Player Matchup

Ymir
Ymir
HITXACE
Ymir
Level 26
God Stats
4W - 4L
1,400 SR
Queue Stats
9W - 10L
1,281 Elo+
Solo
Hades
Hades
SCOTBEER01
Hades
Level 27
God Stats
1W - 0L
1,490 SR
Queue Stats
72W - 61L
1,653 Elo+
Solo
Neith
Neith
Vero_DMA
Neith
Level 16
God Stats
5W - 1L
1,759 SR
Queue Stats
34W - 19L
1,678 Elo+
Solo
Artemis
Artemis
Zorojuro444
Artemis
Level 7
God Stats
5W - 2L
1,252 SR
Queue Stats
18W - 14L
1,508 Elo+
Solo
Charybdis
Charybdis
shanefeezy
Charybdis
Level 28
God Stats
5W - 9L
1,516 SR
Queue Stats
72W - 96L
1,484 Elo+
Solo
Team Averages
Level 21
1,484 SR
1,521 Elo+

VS

Team Averages
Level 31
1,678 SR
1,538 Elo+
Artemis
Artemis
Cz Flix
Artemis
Level 6
God Stats
4W - 4L
1,866 SR
Queue Stats
7W - 9L
1,472 Elo+
Party 1
Erlang Shen
Erlang Shen
DoomKing10
Erlang Shen
Level 18
God Stats
8W - 4L
1,855 SR
Queue Stats
353W - 190L
1,730 Elo+
Solo
Hades
Hades
GoldenB_sack
Hades
Level 23
God Stats
4W - 15L
1,470 SR
Queue Stats
281W - 321L
1,535 Elo+
Solo
Bellona
Bellona
Jasminace
Bellona
Level 3
God Stats
2W - 5L
1,767 SR
Queue Stats
14W - 14L
1,462 Elo+
Party 1
Scylla
Scylla
SniperG00SE
Scylla
Level 107
God Stats
2W - 5L
1,430 SR
Queue Stats
293W - 275L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HITXACE
Ymir
13
6 / 3 / 13
9,010
563
5,202
10,595
7,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hades
13
5 / 5 / 3
8,291
518
5,887
13,422
6,981
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Vero_DMA
Neith
16
8 / 1 / 7
9,789
612
11,437
9,526
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Zorojuro444
Artemis
16
10 / 3 / 6
10,476
655
13,172
10,006
3,843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
shanefeezy
Charybdis
9
0 / 2 / 0
6,126
383
2,178
4,656
1,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cz Flix
Artemis
7
0 / 13 / 3
5,691
356
2,102
11,042
2,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
DoomKing10
Erlang Shen
15
5 / 2 / 7
9,508
594
11,254
11,572
7,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
6 / 2 / 2
10,072
630
9,977
12,186
7,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Jasminace
Bellona
10
0 / 7 / 3
6,379
399
2,831
11,505
6,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
12
3 / 5 / 0
7,664
479
5,625
8,461
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
29
Kills
14
14
Deaths
29
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
Cz Flix
Artemis
0
13
3
0.12
L
Erlang Shen
DoomKing10
Erlang Shen
5
2
7
4.25
L
6
2
2
3.5
W
Ymir
HITXACE
Ymir
6
3
13
4.17
L
Bellona
Jasminace
Bellona
0
7
3
0.21
W
Hades
5
5
3
1.3
L
Scylla
3
5
0
0.6
W
Neith
Vero_DMA
Neith
8
1
7
11.5
W
Artemis
Zorojuro444
Artemis
10
3
6
4.33
W
Charybdis
shanefeezy
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,876
Damage
31,789
48,205
Taken
54,766
24,245
Mitigated
26,384
14,879
Healing
12,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Cz Flix
Artemis
2,102
1,567
0
340
11,042
2,672
674
3,265
7,777
0
10,240
L
Erlang Shen
DoomKing10
Erlang Shen
11,254
5,678
0
5,001
11,572
7,110
0
1,153
10,419
0
62,244
L
9,977
710
117
5,780
12,186
7,528
88
1,384
10,802
74,396
0
W
Ymir
HITXACE
Ymir
5,202
1,071
0
1,703
10,595
7,583
227
4,335
6,162
14,209
0
L
Bellona
Jasminace
Bellona
2,831
398
0
1,175
11,505
6,500
686
3,160
8,345
0
18,881
W
Hades
5,887
481
51
5,692
13,422
6,981
0
3,847
9,401
36,804
0
L
Scylla
5,625
605
0
500
8,461
2,574
924
2,127
6,334
40,305
0
W
Neith
Vero_DMA
Neith
11,437
4,833
0
2,931
9,526
4,177
0
4,312
5,136
0
69,852
W
Artemis
Zorojuro444
Artemis
13,172
6,561
0
3,031
10,006
3,843
2,487
777
9,187
0
75,891
W
Charybdis
shanefeezy
Charybdis
2,178
883
0
1,471
4,656
1,661
602
1,981
2,675
0
21,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,692
Gold Earned
39,314
377
Minions Killed
397
0
Camps Cleared
0
1,232,905
Distance Traveled
1,460,886
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,691
356
18
1
0
273,237
0
L
Erlang Shen
9,508
594
106
7
0
354,323
3
L
Hades
10,072
630
163
10
0
290,148
4
W
Ymir
9,010
563
15
1
0
296,489
2
L
Bellona
6,379
399
30
2
0
322,265
0
W
Hades
8,291
518
74
5
0
279,458
3
L
Scylla
7,664
479
80
5
0
220,913
3
W
Neith
9,789
612
115
7
0
281,407
0
W
Artemis
10,476
655
123
8
0
261,625
3
W
Charybdis
6,126
383
50
3
0
113,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role