Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold IV
Stantander
Discordia
Gold IV
Level 106
God Stats
1W - 3L
1,394 SR
Queue Stats
356W - 378L
1,253 MMR
Solo
Ganesha
Ganesha
Silver I
TheGipsyAnunnaki
Ganesha
Silver I
Level 101
God Stats
5W - 6L
1,528 SR
Queue Stats
85W - 93L
1,189 MMR
Solo
Bakasura
Bakasura
Silver I
Werden98
Bakasura
Silver I
Level 83
God Stats
31W - 22L
1,698 SR
Queue Stats
464W - 483L
1,253 MMR
Solo
Neith
Neith
Silver I
mohamadzamani
Neith
Silver I
Level 83
God Stats
18W - 17L
1,563 SR
Queue Stats
145W - 159L
1,200 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,536 SR
1,279 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,537 SR
1,281 MMR
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold V
BarTJebitese
Raijin
Gold V
Level 130
God Stats
38W - 34L
1,608 SR
Queue Stats
172W - 184L
1,252 MMR
Solo
Mulan
Mulan
Gold V
Burlicias
Mulan
Gold V
Level 60
God Stats
3W - 0L
1,456 SR
Queue Stats
14W - 22L
1,251 MMR
Solo
Artemis
Artemis
Gold IV
Interesses
Artemis
Gold IV
Level 124
God Stats
1W - 1L
1,564 SR
Queue Stats
104W - 109L
1,215 MMR
Solo
Fenrir
Fenrir
Silver I
国服号没转业过来
Fenrir
Silver I
Level 145
God Stats
15W - 13L
1,557 SR
Queue Stats
1,044W - 1,052L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 3 / 0
7,676
548
7,564
7,544
1,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
Stantander
Discordia
13
0 / 5 / 2
7,199
514
2,019
7,078
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 4
7,017
501
2,876
7,983
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Werden98
Bakasura
13
3 / 2 / 1
7,711
551
3,753
8,292
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 1
5,536
395
2,215
4,942
1,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
TiamatMorgan Le FayPersephoneAthenaGilgamesh

VS

Bans
TsukuyomiIzanamiKaliChernobogMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 2 / 2
6,984
499
2,473
9,659
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
15
5 / 1 / 2
9,270
662
7,305
6,878
3,196
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Burlicias
Mulan
14
3 / 1 / 1
8,190
585
3,733
6,521
4,076
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Interesses
Artemis
13
1 / 4 / 3
7,334
524
5,368
9,738
2,872
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
4 / 1 / 6
8,419
601
5,536
8,820
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
15
15
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
0
1.33
W
Sobek
 
Sobek
2
2
2
1.5
W
Raijin
5
1
2
6
W
Mulan
Burlicias
Mulan
3
1
1
3.5
W
Artemis
Interesses
Artemis
1
4
3
0.63
L
Discordia
Stantander
Discordia
0
5
2
0.2
L
1
1
4
3
L
Bakasura
Werden98
Bakasura
3
2
1
1.75
L
0
4
1
0.13
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,427
Damage
24,415
35,839
Taken
41,616
12,899
Mitigated
21,059
8,943
Healing
15,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,564
3,269
0
2,851
7,544
1,436
0
946
6,598
55,971
0
W
Sobek
 
Sobek
2,473
466
0
3,183
9,659
7,648
0
3,098
6,210
15,037
0
W
Raijin
7,305
915
0
2,983
6,878
3,196
1,053
1,594
4,980
68,872
0
W
Mulan
Burlicias
Mulan
3,733
488
0
3,182
6,521
4,076
340
0
6,491
0
45,980
W
Artemis
Interesses
Artemis
5,368
3,775
0
3,996
9,738
2,872
120
5,840
3,898
0
48,550
L
Discordia
Stantander
Discordia
2,019
209
0
996
7,078
2,117
0
3,762
3,316
45,652
0
L
2,876
171
0
1,869
7,983
4,820
0
2,903
5,080
18,404
0
L
Bakasura
Werden98
Bakasura
3,753
2,682
0
2,156
8,292
2,962
0
2,230
6,015
0
46,743
L
2,215
897
0
1,071
4,942
1,564
0
0
4,642
0
14,782
W
5,536
1,456
0
2,510
8,820
3,267
0
1,294
7,506
0
56,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,139
Gold Earned
40,197
378
Minions Killed
470
0
Camps Cleared
0
1,256,629
Distance Traveled
1,265,297
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,676
548
117
8
0
262,561
7
W
Sobek
6,984
499
21
2
0
256,893
5
W
Raijin
9,270
662
149
11
0
263,911
7
W
Mulan
8,190
585
112
8
0
227,546
4
W
Artemis
7,334
524
88
6
0
216,855
1
L
Discordia
7,199
514
116
8
0
264,693
3
L
Ganesha
7,017
501
11
1
0
272,496
5
L
Bakasura
7,711
551
106
8
0
322,999
1
L
Neith
5,536
395
28
2
0
133,880
2
W
Fenrir
8,419
601
100
7
0
300,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role