Player Matchup

Guan Yu
Guan Yu
CallMeMellows
Guan Yu
Level 143
God Stats
2W - 7L
1,466 SR
Queue Stats
261W - 226L
1,525 Elo+
Solo
Sobek
Sobek
Mrbrent10
Sobek
Level 124
God Stats
4W - 7L
1,433 SR
Queue Stats
180W - 175L
1,494 Elo+
Solo
Mercury
Mercury
NonAsian
Mercury
Level 66
God Stats
0W - 2L
1,225 SR
Queue Stats
201W - 187L
1,505 Elo+
Solo
Agni
Agni
Stalky88
Agni
Level 142
God Stats
0W - 1L
1,544 SR
Queue Stats
91W - 75L
1,533 Elo+
Solo
Charybdis
Charybdis
Val Wolfz
Charybdis
Level 109
God Stats
3W - 4L
1,191 SR
Queue Stats
163W - 171L
1,500 Elo+
Solo
Team Averages
Level 117
1,372 SR
1,511 Elo+

VS

Team Averages
Level 115
1,724 SR
1,489 Elo+
Charybdis
Charybdis
Awakened_Garouu
Charybdis
Level 118
God Stats
3W - 1L
1,865 SR
Queue Stats
212W - 193L
1,485 Elo+
Solo
Chaac
Chaac
GusM570_
Chaac
Level 109
God Stats
8W - 3L
1,920 SR
Queue Stats
432W - 424L
1,483 Elo+
Solo
Olorun
Olorun
SleepingLion19
Olorun
Level 106
God Stats
64W - 26L
1,734 SR
Queue Stats
459W - 423L
1,544 Elo+
Solo
Arachne
Arachne
WOLFPACK_D_BEST
Arachne
Level 124
God Stats
11W - 6L
1,727 SR
Queue Stats
453W - 430L
1,501 Elo+
Solo
Cerberus
Cerberus
eatmelikeamango
Cerberus
Level 120
God Stats
4W - 7L
1,376 SR
Queue Stats
172W - 166L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
1 / 4 / 2
7,535
502
7,089
15,348
16,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sobek
Mrbrent10
Sobek
9
1 / 4 / 4
6,149
410
4,574
11,387
10,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
NonAsian
Mercury
12
2 / 8 / 2
7,288
486
8,778
13,492
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
10
1 / 3 / 2
6,968
465
3,074
5,112
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Val Wolfz
Charybdis
11
1 / 3 / 0
7,285
486
6,337
7,636
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Awakened_Garouu
Charybdis
13
0 / 1 / 5
7,069
471
3,211
8,541
2,714
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
GusM570_
Chaac
16
2 / 1 / 3
8,563
571
8,486
14,282
9,583
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
6 / 2 / 10
9,021
601
9,743
9,123
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

15
10 / 2 / 2
9,359
624
7,242
9,653
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
12
4 / 0 / 5
7,496
500
7,958
9,638
6,858
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
6
Kills
22
22
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Awakened_Garouu
Charybdis
0
1
5
2.5
L
Guan Yu
1
4
2
0.5
W
Chaac
GusM570_
Chaac
2
1
3
3.5
L
Sobek
Mrbrent10
Sobek
1
4
4
0.75
L
Mercury
NonAsian
Mercury
2
8
2
0.38
W
6
2
10
5.5
L
Agni
1
3
2
0.67
L
Charybdis
Val Wolfz
Charybdis
1
3
0
0.33
W
10
2
2
5.5
W
Cerberus
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,852
Damage
36,640
52,975
Taken
51,237
35,126
Mitigated
26,593
12,273
Healing
21,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Awakened_Garouu
Charybdis
3,211
1,488
0
2,052
8,541
2,714
926
2,116
6,425
0
34,731
L
Guan Yu
7,089
1,563
523
6,624
15,348
16,096
177
2,492
12,442
0
38,610
W
Chaac
GusM570_
Chaac
8,486
2,773
0
9,958
14,282
9,583
468
191
13,215
0
55,918
L
Sobek
Mrbrent10
Sobek
4,574
444
0
2,131
11,387
10,429
116
5,024
6,363
18,732
0
L
Mercury
NonAsian
Mercury
8,778
3,936
0
1,310
13,492
5,247
0
4,375
9,117
0
49,876
W
9,743
4,734
54
2,701
9,123
3,307
3,245
2,392
6,687
47,526
0
L
Agni
3,074
646
0
651
5,112
1,528
324
1,965
3,147
31,026
0
L
Charybdis
Val Wolfz
Charybdis
6,337
3,946
0
1,034
7,636
1,826
1,049
3,845
3,791
0
44,600
W
7,242
4,747
0
4,428
9,653
4,131
0
1,493
8,116
0
57,748
W
Cerberus
7,958
485
0
2,289
9,638
6,858
148
1,514
8,034
30,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,225
Gold Earned
41,508
361
Minions Killed
429
0
Camps Cleared
0
1,265,765
Distance Traveled
1,501,474
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,069
471
69
5
0
289,372
1
L
Guan Yu
7,535
502
88
6
0
255,918
1
W
Chaac
8,563
571
110
7
0
275,935
1
L
Sobek
6,149
410
26
2
0
267,316
1
L
Mercury
7,288
486
74
5
0
264,192
2
W
Olorun
9,021
601
86
6
0
281,655
1
L
Agni
6,968
465
75
5
0
222,930
1
L
Charybdis
7,285
486
98
7
0
255,409
2
W
Arachne
9,359
624
104
7
0
350,810
3
W
Cerberus
7,496
500
60
4
0
303,702
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role