Player Matchup

Baron Samedi
Baron Samedi
Sarumaniac
Baron Samedi
Level 25
God Stats
2W - 2L
1,480 SR
Queue Stats
77W - 113L
1,329 Elo+
Party 2
Fenrir
Fenrir
SupremeAINZ
Fenrir
Level 42
God Stats
3W - 6L
1,375 SR
Queue Stats
129W - 179L
1,310 Elo+
Party 2
Bellona
Bellona
TheKhorne
Bellona
Level 54
God Stats
12W - 15L
1,401 SR
Queue Stats
159W - 269L
1,257 Elo+
Party 2
Hades
Hades
ToksikTNO
Hades
Level 29
God Stats
11W - 14L
1,411 SR
Queue Stats
81W - 117L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
wardus
Cthulhu
Level 29
God Stats
60W - 78L
1,331 SR
Queue Stats
109W - 160L
1,301 Elo+
Party 2
Team Averages
Level 36
1,399 SR
1,298 Elo+

VS

Team Averages
Level 126
1,542 SR
1,455 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Hironak
Mercury
Level 146
God Stats
18W - 14L
1,609 SR
Queue Stats
201W - 205L
1,401 Elo+
Party 3
Persephone
Persephone
Persephone1114
Persephone
Level 68
God Stats
18W - 16L
1,600 SR
Queue Stats
123W - 147L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sarumaniac
Baron Samedi
7
0 / 1 / 1
4,453
445
1,632
2,435
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
9
3 / 1 / 2
5,656
566
3,837
6,523
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
TheKhorne
Bellona
9
0 / 1 / 1
5,455
546
4,980
7,288
4,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hades
ToksikTNO
Hades
8
2 / 1 / 2
5,171
517
4,555
6,239
2,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
wardus
Cthulhu
8
1 / 1 / 0
4,599
460
3,321
8,661
2,624
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
2 / 0 / 2
5,448
545
3,973
6,346
2,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
 
Chaac
9
1 / 1 / 0
5,241
524
3,274
6,508
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
 
Neith
8
2 / 1 / 0
4,730
473
5,267
3,901
1,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
Hironak
Mercury
9
0 / 2 / 1
5,492
549
2,562
8,131
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Persephone1114
Persephone
8
0 / 2 / 3
5,345
535
3,430
4,257
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
5
5
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
2
3
W
Chaac
 
Chaac
1
1
0
1
W
Neith
 
Neith
2
1
0
2
W
Mercury
Hironak
Mercury
0
2
1
0.25
W
Persephone
Persephone1114
Persephone
0
2
3
0.75
L
Baron Samedi
Sarumaniac
Baron Samedi
0
1
1
0.5
L
Fenrir
3
1
2
4
L
Bellona
TheKhorne
Bellona
0
1
1
0.5
L
Hades
ToksikTNO
Hades
2
1
2
3
L
Cthulhu
wardus
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,325
Damage
18,506
31,146
Taken
29,143
12,431
Mitigated
11,035
10,712
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,973
392
255
1,893
6,346
2,784
0
3,326
3,020
15,083
0
W
Chaac
 
Chaac
3,274
818
0
2,904
6,508
2,961
0
0
6,508
0
21,400
W
Neith
 
Neith
5,267
1,592
0
651
3,901
1,197
0
2,863
1,038
0
22,318
W
Mercury
Hironak
Mercury
2,562
1,807
0
4,049
8,131
2,783
0
1,469
6,662
0
29,131
W
Persephone
Persephone1114
Persephone
3,430
52
0
840
4,257
1,310
0
1,849
2,406
24,959
0
L
Baron Samedi
Sarumaniac
Baron Samedi
1,632
660
68
393
2,435
741
0
920
1,515
13,132
0
L
Fenrir
3,837
1,108
0
1,423
6,523
1,902
0
974
5,549
0
24,149
L
Bellona
TheKhorne
Bellona
4,980
1,583
0
3,193
7,288
4,884
0
0
7,288
0
22,237
L
Hades
ToksikTNO
Hades
4,555
444
82
1,903
6,239
2,280
0
3,159
3,080
19,797
0
L
Cthulhu
wardus
Cthulhu
3,321
291
0
3,650
8,661
2,624
0
2,350
6,311
12,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,334
Gold Earned
26,256
168
Minions Killed
226
0
Camps Cleared
0
943,828
Distance Traveled
909,629
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,448
545
21
2
0
200,937
4
W
Chaac
5,241
524
38
4
0
170,975
2
W
Neith
4,730
473
38
4
0
180,313
3
W
Mercury
5,492
549
73
7
0
177,953
2
W
Persephone
5,345
535
56
6
0
179,451
1
L
Baron Samedi
4,453
445
32
3
0
176,269
1
L
Fenrir
5,656
566
45
5
0
203,916
0
L
Bellona
5,455
546
43
4
0
193,774
0
L
Hades
5,171
517
31
3
0
177,755
2
L
Cthulhu
4,599
460
17
2
0
192,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role