Player Matchup

Charybdis
Charybdis
BrandishedSword
Charybdis
Level 87
God Stats
9W - 4L
1,450 SR
Queue Stats
94W - 116L
1,391 Elo+
Party 1
Gilgamesh
Gilgamesh
CrazyDiamond0603
Gilgamesh
Level 28
God Stats
12W - 7L
1,564 SR
Queue Stats
16W - 21L
1,516 Elo+
Party 1
Cupid
Cupid
DARK_XAYDEN02
Cupid
Level 26
God Stats
6W - 8L
1,487 SR
Queue Stats
21W - 29L
1,309 Elo+
Party 3
Cthulhu
Cthulhu
Death13Thirteen
Cthulhu
Level 96
God Stats
4W - 3L
1,597 SR
Queue Stats
91W - 111L
1,391 Elo+
Party 1
Serqet
Serqet
NBW_XADYR02
Serqet
Level 44
God Stats
2W - 2L
1,372 SR
Queue Stats
37W - 49L
1,299 Elo+
Party 3
Team Averages
Level 56
1,494 SR
1,381 Elo+

VS

Team Averages
Level 73
1,528 SR
1,349 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MisterM97231
Izanami
Level 107
God Stats
0W - 1L
1,577 SR
Queue Stats
78W - 84L
1,356 Elo+
Party 2
Da Ji
Da Ji
XNickdu972X
Da Ji
Level 129
God Stats
1W - 5L
1,558 SR
Queue Stats
113W - 127L
1,366 Elo+
Party 2
Cerberus
Cerberus
XVJobiiX
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,151 Elo+
Party 2
Ra
Ra
cr97231
Ra
Level 65
God Stats
1W - 1L
1,504 SR
Queue Stats
12W - 20L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BrandishedSword
Charybdis
11
4 / 1 / 1
6,306
631
3,689
4,458
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
11
2 / 0 / 1
6,141
614
3,055
5,988
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
1 / 0 / 0
5,508
551
1,697
4,137
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 0 / 2
4,581
458
1,303
4,260
1,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
8
2 / 0 / 1
5,331
533
1,311
3,696
939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
7
0 / 3 / 0
4,267
427
1,279
4,772
1,558
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
MisterM97231
Izanami
8
0 / 0 / 0
4,410
441
1,499
2,511
619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 3 / 0
4,919
492
4,042
7,289
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
XVJobiiX
Cerberus
7
0 / 1 / 0
4,153
415
199
2,207
1,036
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 1
5,198
520
1,798
3,882
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
1
1
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
0
0
W
Charybdis
BrandishedSword
Charybdis
4
1
1
4.5
W
Gilgamesh
2
0
1
2.5
W
1
0
0
1
W
0
0
2
1
L
Izanami
MisterM97231
Izanami
0
0
0
0
W
Serqet
2
0
1
2.5
L
1
3
0
0.33
L
Cerberus
XVJobiiX
Cerberus
0
1
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,055
Damage
8,817
22,539
Taken
20,661
6,981
Mitigated
6,483
9,763
Healing
4,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,279
251
1
160
4,772
1,558
0
728
4,044
14,397
0
W
Charybdis
BrandishedSword
Charybdis
3,689
2,157
0
375
4,458
1,250
959
833
3,555
0
30,816
W
Gilgamesh
3,055
802
0
3,581
5,988
2,453
726
731
5,137
0
24,656
W
1,697
898
197
1,966
4,137
986
1,171
567
3,570
0
26,143
W
1,303
48
0
1,350
4,260
1,353
119
534
3,726
9,490
0
L
Izanami
MisterM97231
Izanami
1,499
886
0
281
2,511
619
0
214
2,297
0
21,395
W
Serqet
1,311
138
0
2,294
3,696
939
0
315
3,275
0
21,526
L
4,042
818
0
2,282
7,289
2,105
0
258
6,869
0
23,484
L
Cerberus
XVJobiiX
Cerberus
199
24
0
38
2,207
1,036
0
0
2,207
6,553
0
L
1,798
167
248
1,136
3,882
1,165
336
103
3,779
25,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,867
Gold Earned
22,947
236
Minions Killed
182
0
Camps Cleared
0
981,995
Distance Traveled
858,757
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,267
427
23
2
0
177,013
4
W
Charybdis
6,306
631
64
6
0
191,475
3
W
Gilgamesh
6,141
614
51
5
0
175,625
0
W
Cupid
5,508
551
63
6
0
176,078
3
W
Cthulhu
4,581
458
11
1
0
199,883
2
L
Izanami
4,410
441
42
4
0
153,525
0
W
Serqet
5,331
533
47
5
0
238,934
1
L
Da Ji
4,919
492
54
5
0
174,273
0
L
Cerberus
4,153
415
13
1
0
165,012
0
L
Ra
5,198
520
50
5
0
188,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role