Player Matchup

Nu Wa
Nu Wa
AQUA_Floats
Nu Wa
Level 25
God Stats
35W - 27L
1,567 SR
Queue Stats
53W - 43L
1,456 Elo+
Solo
Neith
Neith
Buttenjoyer
Neith
Level 14
God Stats
0W - 1L
1,291 SR
Queue Stats
5W - 5L
1,531 Elo+
Solo
Set
Set
Chukycolina
Set
Level 15
God Stats
5W - 11L
1,262 SR
Queue Stats
22W - 26L
1,341 Elo+
Solo
Erlang Shen
Erlang Shen
Knuets
Erlang Shen
Level 15
God Stats
4W - 4L
1,635 SR
Queue Stats
34W - 31L
1,503 Elo+
Solo
Sylvanus
Sylvanus
kryptonianbatman
Sylvanus
Level 30
God Stats
1W - 6L
1,345 SR
Queue Stats
67W - 102L
1,409 Elo+
Solo
Team Averages
Level 20
1,420 SR
1,448 Elo+

VS

Team Averages
Level 23
1,498 SR
1,569 Elo+
Bacchus
Bacchus
ElectroSIug
Bacchus
Level 29
God Stats
8W - 3L
1,600 SR
Queue Stats
112W - 103L
1,468 Elo+
Solo
Fenrir
Fenrir
Giaiphage
Fenrir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
168W - 182L
1,652 Elo+
Solo
Hades
Hades
Kickerzzz
Hades
Level 29
God Stats
9W - 3L
1,695 SR
Queue Stats
141W - 126L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mr B3aneeer
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,774 Elo+
Solo
Charybdis
Charybdis
loggdogg
Charybdis
Level 23
God Stats
3W - 4L
1,195 SR
Queue Stats
64W - 61L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,217
478
5,930
6,029
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 9 / 2
5,915
455
4,249
11,509
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 6 / 2
6,550
504
5,405
12,605
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Knuets
Erlang Shen
13
3 / 4 / 0
7,667
590
4,400
8,705
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
3 / 1 / 0
6,102
469
3,395
7,691
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElectroSIug
Bacchus
9
1 / 0 / 2
6,226
479
3,468
6,254
4,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Giaiphage
Fenrir
14
5 / 3 / 1
7,960
612
7,622
9,250
7,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Kickerzzz
Hades
13
5 / 1 / 3
8,000
615
7,422
8,817
3,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Mr B3aneeer
Tsukuyomi
14
11 / 2 / 4
9,146
704
10,965
9,848
3,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
loggdogg
Charybdis
10
1 / 5 / 2
6,303
485
4,204
8,432
2,163
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
23
23
Deaths
11
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
1
9
2
0.22
L
1
6
2
0.33
W
Bacchus
ElectroSIug
Bacchus
1
0
2
2
W
Fenrir
Giaiphage
Fenrir
5
3
1
1.83
W
Hades
Kickerzzz
Hades
5
1
3
6.5
L
Erlang Shen
Knuets
Erlang Shen
3
4
0
0.75
W
Tsukuyomi
Mr B3aneeer
Tsukuyomi
11
2
4
6.5
L
3
1
0
3
W
Charybdis
loggdogg
Charybdis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,379
Damage
33,681
46,539
Taken
42,601
18,811
Mitigated
20,645
9,067
Healing
15,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,930
2,217
221
557
6,029
1,304
102
1,000
5,029
30,208
0
L
4,249
2,011
0
1,192
11,509
3,030
0
4,428
7,034
0
18,060
L
5,405
3,065
0
1,090
12,605
3,743
0
3,426
9,081
0
41,471
W
Bacchus
ElectroSIug
Bacchus
3,468
140
0
944
6,254
4,225
78
2,974
2,986
15,506
0
W
Fenrir
Giaiphage
Fenrir
7,622
2,785
0
4,290
9,250
7,191
0
223
8,957
0
39,649
W
Hades
Kickerzzz
Hades
7,422
1,304
41
2,671
8,817
3,788
1,619
509
8,192
45,523
0
L
Erlang Shen
Knuets
Erlang Shen
4,400
2,148
0
3,150
8,705
5,936
0
0
8,171
0
38,119
W
Tsukuyomi
Mr B3aneeer
Tsukuyomi
10,965
3,554
0
4,434
9,848
3,278
91
1,005
8,757
0
56,703
L
3,395
1,076
553
2,304
7,691
4,798
168
2,188
5,503
14,929
5,268
W
Charybdis
loggdogg
Charybdis
4,204
1,913
0
2,980
8,432
2,163
1,834
3,362
4,866
0
37,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,451
Gold Earned
37,635
275
Minions Killed
372
0
Camps Cleared
0
1,097,525
Distance Traveled
1,218,222
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,217
478
58
4
0
231,876
6
L
Neith
5,915
455
33
3
0
202,923
2
L
Set
6,550
504
74
6
0
205,478
0
W
Bacchus
6,226
479
43
3
0
273,581
7
W
Fenrir
7,960
612
89
7
0
225,767
1
W
Hades
8,000
615
82
6
0
221,739
0
L
Erlang Shen
7,667
590
77
6
0
247,950
0
W
Tsukuyomi
9,146
704
94
7
0
275,569
5
L
Sylvanus
6,102
469
33
3
0
209,298
2
W
Charybdis
6,303
485
64
5
0
221,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role