Player Matchup

Merlin
Merlin
Gold IV
ASEWaller
Merlin
Gold IV
Level 108
God Stats
12W - 12L
1,544 SR
Queue Stats
273W - 274L
1,427 MMR
Solo
Khepri
Khepri
Gold V
BOATSNROWS
Khepri
Gold V
Level 156
God Stats
4W - 2L
1,782 SR
Queue Stats
157W - 155L
1,392 MMR
Solo
Sol
Sol
Gold III
DeathPlushie
Sol
Gold III
Level 142
God Stats
28W - 20L
1,571 SR
Queue Stats
265W - 266L
1,418 MMR
Solo
Chaac
Chaac
Gold II
mr_kracker89
Chaac
Gold II
Level 159
God Stats
3W - 3L
1,546 SR
Queue Stats
90W - 96L
1,363 MMR
Solo
Osiris
Osiris
Gold IV
rugger875
Osiris
Gold IV
Level 158
God Stats
13W - 19L
1,438 SR
Queue Stats
981W - 980L
1,415 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,576 SR
1,403 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,478 SR
1,403 MMR
Cthulhu
Cthulhu
Gold IV
Cars_pixel
Cthulhu
Gold IV
Level 128
God Stats
4W - 3L
1,583 SR
Queue Stats
277W - 281L
1,425 MMR
Solo
Ra
Ra
Gold V
Hcmarch7419
Ra
Gold V
Level 105
God Stats
12W - 12L
1,565 SR
Queue Stats
275W - 273L
1,431 MMR
Party 1
Mercury
Mercury
Bronze IV
Nivek_CR
Mercury
Bronze IV
Level 124
God Stats
0W - 1L
1,245 SR
Queue Stats
6W - 17L
1,294 MMR
Solo
Artio
Artio
Silver IV
Thicc_Stromboli
Artio
Silver IV
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 37L
1,422 MMR
Solo
Izanami
Izanami
Gold III
coldaddyy
Izanami
Gold III
Level 106
God Stats
13W - 13L
1,497 SR
Queue Stats
218W - 216L
1,443 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ASEWaller
Merlin
17
1 / 2 / 6
10,385
519
10,486
6,837
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
BOATSNROWS
Khepri
15
2 / 0 / 11
9,724
486
4,921
11,247
12,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 0 / 4
11,907
595
15,995
16,309
6,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 2 / 3
11,340
567
18,693
19,211
11,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Osiris
rugger875
Osiris
17
1 / 3 / 3
10,174
509
8,589
14,057
13,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GilgameshArtemisAthenaTiamatCu Chulainn

VS

Bans
Morgan Le FayArachneKing ArthurErlang ShenOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cars_pixel
Cthulhu
17
1 / 1 / 2
9,771
489
10,419
17,778
17,665
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 4 / 3
8,991
450
13,129
17,178
7,587
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Nivek_CR
Mercury
13
0 / 6 / 2
8,064
403
3,837
14,798
4,567
Hidden Dagger

Hidden Dagger

+15
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 1
8,297
415
4,149
17,422
13,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
coldaddyy
Izanami
17
2 / 6 / 1
10,071
504
12,497
13,805
4,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
23
Kills
6
7
Deaths
23
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
ASEWaller
Merlin
1
2
6
2
W
Khepri
BOATSNROWS
Khepri
2
0
11
7.5
L
Cthulhu
Cars_pixel
Cthulhu
1
1
2
2
W
9
0
4
11
L
1
4
3
0.63
L
Mercury
Nivek_CR
Mercury
0
6
2
0.17
L
2
6
1
0.42
L
Izanami
coldaddyy
Izanami
2
6
1
0.42
W
10
2
3
5.75
W
Osiris
rugger875
Osiris
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,684
Damage
44,031
67,661
Taken
80,981
46,812
Mitigated
47,657
25,791
Healing
20,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ASEWaller
Merlin
10,486
42
0
674
6,837
2,617
0
3,321
3,516
78,728
0
W
Khepri
BOATSNROWS
Khepri
4,921
240
0
2,198
11,247
12,583
399
4,785
6,462
24,018
0
L
Cthulhu
Cars_pixel
Cthulhu
10,419
1,428
168
3,133
17,778
17,665
0
3,611
14,167
63,494
0
W
15,995
5,304
0
12,069
16,309
6,276
2,975
3,969
12,340
102,409
0
L
13,129
2,097
865
5,789
17,178
7,587
53
7,107
10,071
72,353
0
L
Mercury
Nivek_CR
Mercury
3,837
1,487
0
4,336
14,798
4,567
0
3,438
11,360
0
42,335
L
4,149
69
676
3,457
17,422
13,613
0
8,033
9,389
21,459
0
L
Izanami
coldaddyy
Izanami
12,497
8,462
0
2,368
13,805
4,225
132
9,213
4,592
0
81,448
W
18,693
3,870
0
8,646
19,211
11,970
1,196
9,748
9,463
0
81,760
W
Osiris
rugger875
Osiris
8,589
2,770
0
2,204
14,057
13,366
742
6,013
8,044
0
65,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,530
Gold Earned
45,194
577
Minions Killed
545
0
Camps Cleared
0
1,884,408
Distance Traveled
1,910,519
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,385
519
136
7
0
380,283
0
W
Khepri
9,724
486
36
2
0
369,974
4
L
Cthulhu
9,771
489
132
7
0
386,408
0
W
Sol
11,907
595
163
8
0
364,873
5
L
Ra
8,991
450
123
6
0
355,119
3
L
Mercury
8,064
403
91
5
0
416,780
2
L
Artio
8,297
415
40
2
0
407,216
9
L
Izanami
10,071
504
159
8
0
344,996
7
W
Chaac
11,340
567
117
6
0
432,295
1
W
Osiris
10,174
509
125
6
0
336,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role