Player Matchup

Osiris
Osiris
Ellonginus
Osiris
Level 6
God Stats
2W - 5L
1,303 SR
Queue Stats
2W - 11L
1,204 Elo+
Party 1
Cerberus
Cerberus
Smok121
Cerberus
Level 7
God Stats
2W - 3L
1,268 SR
Queue Stats
2W - 11L
1,204 Elo+
Party 1
Ra
Ra
Zonduku
Ra
Level 16
God Stats
2W - 1L
1,429 SR
Queue Stats
6W - 2L
1,276 Elo+
Solo
Team Averages
Level 10
1,333 SR
1,228 Elo+

VS

Team Averages
Level 9
1,389 SR
1,219 Elo+
Olorun
Olorun
Azga1or
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,169 Elo+
Solo
Jing Wei
Jing Wei
Puupss
Jing Wei
Level 4
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
Vuupss
Neith
Level 6
God Stats
0W - 3L
1,373 SR
Queue Stats
0W - 3L
989 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ellonginus
Osiris
12
4 / 4 / 15
9,383
722
5,729
10,152
8,652
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
Smok121
Cerberus
13
3 / 5 / 16
9,319
717
5,295
16,600
13,487
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
18 / 2 / 7
11,846
911
23,168
7,771
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Azga1or
Olorun
11
2 / 9 / 5
7,897
607
8,270
14,082
3,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Puupss
Jing Wei
11
2 / 9 / 8
8,551
658
5,242
12,531
3,556
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
Vuupss
Neith
13
6 / 7 / 5
9,786
753
10,989
13,104
4,340
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
25
Kills
10
11
Deaths
25
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Olorun
Azga1or
Olorun
2
9
5
0.5
W
Osiris
Ellonginus
Osiris
4
4
15
2.88
L
Jing Wei
Puupss
Jing Wei
2
9
8
0.67
W
Cerberus
Smok121
Cerberus
3
5
16
2.2
L
Neith
Vuupss
Neith
6
7
5
1.21
W
18
2
7
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,192
Damage
24,501
34,523
Taken
39,717
25,412
Mitigated
11,623
9,997
Healing
4,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Azga1or
Olorun
8,270
4,879
62
2,325
14,082
3,727
0
10,978
3,104
20,613
0
W
Osiris
Ellonginus
Osiris
5,729
1,444
0
1,956
10,152
8,652
664
2,495
7,657
0
11,670
L
Jing Wei
Puupss
Jing Wei
5,242
4,383
0
487
12,531
3,556
0
9,109
3,422
0
14,278
W
Cerberus
Smok121
Cerberus
5,295
559
0
2,499
16,600
13,487
484
4,716
11,884
14,328
0
L
Neith
Vuupss
Neith
10,989
5,319
0
1,604
13,104
4,340
0
8,376
4,728
0
29,083
W
23,168
2,151
1,775
3,767
7,771
3,273
1,350
1,466
6,305
70,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,548
Gold Earned
26,234
145
Minions Killed
95
7
Camps Cleared
0
655,638
Distance Traveled
527,701
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,897
607
39
3
0
162,385
0
W
Osiris
9,383
722
11
1
3
228,134
2
L
Jing Wei
8,551
658
24
2
0
183,970
1
W
Cerberus
9,319
717
32
2
0
191,589
1
L
Neith
9,786
753
32
2
0
181,346
1
W
Ra
11,846
911
102
8
4
235,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role