Player Matchup

Ymir
Ymir
Gib_Mal_J420
Ymir
Level 61
God Stats
0W - 1L
1,353 SR
Queue Stats
44W - 46L
1,457 Elo+
Party 2
Da Ji
Da Ji
dinkelbureg
Da Ji
Level 97
God Stats
0W - 6L
1,138 SR
Queue Stats
114W - 129L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
sly936259
Gilgamesh
Level 89
God Stats
1W - 1L
1,417 SR
Queue Stats
41W - 76L
1,312 Elo+
Solo
Team Averages
Level 82
1,303 SR
1,394 Elo+

VS

Team Averages
Level 51
1,473 SR
1,388 Elo+
Thoth
Thoth
RipedAbs
Thoth
Level 69
God Stats
352W - 325L
1,544 SR
Queue Stats
566W - 589L
1,525 Elo+
Solo
Jormungandr
Jormungandr
chi20ma03lu
Jormungandr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 161L
1,365 Elo+
Party 1
Skadi
Skadi
gaspaxo_7K
Skadi
Level 16
God Stats
5W - 9L
1,375 SR
Queue Stats
20W - 39L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
10,449
581
7,509
24,766
29,049
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 9 / 6
10,822
601
11,130
19,217
5,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
sly936259
Gilgamesh
14
4 / 5 / 4
11,051
614
8,332
17,829
8,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
RipedAbs
Thoth
17
6 / 1 / 7
12,634
702
29,487
7,302
2,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
chi20ma03lu
Jormungandr
16
10 / 4 / 7
13,900
772
13,986
20,467
25,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
12
1 / 6 / 7
10,496
583
6,007
11,456
3,138
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
11
Kills
17
17
Deaths
11
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Thoth
RipedAbs
Thoth
6
1
7
9.5
W
Jormungandr
chi20ma03lu
Jormungandr
10
4
7
3.38
L
4
9
6
0.78
W
Skadi
1
6
7
0.75
L
Gilgamesh
sly936259
Gilgamesh
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,971
Damage
49,480
61,812
Taken
39,225
42,485
Mitigated
31,384
5,439
Healing
3,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,509
894
379
1,918
24,766
29,049
26
16,409
8,357
32,819
0
W
Thoth
RipedAbs
Thoth
29,487
666
0
369
7,302
2,418
581
1,280
5,749
69,518
0
W
Jormungandr
chi20ma03lu
Jormungandr
13,986
5,634
0
2,752
20,467
25,828
153
5,330
14,394
40,580
0
L
11,130
2,309
139
818
19,217
5,375
86
15,115
4,102
0
25,980
W
Skadi
6,007
3,271
0
0
11,456
3,138
955
1,300
9,979
0
24,759
L
Gilgamesh
sly936259
Gilgamesh
8,332
1,835
356
1,829
17,829
8,061
274
12,709
5,120
0
45,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
37,030
157
Minions Killed
192
8
Camps Cleared
7
881,383
Distance Traveled
949,514
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,449
581
52
3
3
271,439
2
W
Thoth
12,634
702
102
6
7
341,332
6
W
Jormungandr
13,900
772
40
2
0
292,764
1
L
Da Ji
10,822
601
34
2
2
292,930
3
W
Skadi
10,496
583
50
3
0
315,418
3
L
Gilgamesh
11,051
614
71
4
3
317,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role