Player Matchup

Zeus
Zeus
 
Zeus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
JNOON--AD
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,309 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,436 Elo+

VS

Team Averages
Level 69
1,466 SR
1,334 Elo+
Fafnir
Fafnir
CheddarEater
Fafnir
Level 81
God Stats
3W - 6L
1,398 SR
Queue Stats
44W - 69L
1,340 Elo+
Party 2
Chang'e
Chang'e
ViViLoLo
Chang'e
Level 61
God Stats
7W - 7L
1,535 SR
Queue Stats
29W - 39L
1,323 Elo+
Solo
Loki
Loki
ajm73
Loki
Level 65
God Stats
0W - 2L
1,465 SR
Queue Stats
43W - 70L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
5 / 1 / 5
9,454
727
19,395
8,987
4,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
 
Baron Samedi
13
2 / 1 / 8
8,813
678
5,834
8,921
6,832
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
JNOON--AD
Fenrir
11
3 / 1 / 7
8,575
660
5,946
9,940
9,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 2 / 3
8,788
676
7,218
15,731
16,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
ViViLoLo
Chang'e
12
2 / 4 / 1
8,425
648
5,633
11,558
5,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
ajm73
Loki
11
1 / 4 / 1
7,904
608
8,847
9,673
3,665
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
10
Kills
3
3
Deaths
10
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
1
5
7.5
W
Baron Samedi
 
Baron Samedi
2
1
8
6
L
Fafnir
0
2
3
0.75
W
Fenrir
JNOON--AD
Fenrir
3
1
7
6.5
L
Chang'e
ViViLoLo
Chang'e
2
4
1
0.63
L
Loki
ajm73
Loki
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,175
Damage
21,698
27,848
Taken
36,962
20,843
Mitigated
25,537
15,325
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
19,395
2,705
366
5,205
8,987
4,416
636
4,406
4,581
50,969
0
W
Baron Samedi
 
Baron Samedi
5,834
383
1,650
4,507
8,921
6,832
120
4,763
4,158
24,198
0
L
Fafnir
7,218
2,530
0
4,499
15,731
16,598
0
11,240
4,020
15,611
0
W
Fenrir
JNOON--AD
Fenrir
5,946
1,058
0
3,597
9,940
9,595
375
4,194
5,746
134
9,812
L
Chang'e
ViViLoLo
Chang'e
5,633
332
2,684
5,066
11,558
5,274
0
8,164
3,142
23,890
0
L
Loki
ajm73
Loki
8,847
1,834
0
731
9,673
3,665
0
6,701
2,824
0
32,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,842
Gold Earned
25,117
131
Minions Killed
109
8
Camps Cleared
4
704,229
Distance Traveled
730,486
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,454
727
85
7
6
224,409
2
W
Baron Samedi
8,813
678
34
3
1
246,870
6
L
Fafnir
8,788
676
13
1
0
243,909
3
W
Fenrir
8,575
660
12
1
1
232,950
0
L
Chang'e
8,425
648
45
3
2
232,905
0
L
Loki
7,904
608
51
4
2
253,672
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role