6,183
562
53
5
0
231,096
3
W
Charybdis
6,062
551
66
6
0
185,964
3
L
Loki
5,427
493
50
5
0
242,092
2
W
Athena
5,416
492
14
1
0
220,660
1
W
Ra
5,799
527
69
6
0
205,929
3
L
Izanami
6,051
550
78
7
0
209,874
1
W
Chiron
6,190
563
82
7
0
204,320
0
L
Geb
4,914
447
12
1
0
156,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role