Player Matchup

Cthulhu
Cthulhu
ChiefSquirlNuts
Cthulhu
Level 126
God Stats
9W - 10L
1,361 SR
Queue Stats
263W - 332L
1,352 Elo+
Party 2
Arachne
Arachne
JccCrazyMan
Arachne
Level 106
God Stats
1W - 1L
1,372 SR
Queue Stats
462W - 496L
1,471 Elo+
Party 2
Xbalanque
Xbalanque
LJM24
Xbalanque
Level 154
God Stats
10W - 3L
1,655 SR
Queue Stats
340W - 309L
1,541 Elo+
Solo
Cernunnos
Cernunnos
YuuGbowy
Cernunnos
Level 146
God Stats
3W - 3L
1,542 SR
Queue Stats
703W - 679L
1,453 Elo+
Party 1
Nu Wa
Nu Wa
usa-x-maro
Nu Wa
Level 124
God Stats
17W - 8L
1,596 SR
Queue Stats
247W - 235L
1,500 Elo+
Party 1
Team Averages
Level 131
1,506 SR
1,464 Elo+

VS

Team Averages
Level 104
1,363 SR
1,477 Elo+
Odin
Odin
 
Odin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Derrtonious
Ao Kuang
Level 121
God Stats
27W - 23L
1,510 SR
Queue Stats
466W - 460L
1,459 Elo+
Solo
Hercules
Hercules
GoldSuperior766
Hercules
Level 129
God Stats
0W - 1L
1,172 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Charybdis
Charybdis
PrettyJoey95429
Charybdis
Level 82
God Stats
6W - 10L
1,437 SR
Queue Stats
208W - 216L
1,504 Elo+
Solo
Raijin
Raijin
THEn0t0ri0usV1P
Raijin
Level 64
God Stats
0W - 3L
1,196 SR
Queue Stats
359W - 377L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 11
9,720
512
11,211
11,812
12,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
JccCrazyMan
Arachne
15
6 / 6 / 12
9,867
519
13,025
15,801
7,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
LJM24
Xbalanque
16
6 / 4 / 7
10,399
547
7,084
12,157
4,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
YuuGbowy
Cernunnos
17
10 / 3 / 3
11,133
586
12,226
12,368
6,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
18
5 / 1 / 13
11,207
590
11,769
7,636
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
0 / 8 / 3
8,518
448
2,067
11,893
9,435
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Derrtonious
Ao Kuang
14
5 / 5 / 2
9,160
482
7,088
14,828
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
12
3 / 9 / 2
8,119
427
6,476
19,885
18,017
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charybdis
PrettyJoey95429
Charybdis
14
5 / 6 / 1
8,863
466
6,965
14,684
4,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 5 / 4
9,704
511
5,373
10,767
3,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
28
33
Kills
16
16
Deaths
33
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
8
3
0.19
W
6
2
11
5.75
L
Ao Kuang
Derrtonious
Ao Kuang
5
5
2
1.2
L
Hercules
3
9
2
0.44
W
Arachne
JccCrazyMan
Arachne
6
6
12
2
W
Xbalanque
LJM24
Xbalanque
6
4
7
2.38
L
Charybdis
PrettyJoey95429
Charybdis
5
6
1
0.92
L
3
5
4
1
W
Cernunnos
YuuGbowy
Cernunnos
10
3
3
3.83
W
Nu Wa
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,315
Damage
27,969
59,774
Taken
72,057
33,802
Mitigated
40,629
19,030
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,067
357
0
220
11,893
9,435
624
2,877
8,620
0
37,073
W
11,211
1,434
501
2,359
11,812
12,961
240
2,704
9,108
35,905
0
L
Ao Kuang
Derrtonious
Ao Kuang
7,088
2,114
0
4,216
14,828
4,627
0
4,503
9,974
49,659
0
L
Hercules
6,476
1,365
232
4,022
19,885
18,017
562
4,652
14,730
8,021
12,315
W
Arachne
JccCrazyMan
Arachne
13,025
8,867
0
4,568
15,801
7,750
381
5,520
10,281
0
51,814
W
Xbalanque
LJM24
Xbalanque
7,084
3,485
0
3,528
12,157
4,264
696
573
11,584
0
73,061
L
Charybdis
PrettyJoey95429
Charybdis
6,965
3,264
0
3,927
14,684
4,673
1,219
5,272
8,844
0
44,104
L
5,373
381
0
1,662
10,767
3,877
0
3,554
6,909
64,132
0
W
Cernunnos
YuuGbowy
Cernunnos
12,226
5,368
0
4,148
12,368
6,029
1,200
2,977
9,391
0
68,052
W
Nu Wa
11,769
2,632
100
3,826
7,636
2,798
2,911
2,986
4,650
83,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,326
Gold Earned
44,364
499
Minions Killed
412
0
Camps Cleared
0
1,730,138
Distance Traveled
1,505,070
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,518
448
90
5
0
335,648
5
W
Cthulhu
9,720
512
47
2
0
358,716
1
L
Ao Kuang
9,160
482
90
5
0
256,485
4
L
Hercules
8,119
427
32
2
0
320,068
0
W
Arachne
9,867
519
83
4
0
360,375
1
W
Xbalanque
10,399
547
102
5
0
314,210
6
L
Charybdis
8,863
466
68
4
0
295,637
6
L
Raijin
9,704
511
132
7
0
297,232
0
W
Cernunnos
11,133
586
114
6
0
344,951
0
W
Nu Wa
11,207
590
153
8
0
351,886
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role